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Post by solidcal on Feb 1, 2013 20:26:03 GMT -5
Do you want to unlock all the outfits but don't wanna search for them and/or do the requiered task to unlock them? Well with this mod all you have to do is put on each peice of clothing and it will then be unlocked in the safehouse locker. Simple add this code to your safehouse.txt in your datafile.big and you can then unlock all the outfits easily. Also if you save the game after you unlock all the outfits you can replace the modded datafile back to your original unmodded version and still keep the clothing unlocks. Add this to your safehouse.txt cItemPlacement PsychopathChestDispenser { IsDispenser = "true" ItemName = "PsychopathChestDispenser" Location = "-3.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement ProtomanBoots { IsDispenser = "true" ItemName = "ProtomanBoots" Location = "-2.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement ProtomanBody { IsDispenser = "true" ItemName = "ProtomanBody" Location = "-2.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement ProtomanHelmet { IsDispenser = "true" ItemName = "ProtomanHelmet" Location = "-1.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement PsychopathFacewearDispenser { IsDispenser = "true" ItemName = "PsychopathFacewearDispenser" Location = "-5.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement PsychopathHeadwearDispenser { IsDispenser = "true" ItemName = "PsychopathHeadwearDispenser" Location = "-4.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement PsychopathFeetDispenser { IsDispenser = "true" ItemName = "PsychopathFeetDispenser" Location = "-4.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement SportFanFacewearDispenser { IsDispenser = "true" ItemName = "SportFanFacewearDispenser" Location = "-3.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement SportFanHeadwearDispenser { IsDispenser = "true" ItemName = "SportFanHeadwearDispenser" Location = "-3.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SportFanFeetDispenser { IsDispenser = "true" ItemName = "SportFanFeetDispenser" Location = "-3.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SportFanChestDispenser { IsDispenser = "true" ItemName = "SportFanChestDispenser" Location = "-2.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SoldierFacewearDispenser { IsDispenser = "true" ItemName = "SoldierFacewearDispenser" Location = "-2.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SoldierHeadwearDispenser { IsDispenser = "true" ItemName = "SoldierHeadwearDispenser" Location = "-1.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SoldierFeetDispenser { IsDispenser = "true" ItemName = "SoldierFeetDispenser" Location = "-1.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SoldierChestDispenser { IsDispenser = "true" ItemName = "SoldierChestDispenser" Location = "-0.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement TIR_ChampionDispenser { IsDispenser = "true" ItemName = "TIR_ChampionDispenser" Location = "-0.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement NinjaFaceWearDispenser { IsDispenser = "true" ItemName = "NinjaFaceWearDispenser" Location = "-5.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement NinjaFeetDispenser { IsDispenser = "true" ItemName = "NinjaFeetDispenser" Location = "-4.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement NinjaHeadwearDispenser { IsDispenser = "true" ItemName = "NinjaHeadwearDispenser" Location = "-4.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement NinjaChestDispenser { IsDispenser = "true" ItemName = "NinjaChestDispenser" Location = "-1.4,-1.0,-15.0" Rotation = "0,0,0,1" }
cItemPlacement WilliametteMallSecurityDispenser { IsDispenser = "true" ItemName = "WilliametteMallSecurityDispenser" Location = "-0.9,-1.0,-15.0" Rotation = "0,0,0,1" }
cItemPlacement DealerOutfitDispenser { IsDispenser = "true" ItemName = "DealerOutfitDispenser" Location = "-0.4,-1.0,-15.0" Rotation = "0,0,0,1" }
cItemPlacement TatteredClothesDispenser { IsDispenser = "true" ItemName = "TatteredClothesDispenser" Location = "-1.9,-1.0,-15.0" Rotation = "0,0,0,1" } Also in your items.txt find this line of code for the soldier goggles. cClothingDispenserItem SoldierHeadwearDispenser When you find the big line of code for that go to where it says cost and change it from 2mil to zero. Then save everything and pack up your datafile. You will now be able to wear the goggles and won't have to pay for them. Thus everything should be unlocked in your locker now.
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Post by smashbro596 on Feb 1, 2013 21:32:13 GMT -5
forgot the tattered clothes. but other than that i endorse. :3
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Post by solidcal on Feb 2, 2013 5:19:46 GMT -5
forgot the tattered clothes. but other than that i endorse. :3 Ah darn I knew I would forget one. I shall update the code. Edit: Added in the tattered clothes and posted what to change to make the goggles wearable and free so you don't have to pay for them.
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Deleted
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Post by Deleted on Mar 11, 2013 5:43:02 GMT -5
Work perfect for me.Thx for it! ;D
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Post by solidcal on Mar 11, 2013 14:14:30 GMT -5
Work perfect for me.Thx for it! ;D No problem.
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Post by anno1404 on Mar 12, 2013 2:45:56 GMT -5
thank you, very helpful!
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Deleted
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Post by Deleted on Jan 1, 2014 13:04:39 GMT -5
I added the code to my safehouse.txt file but nothing worked. Do i have to start a new game?
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Post by solidcal on Jan 1, 2014 15:35:14 GMT -5
I added the code to my safehouse.txt file but nothing worked. Do i have to start a new game? Nope/ No new game is required. You add in the code to safehouse.txt, save then repack the datafile.b and replace the original with it and load up your saved game. Make sure everything I spaced correctly.
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Post by Deleted on Jan 2, 2014 14:47:59 GMT -5
How do you do all that? My data.big file opens with notepad and then freezes. I can View a safehouse.txt file when i use the computer search but nothing happens when i insert the above coding.
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Deleted
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Post by Deleted on Jan 3, 2014 8:56:10 GMT -5
Got it to work. But whys there no ProtoMan blaster or shield?
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Post by solidcal on Jan 3, 2014 19:48:34 GMT -5
Got it to work. But whys there no ProtoMan blaster or shield? Answer is in the title "All unlockable outfits in the safehouse. Meaning all the unlockable outfits. Not any unlockable weapons.
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Deleted
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Post by Deleted on Jan 4, 2014 10:40:13 GMT -5
The maga buster is part of the outfit along with the shield though lol
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Post by Deleted on Dec 28, 2016 13:29:43 GMT -5
Do you want to unlock all the outfits but don't wanna search for them and/or do the requiered task to unlock them? Well with this mod all you have to do is put on each peice of clothing and it will then be unlocked in the safehouse locker. Simple add this code to your safehouse.txt in your datafile.big and you can then unlock all the outfits easily. Also if you save the game after you unlock all the outfits you can replace the modded datafile back to your original unmodded version and still keep the clothing unlocks. Add this to your safehouse.txt cItemPlacement PsychopathChestDispenser { IsDispenser = "true" ItemName = "PsychopathChestDispenser" Location = "-3.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement ProtomanBoots { IsDispenser = "true" ItemName = "ProtomanBoots" Location = "-2.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement ProtomanBody { IsDispenser = "true" ItemName = "ProtomanBody" Location = "-2.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement ProtomanHelmet { IsDispenser = "true" ItemName = "ProtomanHelmet" Location = "-1.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement PsychopathFacewearDispenser { IsDispenser = "true" ItemName = "PsychopathFacewearDispenser" Location = "-5.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement PsychopathHeadwearDispenser { IsDispenser = "true" ItemName = "PsychopathHeadwearDispenser" Location = "-4.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement PsychopathFeetDispenser { IsDispenser = "true" ItemName = "PsychopathFeetDispenser" Location = "-4.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement SportFanFacewearDispenser { IsDispenser = "true" ItemName = "SportFanFacewearDispenser" Location = "-3.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement SportFanHeadwearDispenser { IsDispenser = "true" ItemName = "SportFanHeadwearDispenser" Location = "-3.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SportFanFeetDispenser { IsDispenser = "true" ItemName = "SportFanFeetDispenser" Location = "-3.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SportFanChestDispenser { IsDispenser = "true" ItemName = "SportFanChestDispenser" Location = "-2.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SoldierFacewearDispenser { IsDispenser = "true" ItemName = "SoldierFacewearDispenser" Location = "-2.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SoldierHeadwearDispenser { IsDispenser = "true" ItemName = "SoldierHeadwearDispenser" Location = "-1.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SoldierFeetDispenser { IsDispenser = "true" ItemName = "SoldierFeetDispenser" Location = "-1.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement SoldierChestDispenser { IsDispenser = "true" ItemName = "SoldierChestDispenser" Location = "-0.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement TIR_ChampionDispenser { IsDispenser = "true" ItemName = "TIR_ChampionDispenser" Location = "-0.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement NinjaFaceWearDispenser { IsDispenser = "true" ItemName = "NinjaFaceWearDispenser" Location = "-5.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement NinjaFeetDispenser { IsDispenser = "true" ItemName = "NinjaFeetDispenser" Location = "-4.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement NinjaHeadwearDispenser { IsDispenser = "true" ItemName = "NinjaHeadwearDispenser" Location = "-4.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement NinjaChestDispenser { IsDispenser = "true" ItemName = "NinjaChestDispenser" Location = "-1.4,-1.0,-15.0" Rotation = "0,0,0,1" }
cItemPlacement WilliametteMallSecurityDispenser { IsDispenser = "true" ItemName = "WilliametteMallSecurityDispenser" Location = "-0.9,-1.0,-15.0" Rotation = "0,0,0,1" }
cItemPlacement DealerOutfitDispenser { IsDispenser = "true" ItemName = "DealerOutfitDispenser" Location = "-0.4,-1.0,-15.0" Rotation = "0,0,0,1" }
cItemPlacement TatteredClothesDispenser { IsDispenser = "true" ItemName = "TatteredClothesDispenser" Location = "-1.9,-1.0,-15.0" Rotation = "0,0,0,1" } Also in your items.txt find this line of code for the soldier goggles. cClothingDispenserItem SoldierHeadwearDispenser When you find the big line of code for that go to where it says cost and change it from 2mil to zero. Then save everything and pack up your datafile. You will now be able to wear the goggles and won't have to pay for them. Thus everything should be unlocked in your locker now.
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Deleted
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Post by Deleted on Dec 28, 2016 13:33:25 GMT -5
I put my datafile_big.big file in my dead rising 2 folder, but that didn't work so I used the datafile.big file but it also didn't work. Any help?
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Post by Deleted on Dec 31, 2016 8:15:20 GMT -5
Hi, I just wanted to ask why I was only able getting the tattered clothes, dealer's outfit and TIR champion jacket? I copy pasted the exact codes and nothing was changed with the codes nor spacing.
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Post by solidcal on Dec 31, 2016 17:55:15 GMT -5
I put my datafile_big.big file in my dead rising 2 folder, but that didn't work so I used the datafile.big file but it also didn't work. Any help? Cause you rename datafile_big.big to datafile.big and you put it in the DATA folder. Also zeroeight20 I have no idea as at the time it worked. But since DR2 moved to steamworks, some things are a bit funny now.
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Post by infam0us on Apr 6, 2017 10:44:20 GMT -5
If you change:cItemPlacement SoldierHeadwearDispenser { IsDispenser = "true" ItemName = "SoldierHeadwearDispenser" Location = "-1.9,-1.0,-13.5" Rotation = "0,0,0,1" }
to:
cItemPlacement SoldierHeadwearDispenser { IsDispenser = "true" ItemName = "SoldierHeadwearDispenserUnlock" Location = "-1.9,-1.0,-13.5" Rotation = "0,0,0,1" }
You don't need to modify the items.txt file at all. Using both methods will allow the player to wear the headgear, and neither option will actually unlock it.
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Post by ThrowingOutRoX on Apr 9, 2017 11:10:12 GMT -5
The maga buster is part of the outfit along with the shield though lol but its not an outfit, it will not appear in your outfit locker.
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Post by FrankWithChuck on May 10, 2017 12:00:24 GMT -5
What storage room?
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Deleted
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Post by Deleted on May 10, 2017 16:40:01 GMT -5
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Post by FrankWithChuck on May 11, 2017 11:19:33 GMT -5
Not there
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Deleted
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Post by Deleted on May 11, 2017 16:40:31 GMT -5
You did something wrong then.
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Post by FrankWithChuck on May 14, 2017 2:19:31 GMT -5
K,I Fixed it to work. Solidical,can you do a DLC Dispenser? I Really want the fireman outfit for the "Case Zero Outfit By Sol And Wes"
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Deleted
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Post by Deleted on May 14, 2017 16:59:03 GMT -5
K,I Fixed it to work. Solidical,can you do a DLC Dispenser? I Really want the fireman outfit for the "Case Zero Outfit By Sol And Wes" There's a mod that makes these dispensers spawn, you really need to check all of the mod places before asking.
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Post by FrankWithChuck on May 15, 2017 11:52:01 GMT -5
K,I Fixed it to work. Solidical,can you do a DLC Dispenser? I Really want the fireman outfit for the "Case Zero Outfit By Sol And Wes" There's a mod that makes these dispensers spawn, you really need to check all of the mod places before asking. Wait what? can you give me the link? EDIT:I've looked at deadrising2mods.proboards.com/thread/1134/legit-steam-chef-fireman-cosplay But i can't seem to find the Fireman File in Dead Rising 2 OTR/DLC/Data/Fireman
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Deleted
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Post by Deleted on May 15, 2017 19:35:35 GMT -5
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Post by smashbro596 on May 2, 2019 23:42:29 GMT -5
you are a lifesaver! seriously. this game was bugged and the champion jacket and protoman armor wouldnt unlock. with this, i can never touch the story mode and do what i love best about this game: chop til i drop!!
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Post by PEKETE_ on Feb 22, 2020 19:34:05 GMT -5
How do I unpack datafile.big?
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Post by ErnestJugend on Jan 14, 2023 16:17:09 GMT -5
Think you could do this for DR2? specially with the TIR outfits
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