Post by pangtongninja on Dec 6, 2012 22:31:40 GMT -5
Hold the Six Shooter like the pistol! Also, I've added Unlimited Durability and more PP!
cFirearmItem SixShooter
{
AchievementCategory = "2
ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
ActionTargetCrawlerOnly6 = "false"
AimIKLeftAngleLimit = "38"
AimIKRightAngleLimit = "45"
AnimationAttackName0 = "male_6shooter_idle_to_1fan_to_idle"
AnimationAttackName1 = "male_6shooter_1fan_loop"
AnimationAttackName2 = "male_6shooter_idle_to_1fan_to_idle"
AssetFilename = "data/models/weapons/handgun"
AnimationAttackName3 = "male_attack_flamethrower_light"
AnimationChooserValueForFirearms = "2"
AnimationChooserValueForHand = "11"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "6shooter"
AssetFilename = "data/models/weapons/handgun6shooter"
AttachPropToBoneType = "0"
AudioActionBits = "264"
AudioFilename = "fx_sixshooter"
AudioItemName = "SixShooter"
BaseBulletDamage = "150"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionType = "3"
ComboBlendDuration0 = "0"
ComboBlendDuration1 = "0"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
DisplayName = "50360"
DR2 = "true"
Durability = "10000"
EffectOnImpact = "2"
EffectOnVictim = "21"
FatalHitReaction = "73"
FiringRate = "4"
Friction = "25"
HandlingStyle = "3"
HitReaction = "79"
HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
IconFilename = "w_old6shooter"
IgnoreAnyComboRequests2 = "true"
Impulse = "1"
InteractDistance = "1.2"
InventoryInteractionType = "0"
Is_Cliche = "true"
Is_Humour = "false"
IsAutomatic = "true"
IsBurstGun = "true"
IsWeapon = "true"
UnlimitedDurability = "true"
LoadDistance = "25"
MaxBulletDistance = "40"
MaxBulletsPerClip = "6"
MaxBurstBulletCount = "6"
MergedFilename = "data/dynamicprops/handgun6shooter"
NumPelletsPerShot = "1"
PropEffectLocator0 = "15"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "9"
PyroEffect0 = "60"
PyroEffect1 = "153"
RequiresReload = "false"
ResetComboSeqCounter0 = "false"
ResetComboSeqCounter1 = "false"
ResetComboSeqCounter2 = "true"
Restitution = "0.05"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0.5"
Reticle_ActiveInRangeMode = "true"
Reticle_BestAccuracy = "0.95"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "0.035"
Reticle_Type = "0"
Reticle_WorstAccuracy = "0.7"
Reward = "true"
ShowInCheatMenu = "true"
SkillRequired = "0"
SupportsRapidFire = "false"
SurvivorHandlingTwoHands = "false"
SurvivorWeapon = "true"
UniqueItem = "true"
VibrationPattern = "5"
VomitCoolDown = "4"
WeaponType = "5"
Weight = "6"
cLimbDestroyInfoItem Sixshooter_gore
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
Limb3 = "3"
Limb4 = "4"
ProbabilityOfExploding0 = "1"
ProbabilityOfExploding1 = ".75"
ProbabilityOfExploding2 = ".75"
ProbabilityOfExploding3 = ".25"
ProbabilityOfExploding4 = ".25"
}
cPrestigePointInfoItem SixShooter_prestige
{
PrestigePointsAwarded0 = "400"
PrestigePointsAwarded1 = "1000"
RewardCondition0 = "14"
RewardCondition1 = "13"
}
}
{
AchievementCategory = "2
ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
ActionTargetCrawlerOnly6 = "false"
AimIKLeftAngleLimit = "38"
AimIKRightAngleLimit = "45"
AnimationAttackName0 = "male_6shooter_idle_to_1fan_to_idle"
AnimationAttackName1 = "male_6shooter_1fan_loop"
AnimationAttackName2 = "male_6shooter_idle_to_1fan_to_idle"
AssetFilename = "data/models/weapons/handgun"
AnimationAttackName3 = "male_attack_flamethrower_light"
AnimationChooserValueForFirearms = "2"
AnimationChooserValueForHand = "11"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "6shooter"
AssetFilename = "data/models/weapons/handgun6shooter"
AttachPropToBoneType = "0"
AudioActionBits = "264"
AudioFilename = "fx_sixshooter"
AudioItemName = "SixShooter"
BaseBulletDamage = "150"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionType = "3"
ComboBlendDuration0 = "0"
ComboBlendDuration1 = "0"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
DisplayName = "50360"
DR2 = "true"
Durability = "10000"
EffectOnImpact = "2"
EffectOnVictim = "21"
FatalHitReaction = "73"
FiringRate = "4"
Friction = "25"
HandlingStyle = "3"
HitReaction = "79"
HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
IconFilename = "w_old6shooter"
IgnoreAnyComboRequests2 = "true"
Impulse = "1"
InteractDistance = "1.2"
InventoryInteractionType = "0"
Is_Cliche = "true"
Is_Humour = "false"
IsAutomatic = "true"
IsBurstGun = "true"
IsWeapon = "true"
UnlimitedDurability = "true"
LoadDistance = "25"
MaxBulletDistance = "40"
MaxBulletsPerClip = "6"
MaxBurstBulletCount = "6"
MergedFilename = "data/dynamicprops/handgun6shooter"
NumPelletsPerShot = "1"
PropEffectLocator0 = "15"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "9"
PyroEffect0 = "60"
PyroEffect1 = "153"
RequiresReload = "false"
ResetComboSeqCounter0 = "false"
ResetComboSeqCounter1 = "false"
ResetComboSeqCounter2 = "true"
Restitution = "0.05"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0.5"
Reticle_ActiveInRangeMode = "true"
Reticle_BestAccuracy = "0.95"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "0.035"
Reticle_Type = "0"
Reticle_WorstAccuracy = "0.7"
Reward = "true"
ShowInCheatMenu = "true"
SkillRequired = "0"
SupportsRapidFire = "false"
SurvivorHandlingTwoHands = "false"
SurvivorWeapon = "true"
UniqueItem = "true"
VibrationPattern = "5"
VomitCoolDown = "4"
WeaponType = "5"
Weight = "6"
cLimbDestroyInfoItem Sixshooter_gore
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
Limb3 = "3"
Limb4 = "4"
ProbabilityOfExploding0 = "1"
ProbabilityOfExploding1 = ".75"
ProbabilityOfExploding2 = ".75"
ProbabilityOfExploding3 = ".25"
ProbabilityOfExploding4 = ".25"
}
cPrestigePointInfoItem SixShooter_prestige
{
PrestigePointsAwarded0 = "400"
PrestigePointsAwarded1 = "1000"
RewardCondition0 = "14"
RewardCondition1 = "13"
}
}