Post by billsy on Jul 17, 2012 14:15:11 GMT -5
Ok, so I’m trying to make the bikeshop environment (opening cinematic from the Dead Rising 2 game prior to starting the bike tutorial)spawn in Dead Rising: Off The Record. Currently the game refuses to spawn the environment despite my best efforts.
Dead Rising: Off The Record seems to hold all of the files that make up the bikeshop (i.e the geometry files etc)it just seems to be a case of telling the game to actually spawn it.
In OTR, the files for the bikeshop are located in three places:
Within arena_backstage_z10.big, which can be found in Data/Models/Environment/Arena_Backstage
Within both TIR_bike_shop.big and TIR_bike_shop_02.big which can both be found in Data/Models/Environment/Arena_Stadium
Now, when you compare this to Dead Rising 2, the two files, TIR_bike_shop.big and TIR_bike_shop_02.big are EXACTLY the same across both games as I’ve checked their contents and they are the same in size in each game. However, although the bikeshop does indeed load in DR2 (Infinity mode spawn point for proof)only two files have contents relating to the bikeshop and those files are both TIR_bike_shop.big and TIR_bike_shop_02.big
That means that the contents to spawn the environment are located within these two .big files which ARE present in OTR.
However, in Dead Rising 2, the arena (where the tutorial takes place, not arena_backstage which is part of the map)is part of a file called gs_biketutorial.txt and so if you wanted to gain access, you have to refer to this file. Whereas in OTR, the arena is integrated within arena_backstage.txt which makes sense as the bike tutorial doesn’t exist in OTR as the tutorial is different (wrestling) and the gs_biketutorial.txt doesn’t exist.
There is a file called arena_stadium.txt which might be involved somehow although when I try and teleport to this area, my game just crashes.
In OTR, arena_backstage_z10.big, the bike files seem to be different compared to both TIR_bike_shop.big and TIR_bike_shop_02.big. I was thinking that if you copy the geometry files from both of these and place them in arena_backstage_z10.big and repack, there’ s a chance the environment might spawn. I would do this myself, however, I’m useless when it comes to .tex files and making sure everything is there and that the game can refer to all of the files present without the game crashing.
I have tried everything I can possibly think of up until this point and so am asking for assistance. It’s not a big deal but I’ve put a fair amount of time into this and hopefully(if indeed it is possible)want to see it through. Hopefully if someone has some spare time and doesn’t have a current project might help in lending a hand with this.
Note - If you don't know what the bike shop environment looks like, watch the intro of Infinity Mode on Youtube, it's that. If required I can use DR2 in order to post a screenshot.
Dead Rising: Off The Record seems to hold all of the files that make up the bikeshop (i.e the geometry files etc)it just seems to be a case of telling the game to actually spawn it.
In OTR, the files for the bikeshop are located in three places:
Within arena_backstage_z10.big, which can be found in Data/Models/Environment/Arena_Backstage
Within both TIR_bike_shop.big and TIR_bike_shop_02.big which can both be found in Data/Models/Environment/Arena_Stadium
Now, when you compare this to Dead Rising 2, the two files, TIR_bike_shop.big and TIR_bike_shop_02.big are EXACTLY the same across both games as I’ve checked their contents and they are the same in size in each game. However, although the bikeshop does indeed load in DR2 (Infinity mode spawn point for proof)only two files have contents relating to the bikeshop and those files are both TIR_bike_shop.big and TIR_bike_shop_02.big
That means that the contents to spawn the environment are located within these two .big files which ARE present in OTR.
However, in Dead Rising 2, the arena (where the tutorial takes place, not arena_backstage which is part of the map)is part of a file called gs_biketutorial.txt and so if you wanted to gain access, you have to refer to this file. Whereas in OTR, the arena is integrated within arena_backstage.txt which makes sense as the bike tutorial doesn’t exist in OTR as the tutorial is different (wrestling) and the gs_biketutorial.txt doesn’t exist.
There is a file called arena_stadium.txt which might be involved somehow although when I try and teleport to this area, my game just crashes.
In OTR, arena_backstage_z10.big, the bike files seem to be different compared to both TIR_bike_shop.big and TIR_bike_shop_02.big. I was thinking that if you copy the geometry files from both of these and place them in arena_backstage_z10.big and repack, there’ s a chance the environment might spawn. I would do this myself, however, I’m useless when it comes to .tex files and making sure everything is there and that the game can refer to all of the files present without the game crashing.
I have tried everything I can possibly think of up until this point and so am asking for assistance. It’s not a big deal but I’ve put a fair amount of time into this and hopefully(if indeed it is possible)want to see it through. Hopefully if someone has some spare time and doesn’t have a current project might help in lending a hand with this.
Note - If you don't know what the bike shop environment looks like, watch the intro of Infinity Mode on Youtube, it's that. If required I can use DR2 in order to post a screenshot.