|
Post by solidcal on Apr 15, 2012 14:34:10 GMT -5
Harder DR2  (Pic is a refrance and not the final mod) Heres a little mod idea I came up with.Now as many of you know with the addition of combo weapons in DR2,the boss battles being a little easier and the survivors being smarter the game was funner.But the combo weapons made it so much easier as opposed to how DR1 was.So with this mod I am going to disable the ability of combo weapons by getting rid of the maintenance key item,getting rid of the pawn shops scoop which will keep all pawnshops locked,increase the boss' health to make them more challenging and their battles go on longer,and decrease the survivor's health to make you watch over them more. Now don't worry combo weapon lovers.The combo weapons will still be in the game.But they will spawn in hidden places.So you will have to search for your favourite combo weapons. This will take a while to do.But you can expect a release some time next week.Anyway leave feedback on what you think of this idea Edit: Ok I have hit a bump here.If I try to delete any of the pawn shop scoop code it deletes all the other missions and the game crashes.So I may no be able to close off the pawn shops.Just have to wait and see. Planned features- Diable the use of combo weapons and combo bikes by deleting the code to obtain the keys. - Disable the ability to buy things from pawnshops. - Increase boss' health and decrease the survivor's health. - Relocate the zombrex stashes to different locations. - Add hidden combo weapons in areas. - Add in the CZ bike parts and the safehouse breach weapons to the game as usable weapons. - (Maybe) Change Chuck's default outfit to the lesiure suit. Completed features- Disable the use of cokmbo weapons. 100% Done
|
|
SWEGTA
Modder
Back after a 5 - 6 month hiatus. Apparently someone had some fun with my account while I was gone.
Posts: 394
|
Post by SWEGTA on Apr 15, 2012 15:00:31 GMT -5
My god, this is like the same thing that I have planned for my upcomming mod.. But yeah nice idea lol 
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 15, 2012 20:31:23 GMT -5
are you removing the entire pawn shop mission or gutting it?
|
|
etrius0023
Veteran
You might just die...
Posts: 419
|
Post by etrius0023 on Apr 15, 2012 20:56:24 GMT -5
are you removing the entire pawn shop mission or gutting it? Well he wants to completely disable the pawn shops (if I understood correctly).
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 15, 2012 23:01:30 GMT -5
are you removing the entire pawn shop mission or gutting it? Well he wants to completely disable the pawn shops (if I understood correctly). Well yea, but what I'm asking is if he removed the mission entry entirely so no trace of it is left or if he just gutted the mission, meaning just deleting the mission's contents.
|
|
etrius0023
Veteran
You might just die...
Posts: 419
|
Post by etrius0023 on Apr 15, 2012 23:24:43 GMT -5
Well he wants to completely disable the pawn shops (if I understood correctly). Well yea, but what I'm asking is if he removed the mission entry entirely so no trace of it is left or if he just gutted the mission, meaning just deleting the mission's contents. Probably entirely since if it wasn't it would just confuse the player.
|
|
|
Post by solidcal on Apr 16, 2012 3:10:37 GMT -5
Well he wants to completely disable the pawn shops (if I understood correctly). Well yea, but what I'm asking is if he removed the mission entry entirely so no trace of it is left or if he just gutted the mission, meaning just deleting the mission's contents. Well I was trying to remove all the mission.So it didn't show up tp the player and the pawnshops couldn't be entered.But when I remove all the mission or parts of it.All the other missions vanish on the debug menu and only day 2,3 and 4 are the only options to select.But the game crashes upon choosing any of them.So I don't know how I am going to keep pawnshops disabled if I can't do something about the mission that opens them.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 16, 2012 7:54:35 GMT -5
Well yea, but what I'm asking is if he removed the mission entry entirely so no trace of it is left or if he just gutted the mission, meaning just deleting the mission's contents. Well I was trying to remove all the mission.So it didn't show up tp the player and the pawnshops couldn't be entered.But when I remove all the mission or parts of it.All the other missions vanish on the debug menu and only day 2,3 and 4 are the only options to select.But the game crashes upon choosing any of them.So I don't know how I am going to keep pawnshops disabled if I can't do something about the mission that opens them. This is what I was talking about: cMissionDefinition PawnShop_4 { DontAutoCompleteOnDebugJump = "true" Duration = "259200" ExplicitStart = "false" IgnoreWarning = "true" MissionType = "12" Module = "0" StartTime = "259200" WaitUntilEnd = "true" }
gut the whole missions, don't delete them entirely. Then delete all the entries that are like this. cMissionDisableTriggerVolume DisableSpawnofNorthLooter7 { TriggerName = "PawnshopNorthSpawn" }
The game will still have the gate open but nothing will be inside, I couldn't find the code for the actual gate.
|
|
etrius0023
Veteran
You might just die...
Posts: 419
|
Post by etrius0023 on Apr 16, 2012 8:51:12 GMT -5
The game will still have the gate open but nothing will be inside, I couldn't find the code for the actual gate. Nice tommah.
|
|
|
Post by solidcal on Apr 16, 2012 10:33:33 GMT -5
Well I was trying to remove all the mission.So it didn't show up tp the player and the pawnshops couldn't be entered.But when I remove all the mission or parts of it.All the other missions vanish on the debug menu and only day 2,3 and 4 are the only options to select.But the game crashes upon choosing any of them.So I don't know how I am going to keep pawnshops disabled if I can't do something about the mission that opens them. This is what I was talking about: cMissionDefinition PawnShop_4 { DontAutoCompleteOnDebugJump = "true" Duration = "259200" ExplicitStart = "false" IgnoreWarning = "true" MissionType = "12" Module = "0" StartTime = "259200" WaitUntilEnd = "true" }
gut the whole missions, don't delete them entirely. Then delete all the entries that are like this. cMissionDisableTriggerVolume DisableSpawnofNorthLooter7 { TriggerName = "PawnshopNorthSpawn" }
The game will still have the gate open but nothing will be inside, I couldn't find the code for the actual gate. Thanks tommah.This will really help me out 
|
|
|
Post by solidcal on Apr 16, 2012 14:32:30 GMT -5
Ok I just updated my post guys with the planned features I am going to do and the stuff I have got completed. 
|
|