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Post by solidcal on Mar 19, 2012 16:58:09 GMT -5
Right here is where I shall be posting my WIP mods guys Replacing all fo Frank's sounds with Chuck'sOk so this is a mod where I am replacing all of Frank's FX sounds and calling to survivours and stuff sounds with Chuck's.Right now I am working on the FX ones. Here is a vid of what I have got replaced so far.Oh and do note you will hear some of Frank's sounds still because it is a WIP right now. Give feedback on this as always
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Deleted
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Post by Deleted on Mar 19, 2012 19:01:35 GMT -5
Hey nice.
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etrius0023
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You might just die...
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Post by etrius0023 on Mar 19, 2012 21:09:02 GMT -5
Awesome. I'm sure a bunch of people who use a Chuck model swap will enjoy this one!
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Post by gique13 on Mar 19, 2012 22:42:57 GMT -5
This is cool, I have chuck anim, sound, model, can't get the cinematics swapped.. OTR plays blank screen when I try to put DR2 cinematics in OTR
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Deleted
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Post by Deleted on Mar 19, 2012 22:53:30 GMT -5
I don't even think OTR uses text files for cutscenes. It's why we can't see what's changed in cutscenes.
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tommah
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Where's My Wiskey
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Post by tommah on Mar 19, 2012 23:19:44 GMT -5
I don't even think OTR uses text files for cutscenes. It's why we can't see what's changed in cutscenes. what cutscenes are you referring? I always see my wierded out Frank in cutscenes
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Deleted
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Post by Deleted on Mar 20, 2012 0:42:53 GMT -5
I don't even think OTR uses text files for cutscenes. It's why we can't see what's changed in cutscenes. what cutscenes are you referring? I always see my wierded out Frank in cutscenes You know how DR2 uses text files to control cutscenes? OTR is completely different. It appears to be all hard coded into the game.
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tommah
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Where's My Wiskey
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Post by tommah on Mar 20, 2012 8:29:48 GMT -5
OTR doesn't use missions.txt to load them?
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Deleted
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Post by Deleted on Mar 20, 2012 8:32:44 GMT -5
OTR doesn't use missions.txt to load them? Not at all. While DR2 contains text files that control what's in cutscenes in cinematics.big, all OTR has is animation files in cinematics.big. It's just like how the endings are hard wired into the game. You can glitch out of the mission timers, but the game will still end.
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