Post by Freako on Mar 13, 2012 2:01:36 GMT -5
Tommy Vercetti player model for Dead Rising 2 Off The Record
Converted by Freako using Mariokart64n's max scripts.
Download:hobobucket.com/rhys/freako/TommyOTR.rar
Extract your npcs.big and place all the files inside the npcs.big folder in this .rar into your extracted npcs_big folder
Add this to your extracted npcs.big's bigfile.xml file:
<entry name="tommy_invisible.big" scheme="zlib" alignment="2048">tommy_invisible.big</entry>
<entry name="tommy_invisible.tex" scheme="zlib" alignment="2048">tommy_invisible.tex</entry>
<entry name="tommy_invisible_f.big" scheme="zlib" alignment="2048">tommy_invisible_f.big</entry>
<entry name="tommy_invisible_f.tex" scheme="zlib" alignment="2048">tommy_invisible_f.tex</entry>
<entry name="leg_tommy_f.big" scheme="zlib" alignment="2048">leg_tommy_f.big</entry>
<entry name="leg_tommy_f.tex" scheme="zlib" alignment="2048">leg_tommy_f.tex</entry>
<entry name="leg_tommy.big" scheme="zlib" alignment="2048">leg_tommy.big</entry>
<entry name="leg_tommy.tex" scheme="zlib" alignment="2048">leg_tommy.tex</entry>
<entry name="chest_tommy_f.big" scheme="zlib" alignment="2048">chest_tommy_f.big</entry>
<entry name="chest_tommy_f.tex" scheme="zlib" alignment="2048">chest_tommy_f.tex</entry>
<entry name="chest_tommy.big" scheme="zlib" alignment="2048">chest_tommy.big</entry>
<entry name="chest_tommy.tex" scheme="zlib" alignment="2048">chest_tommy.tex</entry>
**Extract your datafile.big and add this to items.txt in your extracted datafile folder:
cClothingDispenserItem tommydispenser
{
AchievementCategory = "-1"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50711"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsFacewear = "true"
IsFeet = "true"
IsHands = "true"
IsHead = "false"
IsHeadwear = "true"
IsLegs = "true"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_TOMMY"
OutfitIdFrank = "OUTFIT_TOMMY"
Restitution = "0.05"
RestrictedByRegion = "false"
Unmoveable = "true"
Weight = "100"
}
cOutfitItem OUTFIT_TOMMY
{
BodyItem = "body_tommy"
FacewearItem = "facewear_tommy"
FeetOverItem = "feet_tommy"
FeetUnderItem = "feet_tommy"
HeadwearItem = "headwear_tommy"
}
cHeadwearItem headwear_tommy
{
HeadwearAssetFilename = "tommy_invisible"
}
cFacewearItem facewear_tommy
{
FacewearAssetFilename = ""
HeadAssetFilename = "tommy_invisible"
}
cFeetItem feet_tommy
{
AssetFilename = "tommy_invisible"
AudioName = "Sneaker"
FootstepType = "42"
}
cBodyItem body_tommy
{
ChestAssetFilename = "chest_tommy"
ChestAudioName = "ClothChest"
CoversShin = "true"
HandsAssetFilename = "tommy_invisible"
LegsAssetFilename = "leg_tommy"
LegsAudioName = "JeansLegs"
}
**And finally add this to safehouse.txt in your datafile folder then repack everything:
cItemPlacement tommydispenser
{
ItemName = "tommydispenser"
Location = "1.0,-1.067,-16.0"
PropState = "-2"
Rotation = "-0.000,0.002,0.000,1.000"
}
And you're done! You can find the dispenser in storage room 1 which is just down the hall from the save toilet in the safehouse.