Post by slammasters on Feb 7, 2012 22:57:50 GMT -5
There was a mod called "Play as Rebecca" for Dead Rising 2. However, I'm not able to make it work for Off the Record. So I'm trying to make one by myself.
This is how I'm working on it: The only tool I'm using is the Gibbed's tool. I unpacked the npcs.big and found cast_rebecca.big and cast_rebecca.tex. Then I replaced Frank's model file chest_default_frank.big and chest_default_frank.tex by Rebecca's files. I believe cast_rebecca.big is the model of a complete Rebecca and the .tex file is her texture. But chest_default_frank.big is only the chest of Frank. If I do not empty the files for other parts (face, hands, legs...) of Frank's body, the game will render them over Rebecca's body.
So I made an empty .big file. Here "empty" means that the game will render nothing after the .big file is loaded. But such a file still includes these files packed:
bigfile.xml (A list of all the files below. It should be edited using notepad to ensure the consistency.)
MatArray (0KB. Edit it using notepad, delete everything and save the file.)
MatTextureInfoArray (The same as above.)
SceneDescription (The same as above.)
UsedShaders.txt (The same as above.)
_ATTRIBUTE_ (Leave it as it was.)
_COLLPRIMS_ (Leave it as it was.)
SceneHeader (Leave it as it was.)
Of course they can be packed using Gibbed's tools.
Then I found all the files needed to render a default Frank, such as feet_default_over_frank.big, feet_default_under_frank.big, leg_default_frank.big, hands_naked_frank.big, head_base_frank.big, head_naked_frank.big, headwear_base_frank.big, ... and replaced them with empty .big files.
The .tex won't take any effect if the .big file includes no information of rendering. So we don't have to touch them.
After all of the steps above, I packed the new npcs.big and replaced the original one with it. I don't understand how the sound effects are working so I haven't changed any of the voice files. And the player's voice is still Franks.
There are known issues of the mod. Rebecca's hand gesture can only be rendered correctly if she is holding a magazine. Rebecca grabs her shirt as if there is a camera. And her face cannot be rendered correctly in the cutscenes. I tried to replace Frank's skeleton files with the female people's skeleton files, but it only made Rebecca's image worse.I will be very glad and grateful if someone knows the solution.
I didn't release anything because you don't need to download anything, except Gibbed's tools, which are available on its own site. And you can do it by yourself. Remember to backup the original files.
This is how I'm working on it: The only tool I'm using is the Gibbed's tool. I unpacked the npcs.big and found cast_rebecca.big and cast_rebecca.tex. Then I replaced Frank's model file chest_default_frank.big and chest_default_frank.tex by Rebecca's files. I believe cast_rebecca.big is the model of a complete Rebecca and the .tex file is her texture. But chest_default_frank.big is only the chest of Frank. If I do not empty the files for other parts (face, hands, legs...) of Frank's body, the game will render them over Rebecca's body.
So I made an empty .big file. Here "empty" means that the game will render nothing after the .big file is loaded. But such a file still includes these files packed:
bigfile.xml (A list of all the files below. It should be edited using notepad to ensure the consistency.)
MatArray (0KB. Edit it using notepad, delete everything and save the file.)
MatTextureInfoArray (The same as above.)
SceneDescription (The same as above.)
UsedShaders.txt (The same as above.)
_ATTRIBUTE_ (Leave it as it was.)
_COLLPRIMS_ (Leave it as it was.)
SceneHeader (Leave it as it was.)
Of course they can be packed using Gibbed's tools.
Then I found all the files needed to render a default Frank, such as feet_default_over_frank.big, feet_default_under_frank.big, leg_default_frank.big, hands_naked_frank.big, head_base_frank.big, head_naked_frank.big, headwear_base_frank.big, ... and replaced them with empty .big files.
The .tex won't take any effect if the .big file includes no information of rendering. So we don't have to touch them.
After all of the steps above, I packed the new npcs.big and replaced the original one with it. I don't understand how the sound effects are working so I haven't changed any of the voice files. And the player's voice is still Franks.
There are known issues of the mod. Rebecca's hand gesture can only be rendered correctly if she is holding a magazine. Rebecca grabs her shirt as if there is a camera. And her face cannot be rendered correctly in the cutscenes. I tried to replace Frank's skeleton files with the female people's skeleton files, but it only made Rebecca's image worse.I will be very glad and grateful if someone knows the solution.
I didn't release anything because you don't need to download anything, except Gibbed's tools, which are available on its own site. And you can do it by yourself. Remember to backup the original files.