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Post by Taiga on Feb 6, 2012 1:14:35 GMT -5
I skimmed over the forum a few times and didn't see anyone ask this, so forgive me if it has already been discussed.
Basically, I'd like to edit the game so that when you hit/knockdown enemies, they go flying far away, instead of just falling over. Could someone please point me in the right direction?
I tried editing the items.txt (I think it was that file) and increased the weight/force/damage attributes of the MMA gloves, but didn't notice much difference.
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tommah
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Where's My Wiskey
Posts: 1,270
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Post by tommah on Feb 6, 2012 8:55:59 GMT -5
sgraph.txt I did this in DR2 with my HULK mod. There's a download link on the first page of that thread with an altered sgraph.txt shown in the video. Let me know if you have questions.
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Post by Taiga on Feb 6, 2012 20:39:03 GMT -5
Thanks Do you know if there's a way to change the overall gravity or weight of enemies?
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tommah
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Post by tommah on Feb 8, 2012 9:01:52 GMT -5
I don't think so... but what do you mean, that they fly up in the air when you hit them (low gravity)?
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Post by Taiga on Feb 9, 2012 10:55:29 GMT -5
Yeah. Instead of having them fly off-screen really quickly, have them sail and flip through the air a little. I thought that'd be more enjoyable.
I know there seems to be a way to apply additional gravity to some attacks, but I couldn't find a way to adjust the overall gravity. There are parameters for it in the executable, I just don't know where or how to define it.
Anyway, thanks for the help.
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tommah
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Where's My Wiskey
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Post by tommah on Feb 10, 2012 15:32:03 GMT -5
you could try changing the hitreactions to the ragdoll effect and increasing the force of the attack (sorry I can't remember the actual attribute name)
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Post by Taiga on Feb 13, 2012 5:21:05 GMT -5
Thanks for the suggestion. I'll try it if I get around to it.
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