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Post by Taiga on Jan 27, 2012 13:51:58 GMT -5
I'm getting this bizarro problem where the face of the player is significantly blurred during cutscenes. It looks like ass. It only occurs with my modded player face (with new textures and mesh), and not with default Frank's face. I've checked the textures and they seem to be the same type. With or without mipmaps doesn't make a difference.
Does anyone happen to know what's causing the blurring?
Edit: I tried a different hairstyle and most of the blur covering the face went away... so I think it's my custom hair mesh that's causing the blurring.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 27, 2012 14:27:56 GMT -5
The game uses depth of field in cutscenes, so that may also be part of your blur problem.
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Post by Taiga on Jan 27, 2012 23:46:40 GMT -5
Yeah, I don't understand why it only blurs my custom face model. I think it has something to do with the hair transparency. I replaced the hair model with a modified version of Frank's, and it still had the blur.
It still occurs if I use the original textures, so it might be caused by some kind of switch inside the model files. Either that, or it's caused by a combination of modded hair + modded face. It doesn't occur if I use modded face + non-modded hair.
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djlarryt
Modder
Ridin the dolphin!
Posts: 171
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Post by djlarryt on Jan 28, 2012 13:45:09 GMT -5
Actually it will do this on other parts of the body as well. I modded a shirt Frank wears and the design on the front blurs out right at the upper center chest for some reason... whereas the rest of the shirt looks fine.
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etrius0023
Veteran
You might just die...
Posts: 419
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Post by etrius0023 on Jan 28, 2012 19:37:12 GMT -5
If you guys found a way to turn off blur it would also help performance...
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Post by Taiga on Jan 29, 2012 0:06:04 GMT -5
I was screwing around with the exe and found a way to disable the depth-of-field blur. Open the exe up in a hex editor and do a search and replace. Change all instances of "gDOF" to "xDOF" or a four-letter word of your choosing.
I also discovered that I can remove the vignette by replacing "gVignette" with "xVignette".
Finally, Dead Rising 2 dims the screen depending on where the playe is, and that's always messed with my eyes. I figured out how to disable that, too. Replace "mDesiredLuminance" with "xDesiredLuminance" and the screen will stay consistently bright and clear.
I found that if I edited some parameters like "vignettepower", the game would hang after the intro, but I've tested these three modifications past the intro and against the clown boss without issues. Will update if I encounter any other issues.
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