Post by djlarryt on Jan 8, 2012 22:35:36 GMT -5
Argh. 3 weeks trying to get this to work and no success, so now I'm officially requesting someone to help me out with this.
I'm trying to make a shirtless boss Chuck model. I've taken the Chuck chest/arms and made a new mesh out of it in 3DsMax (attached arms, re-textured, etc). I took this mesh and swapped it with the jacket, and exported it using Mario's utility. In this method it should be exactly the same as taking a foreign (exterior) mesh and importing it, since in effect I did create a new mesh.
Before exporting, I checked all rigging in 3Ds. Everything works fine. Arms move properly and are attached to the hands as expected.
But when I export, the arms fly apart from about the upper arm and down.
So I tried the same thing with another mesh- I used the Woodrow naked upperbody model and did the same thing- re-modeled, re-textured, fit it to the model, checked the rigging and it works fine. Exported it and got the same result, as seen below:
I thought maybe it's having a problem attaching to the hands so I tried again exporting them too. Exact same result.
So just to test I used Marc as the subject and tried making him shirtless, using a different nude chest mesh... same issue. Arms fly all over the place from mid-arm down, as seen below (disregard the break between the neck and upper chest, I'll go through fixing that once I get a working torso):
I'm at my wit's end here- I've read through the thread by Freako when he had the same issue, and didn't see what exactly might have been causing the problem.
Can one of you please try this out for me and see if you can succeed? It would be much appreciated... thx
I'm trying to make a shirtless boss Chuck model. I've taken the Chuck chest/arms and made a new mesh out of it in 3DsMax (attached arms, re-textured, etc). I took this mesh and swapped it with the jacket, and exported it using Mario's utility. In this method it should be exactly the same as taking a foreign (exterior) mesh and importing it, since in effect I did create a new mesh.
Before exporting, I checked all rigging in 3Ds. Everything works fine. Arms move properly and are attached to the hands as expected.
But when I export, the arms fly apart from about the upper arm and down.
So I tried the same thing with another mesh- I used the Woodrow naked upperbody model and did the same thing- re-modeled, re-textured, fit it to the model, checked the rigging and it works fine. Exported it and got the same result, as seen below:
I thought maybe it's having a problem attaching to the hands so I tried again exporting them too. Exact same result.
So just to test I used Marc as the subject and tried making him shirtless, using a different nude chest mesh... same issue. Arms fly all over the place from mid-arm down, as seen below (disregard the break between the neck and upper chest, I'll go through fixing that once I get a working torso):
I'm at my wit's end here- I've read through the thread by Freako when he had the same issue, and didn't see what exactly might have been causing the problem.
Can one of you please try this out for me and see if you can succeed? It would be much appreciated... thx