Post by xrorebt on Dec 11, 2011 11:28:57 GMT -5
[importbox]
"Humanity... has proven itself to be quite adept at making mistakes. Hell, it's the only thing we truely excel at!"
From Dead Rising 1 comes Special Forces commander Brock Mason.
Download the character here: www.mediafire.com/?r9v1j5lkydoh0wc
Pack it into your npcs.big file by editing your npcs bigfile.xml and adding the appropriate lines to include it (or rename it and replace another character).
In your items.txt of your datafile, search for "cast_sullivan_boss" and make the following changes:
And in your missions.txt add this mission somewhere (that way you can fight him in sandbox mode).
(I'm new to mission editing, so if anyone has any pointers if someone adds something pretty cool, be sure to let me know)
Note: Because he has 10,000 health, he is extremely difficult to kill and YOU WILL NEED FREAKO'S YUCATAN ROOFTOP MOD
This also hasn't been tested with cutscenes, so I'm unsure if there'll be any major glitches.
I haven't beaten him yet, so I don't think he drops any money (seeing as he's just using left over data from DR2)
"Humanity... has proven itself to be quite adept at making mistakes. Hell, it's the only thing we truely excel at!"
From Dead Rising 1 comes Special Forces commander Brock Mason.
Download the character here: www.mediafire.com/?r9v1j5lkydoh0wc
Pack it into your npcs.big file by editing your npcs bigfile.xml and adding the appropriate lines to include it (or rename it and replace another character).
In your items.txt of your datafile, search for "cast_sullivan_boss" and make the following changes:
cNPCItem cast_sullivan_boss
{
Age = "37"
AssetFilename = "data/models/npcs/boss_brock"
AudioChestFoleyType = "1"
AudioLegFoleyType = "1"
AudioShoeType = "2"
AudioTauntInterval = "10"
AudioTauntThreshold = "12"
BossType = "14"
CinematicScale = "1.05"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
DamagePerMeleeAttack = "115"
DisplayName = "50222"
DR2 = "true"
FootIKFootOffsetFromGround = "0.075"
FootIKSurfaceHeightOffset = "0.01"
FootIKToeAngleLimit = "-0.9"
FootIKToeOffsetFromGround = "0.015"
Genre = "0"
HealthAmount = "10000"
Height = "1.905"
InteractDistance = "1.5"
NPCAnimationChooser = "0"
NPCType = "2"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_boykin.bct"
ShowUpInNoteBook = "false"
SkeletonSlotName = "SkeletonPlayer"
Tier = "1"
VoiceType = "4"
}
And in your missions.txt add this mission somewhere (that way you can fight him in sandbox mode).
cMissionDefinition B1_Day1_Sullivan
{
CantFailOnLevel = "ROOFTOP_YUCATAN"
Duration = "999999"
MissionType = "1"
Module = "2"
StartTime = "25200"
cMissionObjective TheFacts-Objective
{
cMissionObjectiveKillBoss Gunship2
{
BOSS_NAME = "Sullivan Gunship"
}
}
cMissionLevelReady YucatanRoof4
{
LevelName = "LEVEL_ROOFTOP_YUCATAN"
cMissionBossBattle Gunship8
{
BattleFile = "data/datafile/battle_gunship.txt"
BattleName = "Sullivan Gunship"
}
}
}
(I'm new to mission editing, so if anyone has any pointers if someone adds something pretty cool, be sure to let me know)
Note: Because he has 10,000 health, he is extremely difficult to kill and YOU WILL NEED FREAKO'S YUCATAN ROOFTOP MOD
This also hasn't been tested with cutscenes, so I'm unsure if there'll be any major glitches.
I haven't beaten him yet, so I don't think he drops any money (seeing as he's just using left over data from DR2)