Post by Freako on Nov 29, 2011 1:47:48 GMT -5
A great weapon for if you ever really wanna win big.
It will spawn in the Arena Greenroom.
Download this .rar and place the tkmicrophone.big into your data/dynamic/ props folder. If the folder does not exist, create it.
Download: hobobucket.com/rhys/freako/TKmicOTR.rar
Extract your datafile.big with gibbeds dead rising 2 tools and
add this to items.txt
cPlayerWeaponItem tkmicrophone
{
AchievementCategory = "0"
ActionButton0 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
ActionButton1 = "PLAYERBUTTON_QUICKRELEASE"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
AnimationAttackChooserValue0 = "271"
AnimationAttackChooserValue1 = "238"
AnimationAttackName0 = "male_1hand_1_to_5_miss_grp"
AnimationAttackName1 = "male_1hand_heavy_8_to_4_a_miss"
AnimationChooserValueForHand = "8"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "16"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "1hand_heavy"
AssetFilename = "tkmicrophone"
AssociatedMagazineType0 = "9"
AttackAudioAssetName0 = "LeadPipeHitBodyBig"
AttackAudioAssetName1 = "LeadPipeHitBody"
AttackDamage0 = "120"
AttackDamage1 = "70"
AudioActionBits = "256"
AudioFilename = "fx_leadpipe"
AudioItemName = "LeadPipe"
BenchRestRotation = "-0.5,0.5,0.5,0.5"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
ComboBlendDuration0 = "0.05"
ComboBlendDuration1 = "0.05"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
DisplayName = "55054"
DR2 = "true"
Durability = "32"
EffectAudio0 = "2"
EffectAudio1 = "2"
EffectOnImpact0 = "280"
EffectOnImpact1 = "279"
EffectOnVictim0 = "20"
EffectOnVictim1 = "9"
FatalHitReaction0 = "HITREACTION_WEAPON_CRUSH_FORWARD"
FatalHitReaction1 = "HITREACTION_WEAPON_HEAVY"
Friction = "10"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_WEAPON_CRUSH_FORWARD"
HitReaction1 = "HITREACTION_WEAPON_MEDIUM"
IconFilename = "w_longclub"
Impulse0 = "0.5"
Impulse1 = "1"
InteractDistance = "1.2"
InventoryInteractionType = "0"
IsWeapon = "true"
Is_Sharp = "true"
LoadDistance = "25"
MaxDamageDealtPerAttack = "50"
MaxProjectileDamage = "70"
ObjectPaddingRadius = "0.15"
ProjectileFatalHitReaction = "51"
ProjectileHitReaction = "3"
RequiredComboSeqCounter0 = "0"
ResetComboSeqCounter0 = "true"
ResetComboSeqCounter2 = "false"
Restitution = "0.005"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "true"
Reticle_Type = "1"
ShowInCheatMenu = "true"
SurvivorWeapon = "true"
ThrowAngleDegrees = "7"
ThrowEffectAudio = "2"
ThrowEffectOnImpact = "279"
ThrowEffectOnVictim = "24"
ThrowForce = "10"
ThrowOffset = "0.000,0.150,0.000"
ThrowSpin = "5,0,-12"
UsesUpperBodyAnims2 = "false"
VibrationPattern0 = "4"
VibrationPattern1 = "5"
WeaponImpactAnimation0 = "28"
WeaponImpactAnimation1 = "25"
WeaponType = "2"
Weight = "50"
}
add to arena_backstage.txt
cItemPlacement tkmicrophone
{
ItemName = "tkmicrophone"
Location = "-73.5,9.3,-1.4"
Rotation = "0.875,-0.192,0.403,-0.238"
SettleObjectAfterSpawn = "true"
}
repack your datafile.big and you're rocking.