Chuckie
Survivor
Curiously Inventive
Posts: 41
|
Tex Mod
Nov 28, 2011 18:58:22 GMT -5
Post by Chuckie on Nov 28, 2011 18:58:22 GMT -5
Ok quick question in regards to using Tex Mod
I've been trying to get Chuck's yellow TIR bike in DR2, so far no luck with that. What i tried today was Logging mode in tex mod to extract the textures from the game. In DR2 only Leon's bike textures are there so i ran Logging in OTR instead to get Chuck's textures. I have gotten them now and created a .TPF file from them but running it in tex mod with DR2 I still have Leon's bike as before
I have the texture i want now but i dont know how to use it. Suppose my question is how do you define what item you want your texture file to replace? Like costumes using tex mod will replace a specific outfit but how do you choose which one it is you want? What i need to do is define that i want the TIR bike to be retextured in order for this to work, it must currently have no source set so its having no effect when i run it. I cant figure out how to make it work on a certain object. Im new to using Tex Mod, i figured everything else out myself today but i cant get this part now that i have the files i need
|
|
|
Tex Mod
Nov 28, 2011 21:48:33 GMT -5
Post by Freako on Nov 28, 2011 21:48:33 GMT -5
Probably easier to just swap or spawn the yellow TIR one, y'know.
|
|
Chuckie
Survivor
Curiously Inventive
Posts: 41
|
Tex Mod
Nov 28, 2011 21:52:05 GMT -5
Post by Chuckie on Nov 28, 2011 21:52:05 GMT -5
I cant thats the problem. I can get the yellow one easy in OTR but i cant get it at all in DR2. I ment to post this in the DR2 forum.. ugh
I tried everything i could to get the yellow one in but nothing worked, all i get is Anim's or Leon's. Only thing i could think of is get the yellow texture off OTR and bring it into DR2 in tex mod as a texture replacement for Anim's or Leon's but i dont know how to make the file overwrite that, thats all my problem is now. I get i need to replace the old texture with this new one but how i dont know
|
|
|
Tex Mod
Nov 28, 2011 23:34:13 GMT -5
Post by Freako on Nov 28, 2011 23:34:13 GMT -5
Here you go: cItemPlacement SuperBike1 { ItemName = "TIRBike" Location = "-371.492,-5.441,57.704" NonInteractableProp = "false" Rotation = "-0.034,-0.606,0.027,-0.795" SettleObjectAfterSpawn = "true" TextureSubType= "3" } You needed to spawn TIRBike with the line TextureSubType= "3" which determines its colour. This code will work for regular DR2 so ignore that I'm using Off The Record. You're welcome.
|
|
Chuckie
Survivor
Curiously Inventive
Posts: 41
|
Tex Mod
Nov 29, 2011 0:13:13 GMT -5
Post by Chuckie on Nov 29, 2011 0:13:13 GMT -5
Oh THATS how you add the alt texture into the coding? I tried that before but i was doing it wrong, i didnt know what line you had to put. Couldnt find anywhere that told you that. I will try this out tomorrow. Thank you ;D
I was doing it the hard way. I couldnt get the coding texture to work so i assumed it didnt work. I just didnt know HOW to use it correctly. Appreciate the help
|
|