Post by truentity on Oct 31, 2011 22:10:30 GMT -5
iv'e been working on a mod to make you have a team of survivors in sandbox mode.
so far, iv'e got trixie to join me, and i put here on the atlantica roof under sandbox_special string, heres an example:
cMissionLevelReady Rooftop_Atlantica
{
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionAdjustZombieTuning sandbox_roof_tune
{
MaxAttractorsForSurvivor = "5"
NumberOfAllowableZombiesChasingYouZone0 = "0"
WanderingZombies = "0.1"
}
cMissionZombieFactory rooftop_spawn
{
Amount0 = "1"
ClumpRadiusDelta = "1.0"
ClumpSize = "1"
PercentQueen = "0"
Type0 = "zombie_fat"
ZombieWarehouseName = "sandbox"
}
cMissionZombieFactory rooftop_spawn2
{
Amount0 = "1"
Amount1 = "2"
Amount2 = "1"
ClumpRadius = "2"
ClumpRadiusDelta = "1.0"
ClumpSize = "1"
Type0 = "zombie_fat_female"
Type1 = "zombie_maintenance"
Type2 = "zombie_fat"
ZombieWarehouseName = "rooftop2"
}
cMissionZombieFactory rooftop_spawn3
{
Amount0 = "15"
Amount1 = "15"
Amount2 = "10"
Amount3 = "10"
ClumpRadiusDelta = "1.0"
Type0 = "zombie_fat"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_construction"
ZombieWarehouseName = "sandbox3"
}
cMissionZombieFactory rbax7
{
Amount0 = "150"
Amount1 = "85"
Amount2 = "150"
Amount3 = "85"
ClumpNoise = "8"
ClumpRadius = "6"
ClumpRadiusDelta = "1.0"
ClumpSize = "15"
PercentClump = "50"
Type0 = "zombie_fat"
Type1 = "zombie_fat_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Exterior_View_Atlantica"
}
cMissionSpawnItem Sandbox_Meat1
{
ItemName = "HunkOfMeat"
LinearVelocity = "0.0,0.0,0.0"
Location = "3.799,13.234,-30.229"
Rotation = "1.000,0.210,0.000,1.000"
}
cMissionSpawnItem Sandbox_Meat2
{
ItemName = "HunkOfMeat"
LinearVelocity = "0.0,0.0,0.0"
Location = "3.986,13.744,5.735"
Rotation = "2.312,-3.075,-0.178,0.300"
}
cMissionSpawnItem Wrench
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "WrenchLarge"
LinearVelocity = "0.0,0.0,0.0"
Location = "-0.474,14.003,3.830"
Rotation = "-0.011,0.059,-0.879,-0.474"
}
cMissionSpawnItem TwoByFour8
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "TwoByFour"
LinearVelocity = "0.0,0.0,0.0"
Location = "4.226,13.903,3.230"
Rotation = "0.441,0.583,-0.542,-0.403"
}
cMissionSpawnItem BaseballBat3
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "BaseballBat"
LinearVelocity = "0.0,0.0,0.0"
Location = "1.926,13.743,3.230"
Rotation = "0.324,0.491,-0.623,-0.510"
}
cMissionSpawnItem Food1
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "Beer"
LinearVelocity = "0.0,0.0,0.0"
Location = "-5.029,14.528,-11.916"
Rotation = "0,0,0,1"
}
cMissionSpawnItem Food2
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "Snack"
LinearVelocity = "0.0,0.0,0.0"
Location = "-5.199,14.408,-11.724"
Rotation = "-0.734,-0.091,0.084,0.664"
}
cMissionSpawnItem Broom1
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "PushBroom"
LinearVelocity = "0.0,0.0,0.0"
Location = "-7.586,15.768,-15.130"
Rotation = "0.732,0.000,0.000,0.847"
}
cMissionSetChuckState Coopable3
{
ChuckState = "74"
Value = "85017"
}
cMissionSpawnNPC TrixieLyn
{
DefaultBehaviour = "Idle"
NPCName = "srv_trixielynn_0"
Rotation = "0.000,0.210,0.000,1.000"
SpawnPoint = "0.799,13.234,-30.229"
cMissionDialogueCondition cond_TrixieInteract
{
ConditionParameter1 = "WallOfFire"
DialogueCondition = "14"
cMissionDialogue fail_TrixieInteract
{
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "66159"
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_trixielynn_0"
SpeakerID0 = "65198"
}
}
cMissionDialogue TrixieInteract
{
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "65846"
Dialogue1 = "65847"
Dialogue2 = "65848"
Dialogue3 = "65849"
DialogueCondition = "14"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_trixielynn_0"
Speaker1 = "cast_frank"
Speaker2 = "srv_trixielynn_0"
Speaker3 = "cast_frank"
SpeakerID0 = "65198"
SpeakerID1 = "65167"
SpeakerID2 = "65198"
SpeakerID3 = "65167"
}
cMissionDialogue TrixieInteract2
{
Dialogue0 = "65850"
JoinChuckAfter = "true"
LoopThisNode = "true"
ReactionAnim0 = "0"
Speaker0 = "srv_trixielynn_0"
SpeakerID0 = "65198"
}
cMissionChangeNPCState MakeInvalnurable1
{
InvulnerableToGrapples = "false"
NPCName = "srv_trixielynn_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
}
cMissionSpawnNPC Elrod
{
DefaultBehaviour = "Idle"
NPCName = "srv_elrod"
Rotation = "0.312,-1.075,-0.178,0.300"
SpawnPoint = "1.986,13.744,5.735"
WithProp = "BaseballBat"
cMissionDialogueCondition cond_ElrodInteract
{
ConditionParameter1 = "WallOfFire"
DialogueCondition = "14"
cMissionDialogue fail_ElrodInteract
{
Dialogue0 = "65837"
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_elrod"
SpeakerID0 = "65197"
}
}
cMissionDialogue ElrodInteract
{
Dialogue0 = "65840"
Dialogue1 = "65841"
Dialogue2 = "65842"
Dialogue3 = "65843"
DialogueCondition = "14"
ReactionAnim0 = "0"
ReactionAnim3 = "3"
Speaker0 = "srv_elrod"
Speaker1 = "cast_frank"
Speaker2 = "srv_elrod"
Speaker3 = "srv_elrod"
SpeakerID0 = "65197"
SpeakerID1 = "65167"
SpeakerID2 = "65197"
SpeakerID3 = "65197"
cMissionTimer FrankScoopBarnBurner2
{
DeltaTimeSecondsRealTime = "6.0"
KeepAliveAfterMissionEnd = "true"
TriggerBothPlayers = "true"
cMissionSendAudioEvent FrankScoopBarnBurner3
{
AudioEvent = "ScoopBarnBurner"
WhoCanSubmitEvent = "1"
}
}
cMissionDialogue ElrodJoin
{
Dialogue0 = "65844"
Dialogue1 = "65845"
JoinChuckAfter = "true"
Joiner0 = "srv_trixielynn_0"
LoopThisNode = "true"
ReactionAnim0 = "5"
Speaker0 = "srv_elrod"
Speaker1 = "srv_elrod"
SpeakerID0 = "65197"
SpeakerID1 = "65197"
}
cMissionChangeNPCState MakeInvalnurable
{
InvulnerableToGrapples = "false"
Kill = "false"
NPCName = "srv_elrod"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
}
}
}
everything works here, except the line where i put elrod, it crashes the game :/
so my question is what am i doin wrong ( maybe the format of my text or the line, or wrong symbols used) in this line, cuz adding trixie was successfull, only when adding another,
then game crashes... i wanted to put both of them to spawn at the atlantica roof...
anyone got an idea on properly doing this?
so far, iv'e got trixie to join me, and i put here on the atlantica roof under sandbox_special string, heres an example:
cMissionLevelReady Rooftop_Atlantica
{
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionAdjustZombieTuning sandbox_roof_tune
{
MaxAttractorsForSurvivor = "5"
NumberOfAllowableZombiesChasingYouZone0 = "0"
WanderingZombies = "0.1"
}
cMissionZombieFactory rooftop_spawn
{
Amount0 = "1"
ClumpRadiusDelta = "1.0"
ClumpSize = "1"
PercentQueen = "0"
Type0 = "zombie_fat"
ZombieWarehouseName = "sandbox"
}
cMissionZombieFactory rooftop_spawn2
{
Amount0 = "1"
Amount1 = "2"
Amount2 = "1"
ClumpRadius = "2"
ClumpRadiusDelta = "1.0"
ClumpSize = "1"
Type0 = "zombie_fat_female"
Type1 = "zombie_maintenance"
Type2 = "zombie_fat"
ZombieWarehouseName = "rooftop2"
}
cMissionZombieFactory rooftop_spawn3
{
Amount0 = "15"
Amount1 = "15"
Amount2 = "10"
Amount3 = "10"
ClumpRadiusDelta = "1.0"
Type0 = "zombie_fat"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_construction"
ZombieWarehouseName = "sandbox3"
}
cMissionZombieFactory rbax7
{
Amount0 = "150"
Amount1 = "85"
Amount2 = "150"
Amount3 = "85"
ClumpNoise = "8"
ClumpRadius = "6"
ClumpRadiusDelta = "1.0"
ClumpSize = "15"
PercentClump = "50"
Type0 = "zombie_fat"
Type1 = "zombie_fat_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Exterior_View_Atlantica"
}
cMissionSpawnItem Sandbox_Meat1
{
ItemName = "HunkOfMeat"
LinearVelocity = "0.0,0.0,0.0"
Location = "3.799,13.234,-30.229"
Rotation = "1.000,0.210,0.000,1.000"
}
cMissionSpawnItem Sandbox_Meat2
{
ItemName = "HunkOfMeat"
LinearVelocity = "0.0,0.0,0.0"
Location = "3.986,13.744,5.735"
Rotation = "2.312,-3.075,-0.178,0.300"
}
cMissionSpawnItem Wrench
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "WrenchLarge"
LinearVelocity = "0.0,0.0,0.0"
Location = "-0.474,14.003,3.830"
Rotation = "-0.011,0.059,-0.879,-0.474"
}
cMissionSpawnItem TwoByFour8
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "TwoByFour"
LinearVelocity = "0.0,0.0,0.0"
Location = "4.226,13.903,3.230"
Rotation = "0.441,0.583,-0.542,-0.403"
}
cMissionSpawnItem BaseballBat3
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "BaseballBat"
LinearVelocity = "0.0,0.0,0.0"
Location = "1.926,13.743,3.230"
Rotation = "0.324,0.491,-0.623,-0.510"
}
cMissionSpawnItem Food1
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "Beer"
LinearVelocity = "0.0,0.0,0.0"
Location = "-5.029,14.528,-11.916"
Rotation = "0,0,0,1"
}
cMissionSpawnItem Food2
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "Snack"
LinearVelocity = "0.0,0.0,0.0"
Location = "-5.199,14.408,-11.724"
Rotation = "-0.734,-0.091,0.084,0.664"
}
cMissionSpawnItem Broom1
{
DisablePhysicsOnInitialPlacement = "true"
FixOnPlacement = "false"
ItemName = "PushBroom"
LinearVelocity = "0.0,0.0,0.0"
Location = "-7.586,15.768,-15.130"
Rotation = "0.732,0.000,0.000,0.847"
}
cMissionSetChuckState Coopable3
{
ChuckState = "74"
Value = "85017"
}
cMissionSpawnNPC TrixieLyn
{
DefaultBehaviour = "Idle"
NPCName = "srv_trixielynn_0"
Rotation = "0.000,0.210,0.000,1.000"
SpawnPoint = "0.799,13.234,-30.229"
cMissionDialogueCondition cond_TrixieInteract
{
ConditionParameter1 = "WallOfFire"
DialogueCondition = "14"
cMissionDialogue fail_TrixieInteract
{
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "66159"
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_trixielynn_0"
SpeakerID0 = "65198"
}
}
cMissionDialogue TrixieInteract
{
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "65846"
Dialogue1 = "65847"
Dialogue2 = "65848"
Dialogue3 = "65849"
DialogueCondition = "14"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_trixielynn_0"
Speaker1 = "cast_frank"
Speaker2 = "srv_trixielynn_0"
Speaker3 = "cast_frank"
SpeakerID0 = "65198"
SpeakerID1 = "65167"
SpeakerID2 = "65198"
SpeakerID3 = "65167"
}
cMissionDialogue TrixieInteract2
{
Dialogue0 = "65850"
JoinChuckAfter = "true"
LoopThisNode = "true"
ReactionAnim0 = "0"
Speaker0 = "srv_trixielynn_0"
SpeakerID0 = "65198"
}
cMissionChangeNPCState MakeInvalnurable1
{
InvulnerableToGrapples = "false"
NPCName = "srv_trixielynn_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
}
cMissionSpawnNPC Elrod
{
DefaultBehaviour = "Idle"
NPCName = "srv_elrod"
Rotation = "0.312,-1.075,-0.178,0.300"
SpawnPoint = "1.986,13.744,5.735"
WithProp = "BaseballBat"
cMissionDialogueCondition cond_ElrodInteract
{
ConditionParameter1 = "WallOfFire"
DialogueCondition = "14"
cMissionDialogue fail_ElrodInteract
{
Dialogue0 = "65837"
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_elrod"
SpeakerID0 = "65197"
}
}
cMissionDialogue ElrodInteract
{
Dialogue0 = "65840"
Dialogue1 = "65841"
Dialogue2 = "65842"
Dialogue3 = "65843"
DialogueCondition = "14"
ReactionAnim0 = "0"
ReactionAnim3 = "3"
Speaker0 = "srv_elrod"
Speaker1 = "cast_frank"
Speaker2 = "srv_elrod"
Speaker3 = "srv_elrod"
SpeakerID0 = "65197"
SpeakerID1 = "65167"
SpeakerID2 = "65197"
SpeakerID3 = "65197"
cMissionTimer FrankScoopBarnBurner2
{
DeltaTimeSecondsRealTime = "6.0"
KeepAliveAfterMissionEnd = "true"
TriggerBothPlayers = "true"
cMissionSendAudioEvent FrankScoopBarnBurner3
{
AudioEvent = "ScoopBarnBurner"
WhoCanSubmitEvent = "1"
}
}
cMissionDialogue ElrodJoin
{
Dialogue0 = "65844"
Dialogue1 = "65845"
JoinChuckAfter = "true"
Joiner0 = "srv_trixielynn_0"
LoopThisNode = "true"
ReactionAnim0 = "5"
Speaker0 = "srv_elrod"
Speaker1 = "srv_elrod"
SpeakerID0 = "65197"
SpeakerID1 = "65197"
}
cMissionChangeNPCState MakeInvalnurable
{
InvulnerableToGrapples = "false"
Kill = "false"
NPCName = "srv_elrod"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
}
}
}
everything works here, except the line where i put elrod, it crashes the game :/
so my question is what am i doin wrong ( maybe the format of my text or the line, or wrong symbols used) in this line, cuz adding trixie was successfull, only when adding another,
then game crashes... i wanted to put both of them to spawn at the atlantica roof...
anyone got an idea on properly doing this?