Post by tab on Oct 31, 2011 14:10:38 GMT -5
Tabmod OTR
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Download Links:
Sandbox Survivors Version:
www.mediafire.com/?x387vy1ut9utv2b
Note: You HAVE to restart your sandbox game if you use this, or else it'll say it's corrupted. You don't have to restart your story mode, though!
Non-Sandbox Survivors Version:
www.mediafire.com/?d27nhlno7l342t5
Installation:
---
Stick it and the folder into your dead rising 2 off the record/data folder, overwrite the default datafile.big.
That's it.
Description:
---
Pretty much the same thing as the old Tabmod, but with some tweaked and new weapons. Crazy items that probably make your game really unstable, trying to avoid overlap with the game stuff. Or whatever.
Outfit Bonuses:
---
As of now, if you have any default outfit item on you will travel at 160% speed, alongside gaining 300x gambling rewards. Mostly the travelspeed is important to me since Frank moves so freaking slow.
I removed some of the weapons that I felt were either redundant due to the new combo items alongside
ones that were unfun to use.
As of now, the returning items are:
Minigun [Minigun]
Freezing Gloves [Boxing Gloves]
Grenade Launcher (Ice) [Spitball Gun]
Grenade Launcher (Fire) [Shotgun]
Shock Trap [Vinyl Records]
All the laser sword variations [Laser Light Sword]
Fishboard [Swordfish]
Lasergun [TK's Gun]
Turbo Blitzkrieg [Blitzkrieg] note: spawns from breakable cardboard box labeled blitzkrieg
Spinning Parasol [Parasol]
Elemental Guitar [Power Guitar]
Missile Laucher [Sniper Rifle]
Ramp I Launcher [Disc Launcher]
Flamethrower/Melee Flamethrower [Leafblower]
Sword and Shield [Broadsword/Training Shield]
Automatic Shotgun (both) [M16]
The new weapons as of now are:
Katana Sword [Katana]
A modified Katana that uses the laser sword animation set. If you have any ninja outfit item equipped, this
weapon becomes a sword that only has one type of swing with a vastly extended range.
Dart Gun [Raygun]
Fires darts into zombies that causes them to begin floating and turns them into a flying tesla ball.
Don't use too many of these or else your game will crash since the engine can't seem to handle a large
amount of 'em.
Rocket Dart Gun [Raygun]
Same as above, but instead of becoming tesla balls they simply continually rocket upwards until they explode.
Definitely recommended for using outside, since it rockets them straight into the sky.
Has the same problem as the above weapon.
Chain Bomb [Snowball Gun]
A gun that lays down bombs that detonate from explosions and bullets. Can be laid in a line as to create a
chain explosion, though sometimes it's a bit iffy due to how the setup works. Also the bombs themselves
attract zombies from a very large distance.
Missile Launcher Gimmick Version [Sniper Rifle]
More or less the same as the original missile launcher, but fires like twelve rockets at once.
They don't detonate on collision, but you can pretty much fire enough missiles to where that doesn't matter
as they detonate in 0.5 to 1.5 seconds.
You could probably fire enough missiles to crash the game too.
Optional Components:
---
Safehouse Survivors in Sandbox Mode
---
If you chose this version, you get survivors that you normally can't recruit in the safehouse in sandbox mode.
(also Rebecca is right outside the start area)
If you use this, you have to start a new sandbox mode game (story mode is perfectly fine!! do not restart story mode!)
To do so, just highlight the sandbox mode and press X for New Game+ for it.. just how it is.
Luckily instead of the game crashing it just says your data is corrupted (but it really isn't so whatever)
Video examples of the new stuff (usually these videos are from test versions of the weapon):
Katana Sword
Dart Gun/ Rocket Dart Gun
Chain Bomb
---
Download Links:
Sandbox Survivors Version:
www.mediafire.com/?x387vy1ut9utv2b
Note: You HAVE to restart your sandbox game if you use this, or else it'll say it's corrupted. You don't have to restart your story mode, though!
Non-Sandbox Survivors Version:
www.mediafire.com/?d27nhlno7l342t5
Installation:
---
Stick it and the folder into your dead rising 2 off the record/data folder, overwrite the default datafile.big.
That's it.
Description:
---
Pretty much the same thing as the old Tabmod, but with some tweaked and new weapons. Crazy items that probably make your game really unstable, trying to avoid overlap with the game stuff. Or whatever.
Outfit Bonuses:
---
As of now, if you have any default outfit item on you will travel at 160% speed, alongside gaining 300x gambling rewards. Mostly the travelspeed is important to me since Frank moves so freaking slow.
I removed some of the weapons that I felt were either redundant due to the new combo items alongside
ones that were unfun to use.
As of now, the returning items are:
Minigun [Minigun]
Freezing Gloves [Boxing Gloves]
Grenade Launcher (Ice) [Spitball Gun]
Grenade Launcher (Fire) [Shotgun]
Shock Trap [Vinyl Records]
All the laser sword variations [Laser Light Sword]
Fishboard [Swordfish]
Lasergun [TK's Gun]
Turbo Blitzkrieg [Blitzkrieg] note: spawns from breakable cardboard box labeled blitzkrieg
Spinning Parasol [Parasol]
Elemental Guitar [Power Guitar]
Missile Laucher [Sniper Rifle]
Ramp I Launcher [Disc Launcher]
Flamethrower/Melee Flamethrower [Leafblower]
Sword and Shield [Broadsword/Training Shield]
Automatic Shotgun (both) [M16]
The new weapons as of now are:
Katana Sword [Katana]
A modified Katana that uses the laser sword animation set. If you have any ninja outfit item equipped, this
weapon becomes a sword that only has one type of swing with a vastly extended range.
Dart Gun [Raygun]
Fires darts into zombies that causes them to begin floating and turns them into a flying tesla ball.
Don't use too many of these or else your game will crash since the engine can't seem to handle a large
amount of 'em.
Rocket Dart Gun [Raygun]
Same as above, but instead of becoming tesla balls they simply continually rocket upwards until they explode.
Definitely recommended for using outside, since it rockets them straight into the sky.
Has the same problem as the above weapon.
Chain Bomb [Snowball Gun]
A gun that lays down bombs that detonate from explosions and bullets. Can be laid in a line as to create a
chain explosion, though sometimes it's a bit iffy due to how the setup works. Also the bombs themselves
attract zombies from a very large distance.
Missile Launcher Gimmick Version [Sniper Rifle]
More or less the same as the original missile launcher, but fires like twelve rockets at once.
They don't detonate on collision, but you can pretty much fire enough missiles to where that doesn't matter
as they detonate in 0.5 to 1.5 seconds.
You could probably fire enough missiles to crash the game too.
Optional Components:
---
Safehouse Survivors in Sandbox Mode
---
If you chose this version, you get survivors that you normally can't recruit in the safehouse in sandbox mode.
(also Rebecca is right outside the start area)
If you use this, you have to start a new sandbox mode game (story mode is perfectly fine!! do not restart story mode!)
To do so, just highlight the sandbox mode and press X for New Game+ for it.. just how it is.
Luckily instead of the game crashing it just says your data is corrupted (but it really isn't so whatever)
Video examples of the new stuff (usually these videos are from test versions of the weapon):
Katana Sword
Dart Gun/ Rocket Dart Gun
Chain Bomb