OK, so I spent a while last night trying to find a way to spawn recruitable survivors in the Story mode like we had in DR2.
In Dr2, it was easy because there was a perpetual 'mission' that occurred every time Chuck re-entered the Safehouse (the 'Gifts for Katey' check) no matter what time or what day it was. So every time Chuck returned there, your recruitable survivors would re-spawn and you could select them all at your leisure.
Going through the "missions.txt" file in OTR I couldn't find any 'missions' that are continuous throughout the game (since Frank doesn't have to bring items back). Anything listed there is a spot-check based on when he re-arrives- so spawning survivors within a mission code block would only occur if you re-entered the Safehouse at the particular time.
Has anyone tried : 1) re-creating this 'giftsforKatey" mission in OTR and seeing if code within it works? (I'm betting that a lot of DR2 code was left in OTR and the game engine just may continue to run old items if they were still there)
2) find a place to put the code for returning recruitable survivors in OTR?
Thanks for any help
Last Edit: Oct 31, 2011 13:33:58 GMT -5 by djlarryt
while there's no perpetual mission you can easily c/p a mission and then modify it to where it has the same properties as the original perpetual mission. just set it to be a survivor rescue mission, with the start time at the start of the game and the duration to last through the entire game or more (any super high number) and then go to town
i don't really know what you mean by the second question but if it's where survivors can be recruited again after being rescued it's just creating a mission based upon the request missions and then putting the same spawns in. if there's a way to reset the specific missions that would be pretty damn cool and make the survivors thing a lot easier.