Sullivan
Survivor
Fortune City Security
Posts: 31
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Post by Sullivan on May 28, 2011 8:32:41 GMT -5
Hi, This is my first mini mod, It features as follows. Play as Sullivan (Cut untill beta 3) Sullivan is Julius Reinke (Low quality for now as Julius has no cutscene model that i could find)(Cut until beta 3) Seymour Redding as a recruitable Survivor at the safehouse Dale as a recruitable Survivor at the safehouse Seymour Redding is now Oscar Dingman (Cut for now) Screens:VideoNote, It is possible for my mod to cause crashes or other issues as its only beta, Back up your saves just in case Credits Tommah - For giving me all the help i needed to start modding DR2 Downloadwww.filesonic.com/file/1304332994/Fortune_City_Security_Beta_2.zip File was deleted moloko's backupThanks to Tommah, He helped alot with the latest beta.
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Post by anno1404 on May 28, 2011 11:46:31 GMT -5
This is almost identical to WIP thread posted yesterday, I moved the comments and deleted the thread. Comments (posted in this format because the comments were posted before and above Sullivan's beta post): I love it... Themed mods are the best (in my opinion)... there is nothing wrong with building off of other mods. I encourage you to use a section of my recruitable snowflake mod, to loop the npc so that you can keep recruiting him. great job! Good job. I don't think tab won't allow you to use the mod, as long as you credit him, so go ahead. nice job, build off of others work, dont let that stop you! Original thread in work in progress : Hi, This is my first mini mod, It features as follows. Uses Tab's mod (I have asked permission but waiting for a reply before release) Play as Sullivan Sullivan is Julius Reinke (Low quality for now as Julius has no cutscene model that i could find) Seymour Redding as a recruitable Survivor at the safehouse Dale as a recruitable Survivor at the safehouse Seymour Redding is now Oscar Dingman Screens: Video
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Sullivan
Survivor
Fortune City Security
Posts: 31
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Post by Sullivan on May 29, 2011 13:11:32 GMT -5
This is a really cool idea. Great work Thanks , If you have any issues, let me know, I always welcome feedback.
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on May 30, 2011 23:39:32 GMT -5
hey Sullivan, tested this...
couple things, first I started a new game and Seymour wouldn't get off the chair he's sitting it... he talks and joins, but doesn't stand up so won't follow me out of the safehouse.
Also if I were you, I'd work on isolating Tab's mod so that its ONLY the Security guys and maybe only mod datafile.big (no model swap in npcs.big) so its easier, and smaller download.
Just ways to improve. Let me know if you need any help.
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Post by anno1404 on May 31, 2011 0:31:25 GMT -5
I started a new game and Seymour wouldn't get off the chair he's sitting it... he talks and joins, but doesn't stand up so won't follow me out of the safehouse. without looking at the code, I would suspect seymour is sitting down because of his animation is to sit. you need to remove that in items.txt. There maybe more than one seymour you are working with. As there are multiple rebeccas. see idle animations in the wiki.
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Sullivan
Survivor
Fortune City Security
Posts: 31
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Post by Sullivan on Jun 25, 2011 10:02:13 GMT -5
Uploaded Beta 2 Different dialogue for recruitable Dale & Seymour No longer uses Tabmod Wont use NPC.big for the time being Other minor improvements
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Post by truentity on Aug 23, 2011 7:46:31 GMT -5
the file was removed, pls. re up
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moloko
Veteran
Got Milk?
Posts: 494
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Post by moloko on Aug 23, 2011 17:50:26 GMT -5
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Post by anno1404 on Aug 23, 2011 20:35:57 GMT -5
awesome moloko, it is really nice to se you are even making backups of the new mods too.
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Post by chadeichart on Jul 20, 2012 16:17:11 GMT -5
update: okay i managed to install it. i was just stupid enough to forget to modd bigfile XD. Matthew and Seymour follow me as they should they just dont defend themselves. following me is all they do. they dont fight even if i hand them weapons. any ideas why that might be?
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