Post by killmymiss on Mar 16, 2024 9:04:03 GMT -5
From "Mortal Kombat 11"
Add SkinH+I (Spliced version. Texture color fine-tuning)
Facial bones added by me.
If I ported the classic hairstyle the file would be over 9600KB.
Therefore, it can only be replaced by other hairstyles.
I replaced her body with Jade's.
The clothing color is the default texture style I obtained.
There is something wrong with the finger. But the deformation is not so severe that it is scary.
Due to the distance between the eyes. (The smaller eyes on the outside in the picture above are Skarlet’s)
In rare cases, there may be some problems with the eyeballs.
I have tried many times on her fingers, face and eyeballs.
This is the version with better overall effects.
If you think the original model is good please buy the game.
I did absolutely nothing.
link
Added attempt at "Bone046".
A previous abnormal weight in DR4 Frank drew my attention to the available recovery mechanisms.
Just confirmed in "Randall Randy Tugman's" Mesh.
His "Mr. Oink." is indeed bound to Bone046.
This allows for physics-like mechanics to be exploited within the game.
So I added some Bone046 weights to Skarlet's chest.
It feels like a slight deformation similar to shaking.
Those who are interested can test it.
But this trick also has some flaws.
The more obvious thing is, she will have the same problems as the previous version of DR4 Frank.
The binding part will be specially stretched when grabbed by a zombie.
But it will automatically recover after getting rid of the zombies.
This was the thing I was most curious about before I started trying to make something myself, and now I found the answer in an unexpected place.
As a user, I have been satisfied. There are other things to be busy with next, and there are other software or small things that need to be learned that require time to understand.
credit
NetherRealm Studios, QLOC, Shiver
Tool by
ID-Daemon
Add SkinH+I (Spliced version. Texture color fine-tuning)
Facial bones added by me.
If I ported the classic hairstyle the file would be over 9600KB.
Therefore, it can only be replaced by other hairstyles.
I replaced her body with Jade's.
There is something wrong with the finger. But the deformation is not so severe that it is scary.
Due to the distance between the eyes. (The smaller eyes on the outside in the picture above are Skarlet’s)
In rare cases, there may be some problems with the eyeballs.
I have tried many times on her fingers, face and eyeballs.
This is the version with better overall effects.
If you think the original model is good please buy the game.
I did absolutely nothing.
link
Added attempt at "Bone046".
A previous abnormal weight in DR4 Frank drew my attention to the available recovery mechanisms.
Just confirmed in "Randall Randy Tugman's" Mesh.
His "Mr. Oink." is indeed bound to Bone046.
This allows for physics-like mechanics to be exploited within the game.
So I added some Bone046 weights to Skarlet's chest.
It feels like a slight deformation similar to shaking.
Those who are interested can test it.
But this trick also has some flaws.
The more obvious thing is, she will have the same problems as the previous version of DR4 Frank.
The binding part will be specially stretched when grabbed by a zombie.
But it will automatically recover after getting rid of the zombies.
This was the thing I was most curious about before I started trying to make something myself, and now I found the answer in an unexpected place.
As a user, I have been satisfied. There are other things to be busy with next, and there are other software or small things that need to be learned that require time to understand.
credit
NetherRealm Studios, QLOC, Shiver
Tool by
ID-Daemon