Post by Mel on Jun 24, 2020 2:15:22 GMT -5
This mod adds the Akuma outfit for Frank.
This outfit is standalone and does not replace any other existing outfit in the game.
The outfit can be found in the Royal Plaza at the Ye Olde Toybox
The installation is quite simple.
1. Go into the order Dead Rising 2 Off the Record\data\models\
2. Create a folder named clothing
3. Extracts the files from Outfit into the clothing folder
4. Go back to Dead Rising 2 Off the Record\data\
4. Go back to Dead Rising 2 Off the Record\data\
5. Create a folder with the name dynamicprops
6. Extract the files from the Prop folder into the dynamicprops folder
Now it gets a little more difficult.
1. Unzip your datafile.big and open the text document named items.txt
2. Insert the following code
Optional
This code adds some boosts to the outfit
1. Unzip your datafile.big and open the text document named items.txt
2. Insert the following code
cClothingDispenserItem AkumaOutfit
{
AchievementCategory = "-1"
AssetFilename = "akumastatue"
ClothingEmote = "10"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "00005"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsFeet = "true"
IsHeadwear = "true"
IsLegs = "true"
MergedFilename = "data/dynamicprops/akumastatue"
OutfitId = "OUTFIT_AKUMA_CHEST"
OutfitIdFrank = "OUTFIT_AKUMA_CHEST"
Restitution = "0.05"
RestrictedByRegion = "false"
Unmoveable = "true"
Weight = "100"
}
cBodyItem body_Akuma_Chest
{
ChestAssetFilename = "chest_Akuma"
ChestAudioName = "ClothChest"
CoversShin = "true"
HandsAssetFilename = "hands_akuma"
LegsAssetFilename = "leg_Akuma"
LegsAudioName = "JeansLegs"
}
cHeadwearItem headwear_Akuma_Hair
{
HeadwearAssetFilename = "headwear_Akuma"
}
cOutfitItem OUTFIT_AKUMA_CHEST
{
BodyItem = "body_Akuma_Chest"
FacewearItem = "NONE"
FeetOverItem = "feet_naked_over"
FeetUnderItem = "feet_naked_under"
HeadwearItem = "headwear_Akuma_Hair"
}
Optional
This code adds some boosts to the outfit
cThemeItem AkumaOutfit2
{
ClothingPartName = "OUTFIT_AKUMA_CHEST"
OutfitName = "OUTFIT_AKUMA_CHEST"
SpeedBoost = "5"
ExtraBouncesToTargets = "3"
IncreasedThrowForcePercentage = "0.45"
IncreasedChanceToDelimbZombie = ".55"
IncreasedThrowDamagePercentage = "0.8"
DecreaseDamageToPlayerPercent = "0.4"
ReducedChanceOfGrapple = "1.0"
}
3. Then open royal_flush.txt and add the following code
cItemPlacement AkumaOutfit
{
ItemName = "AkumaOutfit"
Location = "-133.597,-1.499,-120.76"
Rotation = "0,0,0,1"
PropState = "-1"
}
Screenshots:
Known issues:
- Small clipping issue
- Mannequin texture glitch
- Pants too shiny