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Post by legendhavoc175 on Mar 24, 2019 16:11:45 GMT -5
We will be modifying sgraph.txt, and ALWAYS back up files that you are editing This file has the jump kicks, kicks, and superman punch values values.txt (130 B) Since Gibbed's Dead Rising 2 Tools is mandatory for many of the mods on this site, you need to get it to unpack the datafile.big You can get it here: deadrising2mods.proboards.com/thread/186/tools-gibbed-deadrising2-latest-revisionFirst unpack the datafile.big When it's unpacked find the sgraph.txt When that's open follow these instructions use CTRL-F to open up the search tool to make franks jump kick be the superman punch instead, search up cChooserEntryInt PlayerJumpKick It should look like this cCategoryChooser cRandomChooser { ChooserType = "FREEFALLATTACKTYPE" cChooserEntryInt PlayerJumpKick { Anim = 1170 Value = 0 } cChooserEntryInt male_attack_superman_punch { Anim = 1171 Value = 1 } What you want to do is change the 1170 to 1171, after that click save and close the sgraph.txt repack the data file.big, rename it to datafile.big and voila! Frank(or someone) will now do a superman punch instead of a jump kick Hooray! More of these unused skills coming soon! heres a preview
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Post by Mel on Mar 25, 2019 7:19:48 GMT -5
Awesome
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Post by Mel on Mar 29, 2019 2:12:07 GMT -5
Where do these skill moves come from?
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Post by legendhavoc175 on Apr 1, 2019 19:51:42 GMT -5
Where do these skill moves come from? the football tackle I'm pretty sure was ported from dead rising 1 and used in case west, it's files are still in off the record but it wasn't added for some reason. the ddt and elbow drop are from chuck's skills and I did that because I remember someone asking if frank or chuck could have an elbow drop and a knee drop. Still experimenting with mixing anim reference groups. I will update the post when I can make a skill anim ref work in another anim ref group
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