Post by imcr8z on Aug 21, 2017 20:34:58 GMT -5
So this is the first proper mod I've ever created for a video game.
Adds a special chainsaw in the Palisades Mall based on the chainsaw used by Adam the Clown in Dead Rising 1, complete with the ability to multiply it's durability by 27 times using magazines!
How to install
Download the ZIP file below and place "adamschainsaw.big" into your "dynamicprops" folder, located in Off the Record's "data" folder. If you do not have a dynamicprops folder, create one in data.
Download link: www.mediafire.com/file/40bxdclamp6xdsr/Adams%20Chainsaw%20for%20OTR.zip
Unpack your datafile.big with gibbeds dead rising 2 tools (if you don't have these tools, this old thread should help out)
Once the datafile has been unpacked, go into "items.txt" and add the text below:
Then go into "palisades.txt" and find this bit of text:
And change it to this:
Note: This weapon mod will replace the standard chainsaw found inside Kid's Choice Clothing.
Then pack your modified datafile.big folder and let 'er rip!
Known issues
Screenshots (Coming soon!)
Adds a special chainsaw in the Palisades Mall based on the chainsaw used by Adam the Clown in Dead Rising 1, complete with the ability to multiply it's durability by 27 times using magazines!
How to install
Download the ZIP file below and place "adamschainsaw.big" into your "dynamicprops" folder, located in Off the Record's "data" folder. If you do not have a dynamicprops folder, create one in data.
Download link: www.mediafire.com/file/40bxdclamp6xdsr/Adams%20Chainsaw%20for%20OTR.zip
Unpack your datafile.big with gibbeds dead rising 2 tools (if you don't have these tools, this old thread should help out)
Once the datafile has been unpacked, go into "items.txt" and add the text below:
cPlayerWeaponItem AdamsChainsaw
{
AchievementCategory = "0"
ActionButton0 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
ActionButton1 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton2 = "PLAYERBUTTON_QUICKRELEASE"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE"
ActionTargetCrawlerOnly6 = "false"
AIComboString = "012"
AnimationAttackChooserValue0 = "181"
AnimationAttackChooserValue1 = "195"
AnimationAttackChooserValue2 = "196"
AnimationAttackName0 = "male_chefknife_miss"
AnimationAttackName1 = "chefknife_a_rand"
AnimationAttackName2 = "chefknife_b_rand"
AnimationChooserValueForHand = "15"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "40"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "Chefknife"
Arbitraty_Slice = "true"
AssetFilename = "adamschainsaw"
AssociatedMagazineType0 = "8"
AssociatedMagazineType1 = "9"
AssociatedMagazineType2 = "13"
AttackAudioAssetName0 = "ChainsawHitBody"
AttackAudioAssetName1 = "ChainsawHitBody"
AttackAudioAssetName2 = "ChainsawHitBody"
AttackDamage0 = "225"
AttackDamage1 = "175"
AttackDamage2 = "175"
AudioActionBits = "256"
AudioFilename = "fx_chainsaw"
AudioItemName = "Chainsaw"
BenchRestRotation = "0,0.70710677,0.70710677,0"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
ComboBlendDuration0 = "0.1"
ComboBlendDuration1 = "0.125"
ComboBlendDuration2 = "0.125"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendXZToUse2 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
ComboBlendYToUse2 = "2"
DisplayName = "50043"
DR2 = "true"
DR2PRO = "true"
Durability = "80"
EffectAudio0 = "5"
EffectAudio1 = "5"
EffectAudio2 = "5"
EffectOnImpact0 = "0"
EffectOnImpact1 = "0"
EffectOnImpact2 = "0"
EffectOnVictim0 = "13"
EffectOnVictim1 = "13"
EffectOnVictim2 = "13"
EffectOnWeapon0 = "5"
EffectOnWeapon1 = "5"
EffectOnWeapon2 = "5"
FatalHitReaction0 = "HITREACTION_WEAPON_SLICE_HORIZONTAL"
FatalHitReaction1 = "HITREACTION_WEAPON_SLICE_HORIZONTAL"
FatalHitReaction2 = "HITREACTION_WEAPON_SLICE_HORIZONTAL"
Friction = "25"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_WEAPON_SLICE_HORIZONTAL"
HitReaction1 = "HITREACTION_WEAPON_SLICE_HORIZONTAL"
HitReaction2 = "HITREACTION_WEAPON_SLICE_HORIZONTAL"
IconFilename = "w_Chainsaw"
ImpactIsSynchronized0 = "true"
Impulse0 = "1"
Impulse1 = "1"
Impulse2 = "1"
InteractDistance = "1.5"
InventoryInteractionType = "0"
Is_Humour = "true"
Is_Sharp = "true"
IsWeapon = "true"
ItemBeingUsedHearingRadiusMultiplier = "10"
LoadDistance = "25"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxDamageDealtPerAttack = "90"
MaxProjectileDamage = "90"
ProjectileFatalHitReaction = "44"
ProjectileHitReaction = "44"
PropEffectLocator0 = "16"
PropEffectLocatorIndex0 = "1"
PropEffectsOnCondition0 = "3"
PyroEffect0 = "14"
RequiredComboSeqCounter0 = "-1"
RequiredComboSeqCounter1 = "0"
RequiredComboSeqCounter2 = "1"
ResetComboSeqCounter0 = "true"
ResetComboSeqCounter1 = "false"
ResetComboSeqCounter2 = "true"
ResetComboSeqCounter3 = "false"
Restitution = "0.01"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "true"
Reticle_Type = "1"
ShowInCheatMenu = "true"
SurvivorWeapon = "true"
UniqueItem = "true"
ThrowAngleDegrees = "6"
ThrowEffectAudio = "2"
ThrowEffectOnImpact = "281"
ThrowEffectOnVictim = "13"
ThrowForce = "7"
ThrowSpin = "10,0,0"
UsesUpperBodyAnims1 = "false"
UsesUpperBodyAnims3 = "false"
VibrationPattern0 = "10"
VibrationPattern1 = "9"
VibrationPattern2 = "9"
WeaponCanSliceLimbs = "false"
WeaponImpactAnimation0 = "14"
WeaponType = "3"
Weight = "15"
}
Then go into "palisades.txt" and find this bit of text:
cItemPlacement Chainsaw1
{
IsStatic = ""
ItemName = "Chainsaw"
Location = "283.519,8.767,-164.493"
PropState = "-2"
Rotation = "0.001,-0.783,-0.001,0.622"
}
And change it to this:
cItemPlacement AdamsChainsaw
{
IsStatic = ""
ItemName = "AdamsChainsaw"
Location = "283.519,8.767,-164.493"
PropState = "-2"
Rotation = "0.001,-0.783,-0.001,0.622"
}
Note: This weapon mod will replace the standard chainsaw found inside Kid's Choice Clothing.
Then pack your modified datafile.big folder and let 'er rip!
Known issues
- Doesn't seem to cut zombies in half like I intended it to. If anyone knows what bit of coding allows some weapons to cut zombies in half when they're killed (like the Katana) that would be, as Frank would say "FAAAN-TASTIC!".
- Because I originally used coding from the Bowie Knife, it still has a (rather glitchy) heavy attack animation. Need to figure out how to remove that, as my previous attempts to delete the secondary attack removed the combo instead.
Screenshots (Coming soon!)