Post by gique13 on Nov 4, 2011 10:31:09 GMT -5
Paste to items:
paste to missions:
cSurvivorItem srv_lulu13
{
Age = "17"
AlwaysShowInNoteBook = "true"
AssetFilename = "data/models/npcs/srv_lulu"
AttackZombiesAndBosses = "true"
AwarenessArc = "135"
AwarenessRange = "25"
AudioChestFoleyType = "3"
AudioLegFoleyType = "4"
AudioShoeType = "3"
CanDefect = "false"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicFemale"
ClearPrejoinWhenHitByPlayer = "false"
DamagePerMeleeAttack = "50"
DefectsCowardly = "false"
Description = "65487"
DisablePhysicsInPrejoin = "false"
DisplayName = "65636"
DR2 = "true"
FootIKFootOffsetFromGround = "0.1106"
FootIKSurfaceHeightOffset = "0.028"
FootIKToeAngleLimit = "-0.775"
FootIKToeOffsetFromGround = "0.04"
FullName = "81684"
Genre = "2"
HasPersistentInfo = "true"
HealthAmount = "2500"
HealthState = "0"
Height = "1.8034"
InitialMoraleScore = "100"
InteractDistance = "1.5"
InteractThroughWallsInPreJoin = "false"
IsNotAutoFacing = "true"
IsZombifiable = "false"
KnockedDownByGuns = "false"
ModelOffsetToGround = "0.09"
Nature = "4"
NotebookID = "4"
NPCAnimationChooser = "0"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_lulu.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.09"
RescueQuote = "85714"
RunSpeedFactor = "3"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonFemale"
StaysPutOnIdle = "false"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
SuppressTurnedMsg = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "102"
cAnimationBehaviour sulliidle
{
AnimName = "sullivan_standing_idle"
Type = "7"
}
cMeleeAttackBehaviour x111
{
DamageCap = "900"
DamageMultiplier = "5"
}
cGunAttackBehaviour x1010
{
HostileAttackDistance = "20"
MaxShotInterval = "0.5"
MinShotInterval = "0"
RangedAttackDistance = "15"
RangedEngagementDistance = "19"
}
cNPCPhotoPPInfo rebecca_erotica
{
Base_bone = "15"
Horizontal_angle_deg = "10"
Max_pp = "400"
MaxAngle = "50"
OffsetX = "0.040"
OffsetY = "0.130"
Photo_genre = "1"
}
cNPCPhotoPPInfo rebecca_erotica2
{
Base_bone = "1"
Max_pp = "400"
MaxAngle = "20"
OffsetX = "-0.070"
OffsetY = "-0.060"
Photo_genre = "1"
Vertical_angle_deg = "90"
}
}
cSurvivorItem srv_snowflake1
{
Age = "3"
AssetFilename = "data/models/npcs/snowflake"
AttackZombiesAndBosses = "true"
AudioShoeType = "5"
AwarenessArc = "180"
AwarenessRange = "15"
CanDefect = "false"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonTiger"
ClearPrejoinWhenHitByPlayer = "false"
DamagePerMeleeAttack = "200"
DefectsCowardly = "false"
Description = "65507"
DisplayName = "65626"
DR2 = "true"
FullName = "81599"
Genre = "2"
HasPersistentInfo = "true"
InteractThroughWallsInPreJoin = "false"
HealthAmount = "3000"
HealthState = "0"
HearingRange = "5"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
MeleeAttackDistance = "12"
ModelOffsetForwards = "0.8"
ModelOffsetToGround = "0.243"
Nature = "6"
NPCAnimationChooser = "0"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_snowflake.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
RescueQuote = "65508"
SafeHouseRoom = "1"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonTiger"
StaysPutOnIdle = "false"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "50"
cMeleeAttackBehaviour attacking
{
DelayBetweenAttacks = "0.05"
}
}
paste to missions:
cMissionDefinition Sandboxsafehouse
{
Duration = "945600"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective whatever13
{
cMissionObjectiveNPCState whatever14
{
Name = "srv_lulu13"
Target_state = "2"
} }
cMissionLevelReady S1z2
{
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem Melon1
{
ItemName = "Melon"
Location = "-11.797,-0.276,23.452"
Rotation = "0,0,0,1"
}
cMissionSpawnItem Melon2
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Melon"
LinearVelocity = "0.0,0.0,0.0"
Location = "-6.286,-0.128,-13.169"
Rotation = "0,0,0,1"
}
cMissionSpawnItem Coffee4
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Coffee"
Location = "-2.814,-0.122,19.129"
Rotation = "0,0,0,1"
}
cMissionSpawnItem Coffee6
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Coffee"
Location = "-2.847,-0.122,18.882"
Rotation = "0,0,0,1"
}
cMissionSpawnItem CoffeeCreamer1
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "CoffeeCreamer"
Location = "-2.774,-0.122,18.512"
Rotation = "0,0,0,1"
}
cMissionSpawnItem Coffee5
{
ItemName = "Coffee"
LinearVelocity = "0.0,0.0,0.0"
Location = "-11.631,-0.173,19.918"
Rotation = "0.025,0.000,-0.001,1.000"
}
cMissionSpawnItem Milk1
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Milk"
Location = "-8.483,-0.082,16.430"
Rotation = "0,0,0,1"
}
cMissionSpawnItem Milk2
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Milk"
Location = "-7.533,0.142,6.433"
Rotation = "0.000,0.129,0.000,0.989"
}
cMissionSpawnItem OJ1
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OrangeJuice"
Location = "-11.740,-0.190,24.014"
Rotation = "0,0,0,1"
}
cMissionSpawnItem OJ3
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OrangeJuice"
Location = "-7.113,0.125,6.327"
Rotation = "0.001,0.004,-0.001,1.000"
}
cMissionSpawnItem Pizza1
{
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Pizza"
Location = "-30.403,-1.102,36.396"
Rotation = "0.074,0.075,0.703,0.701"
}
cMissionSpawnNPC lulucomp
{
DefaultBehaviour = "Idle"
NPCName = "srv_lulu13"
WithProp = "SixShooter"
Rotation = "-1.299"
SpawnPoint = "-2.904,-1.098,32.005"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue lulu13join
{
Dialogue0 = "65101"
JoinChuckAfter = "true"
LoopThisNode = "true"
SpeakerID0 = "50222"
Speaker0 = "srv_lulu13"
}
}
cMissionChangeNPCState lulu13
{
Behaviour = "Idle"
Interactability = "Full"
InvulnerableToGrapples = "false"
NPCName = "srv_lulu13"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
}
cMissionSpawnNPC snowflake1
{
NPCName = "srv_snowflake1"
Rotation = "1.299"
SpawnPoint = "7.789,0.524,4.503"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue chuckjoin
{
Dialogue0 = "65508"
JoinChuckAfter = "true"
LoopThisNode = "true"
ReactionAnim0 = "22"
Speaker0 = "srv_snowflake"
SpeakerID0 = "65626"
}
}
cMissionChangeNPCState snowsurv
{
Behaviour = "Idle"
Interactability = "Full"
InvulnerableToGrapples = "true"
NPCName = "srv_snowflake1"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
}
}
}