tpek
Survivor
Posts: 8
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Post by tpek on Oct 13, 2011 15:41:24 GMT -5
Hi there, New guy here.
I was wondering if anyone here knows how to mod an item in DR2:OTR whose attributes will always apply to Frank.
I saw examples for this here but for Dead Rising 2. Such as cThemeitem chuck or cThemeitem health that were used to give Chuck invulnerability and a speed boost. But they won't work for OTR as far as I can see.
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Post by Wizard on Oct 13, 2011 17:28:31 GMT -5
You posted a question in the wrong section I moved it. About your question, sadly I can't help you much because I don't have experience with doing that, however Tommah should be able to help you, try sending him a Private Message, or wait for him to see/reply to this thread
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Oct 14, 2011 15:38:31 GMT -5
I haven't gotten to modding this game per se, but what I can tell you is that there can only be ONE "cThemeItem" in items.txt. So you would have to combine them into the same ThemeItem, if that makes sense. I will be a lot more help when I actually get to modding this game
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tpek
Survivor
Posts: 8
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Post by tpek on Oct 14, 2011 15:54:45 GMT -5
Actually I see several cThemeItem in the items.txt file.
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Oct 14, 2011 21:50:30 GMT -5
In the default DR:OTR items.txt? could be, I haven't opened it yet... even if it is, you don't need more than one, just put them all under the same themeitem
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tpek
Survivor
Posts: 8
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Post by tpek on Oct 15, 2011 13:55:13 GMT -5
It seems you need to meet certain requirements to apply a themeitem.
Here is an example:
cThemeItem Ninja { ClothingPartName = "dlc_ninja" IncreasedStackableThrowingRate = "0.75" IncreasedThrowForcePercentage = "0.25" OutfitName = "OUTFIT_NINJA" OverallIncreaseAttackDamageForThemedWeapons = "0.25" ReducedAttractionDistanceOfZombies = "0.965" ReducedChanceOfGrapple = "0.95" RequiredPartsCount = "4" cEnhancedThemedItem EnhanceBroad { EnhancedItemName = "NinjaBroadSword" ItemName = "Broadsword" }
cEnhancedThemedItem EnhancedKatana { EnhancedItemName = "NinjaKatanaSword" ItemName = "Katana" }
cEnhancedThemedItem EnhancedKatanaSword { EnhancedItemName = "NinjaSword" ItemName = "KatanaSword" }
}
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skelington
Survivor
Re-enabler of the DR3 Day 1 DLC on PC
Posts: 15
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Post by skelington on Oct 16, 2011 3:29:29 GMT -5
So far I've managed to get the Psycho and ninja skills to work doing this, still don't know why I can't get that soldier shooting stance, but no biggie. The outfit is set to default frank and you can mess with the numbers. I set the number of required parts to 1 so that you can still run around and put on other outfits. You can make yourself faster or invincible the same way Dead Rising 2 was by messing with the speed boost and decrease damage to player percent. I hope this helps you Oh and remember to post this code at the bottom of your items.txt ;D cThemeItem Frank { ClothingPartName = "frank_default" DecreaseDamageToPlayerPercent = ".5" DisableInjuredState = "true" ExtraBouncesToTargets = "3" GamblingPayoutIncrease = ".30" ImmuneToGettingSick = "true" IncreasedAmmoMultiplier = "2.0" IncreasedBulletDamageToPlayer = ".25" IncreasedChanceToDelimbZombie = ".25" IncreasedHealthFromAlcohol = "200" IncreasedHealthFromFood = "100" IncreasedThrowDamagePercentage = "0.5" IncreasedThrowForcePercentage = "0.5" IncreasedStackableThrowingRate = "0.75" OutfitName = "OUTFIT_DEFAULT_FRANK" OverallIncreaseAttackDamageForThemedWeapons = "0.25" NoAccuracyLostForGuns = "true" ReducedAttractionDistanceOfZombies = "0.965" ReducedChanceOfGrapple = ".95" RequiredPartsCount = "1" SpeedBoost = "20" cEnhancedThemedItem EnhanceBroad { EnhancedItemName = "NinjaBroadSword" ItemName = "Broadsword" }
cEnhancedThemedItem EnhancedKatana { EnhancedItemName = "NinjaKatanaSword" ItemName = "Katana" }
cEnhancedThemedItem EnhancedKatanaSword { EnhancedItemName = "NinjaSword" ItemName = "KatanaSword" } cEnhancedThemedItem MacheteEnhanced { EnhancedItemName = "PsychoMachete" ItemName = "Machete" }
cEnhancedThemedItem PickaxeEhanched { EnhancedItemName = "PsychoMiningPick" ItemName = "MiningPick" }
cEnhancedThemedItem PsychoMeatCleaver1 { EnhancedItemName = "PsychoMeatCleaver" ItemName = "MeatCleaver" }
cEnhancedThemedItem eTwoByFour { ItemName = "TwoByFour" }
cEnhancedThemedItem eCementSaw { ItemName = "CementSaw" }
cEnhancedThemedItem eChainsaw { ItemName = "Chainsaw" }
cEnhancedThemedItem eChefKnife { ItemName = "ChefKnife" }
cEnhancedThemedItem eCrowbar { ItemName = "Crowbar" }
cEnhancedThemedItem eFireAxe { ItemName = "FireAxe" }
cEnhancedThemedItem eGiantPinkChainsaw { ItemName = "GiantPinkChainsaw" }
cEnhancedThemedItem eWrenchLarge { ItemName = "WrenchLarge" }
cEnhancedThemedItem ePitchfork { ItemName = "PitchFork" }
cEnhancedThemedItem ePowerDrill { ItemName = "PowerDrill" }
cEnhancedThemedItem eSawBlade { ItemName = "SawBlade" } cEnhancedThemedItem eHandGun { ItemName = "HandGun" }
cEnhancedThemedItem eSixShooter { ItemName = "SixShooter" }
cEnhancedThemedItem eShotgun { ItemName = "Shotgun" }
cEnhancedThemedItem eM249 { EnhancedItemName = "EnhancedM249" ItemName = "M249" }
cEnhancedThemedItem eM16 { EnhancedItemName = "EnhancedM16" ItemName = "M16" }
cEnhancedThemedItem eBarrett50Caliber { ItemName = "Barrett50Caliber" }
cEnhancedThemedItem eMercAssaultRifle { EnhancedItemName = "EnhancedMAR" ItemName = "MercAssaultRifle" } }
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tpek
Survivor
Posts: 8
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Post by tpek on Oct 16, 2011 12:43:53 GMT -5
Many Thanks!
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skelington
Survivor
Re-enabler of the DR3 Day 1 DLC on PC
Posts: 15
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Post by skelington on Oct 16, 2011 13:25:54 GMT -5
No problem, it's the least I can do for this community ;D
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tpek
Survivor
Posts: 8
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Post by tpek on Oct 22, 2011 11:26:37 GMT -5
I'm not sure if its the modding that made this, but I encountered an invulnerable Psycho-Chuck. Nothing I do hurts him. Everything I throw at him bounces off harmlessly, and no melee attacks manages to connect with him either. I shall do some further testing, maybe it is because of some other modding I did that he got this tough
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skelington
Survivor
Re-enabler of the DR3 Day 1 DLC on PC
Posts: 15
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Post by skelington on Oct 23, 2011 17:15:23 GMT -5
yea same thing here, I think there are still some things needed to be worked out
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Post by cashland19 on Oct 31, 2011 21:48:23 GMT -5
any luck with the invincibility and run speed increase? all my tweeking is failing!
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skelington
Survivor
Re-enabler of the DR3 Day 1 DLC on PC
Posts: 15
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Post by skelington on Nov 3, 2011 23:34:59 GMT -5
well the problem i found is when you try to mess with the decreasedamagetoplayerpercent and set it to 1 it makes you invulnerable, but it also makes psychopaths invulnerable to you. So I don't know why this happens, but that is why. Other than that the code does work, and you can still mess with the speedboost and everything, you just can't be invulnerable.
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tpek
Survivor
Posts: 8
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Post by tpek on Nov 12, 2011 12:17:50 GMT -5
I'm guessing it treats those Bosses as 'Players', which is why it affects them as well.
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