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Post by DukeNukem0911 on Sept 6, 2011 3:38:23 GMT -5
Hi ! i wanted to know if it was possible to make that QTE ( when the zombies grabs you ) more difficult , just like in RE5 ( even if it's not that difficult too there ) 'cause it's too easy to push them back so instead of moving mouse pushing buttons or something like that. Thanks ;D
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Post by anno1404 on Sept 7, 2011 12:03:43 GMT -5
QTE = Quick time event I had no clue what this acronym meant. I am not aware of any way or how this works. Sounds like a sgraph issue, but our sgraph expert, ubiqitous hasn't posted here in 10 days. Hi ! i wanted to know if it was possible to make that QTE ( when the zombies grabs you ) more difficult , just like in RE5 ( even if it's not that difficult too there ) 'cause it's too easy to push them back so instead of moving mouse pushing buttons or something like that. Thanks ;D
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Post by DukeNukem0911 on Sept 11, 2011 6:58:31 GMT -5
QTE = Quick time event I had no clue what this acronym meant. I am not aware of any way or how this works. Sounds like a sgraph issue, but our sgraph expert, ubiqitous hasn't posted here in 10 days. Hi ! i wanted to know if it was possible to make that QTE ( when the zombies grabs you ) more difficult , just like in RE5 ( even if it's not that difficult too there ) 'cause it's too easy to push them back so instead of moving mouse pushing buttons or something like that. Thanks ;D okay i hope he knows some about it ;D
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Post by ubiquitous on Sept 14, 2011 17:28:32 GMT -5
Sorry haven't been on for a while and been longer since I got a chance to look at the files. I had some time last night to look at the files but I was unable to find anything that may change the mechanics of how the grab works. I will take a look again when I get some more time but I can't promise anything as it seems like it may be really hard to change something as it may be hard coded into the animation or some other file other than sgraph.txt
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Post by anno1404 on Sept 14, 2011 21:23:10 GMT -5
hard coded. LOL -- like reducing health? Nice to see you again. Sorry haven't been on for a while and been longer since I got a chance to look at the files. I had some time last night to look at the files but I was unable to find anything that may change the mechanics of how the grab works. I will take a look again when I get some more time but I can't promise anything as it seems like it may be really hard to change something as it may be hard coded into the animation or some other file other than sgraph.txt
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Sept 14, 2011 21:31:30 GMT -5
I know there was a mod that changed the buttons you have to press for QTE... I don't remember where it is or anything, but maybe that's a good place to start
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Post by ubiquitous on Sept 15, 2011 8:22:56 GMT -5
Hmmm maybe in controls or something like that? I'll take a look when I get a chance.
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Post by DukeNukem0911 on Sept 17, 2011 2:40:26 GMT -5
found that inside "mousemap.txt" : COMMAND_PLAYER_QUICK_TIMED_RELEASE( BUTTON_1, QUICKTIMEDRELEASE, NONE, NONE, NONE) dunno if it's really that ( saying that just 'cause i saw "QUICKTIME" inside the text ) and dunno what to change if it's that.
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Sept 17, 2011 7:56:03 GMT -5
hmm, that seems like just WHAT buttons to press
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Post by DukeNukem0911 on Sept 22, 2011 0:26:24 GMT -5
yeah but how do i change it for another random button , like F for example , and i'm sure that if i only change the button that i'll only have to push it one time to do the thing , then if it happens , is it possible to make it simply harder with the mouse ? thanks EDIT : the text line i found is actually normal attack ( left click ) xD
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