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Post by Wizard on Aug 3, 2011 22:19:01 GMT -5
This is just a simple mod I did after I was looking into the missions.txt to see what it controlled and what it did. What this mod does is make it so Survivors can no longer get Grappled, meaning you don't have to worry about them making you back track and saving there annoying butts every 30 seconds. They do still take damage from other things of course, if they didn't it'd make it way to easy. The whole point was to make it less annoying but still have fear that they can die. No screenshots obviously, there is no real way I could do that Download: www.fileserve.com/file/SWFFPtdTo install simply replace your Datafile.big with this one, found in your Data folder of your Dead Rising 2 Install. For more advanced users, you can also just take this Datafile.big, extract it, take the missions.txt, put it into your already modded Datafile, repack it, and your good to go. Enjoy! -Wizard
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Post by anno1404 on Aug 3, 2011 23:53:05 GMT -5
nice wizard, please explain how you did it. what did you change?
There is a zombie_grapples_disabled in debug menu too for those of you who use that feature.
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Post by Wizard on Aug 4, 2011 0:24:31 GMT -5
nice wizard, please explain how you did it. what did you change? There is a zombie_grapples_disabled in debug menu too for those of you who use that feature. Very very simple, really. I noticed in the Missions.txt that when I was searching for ""srv_denyce"" (Like you told me to do so I could find the very first zombrex mission of the game) A little ways under that I saw this line InvulnerableToGrapples = "false" So I changed it to InvulnerableToGrapples = "true" And I tested it ,and she couldn't be grappled, the zombies try to grapple her but she just does like a little "Nudge" animation instead and takes a very small amount of damage.
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Post by anno1404 on Aug 4, 2011 8:40:52 GMT -5
Very very simple, really. I noticed in the Missions.txt that when I was searching for ""srv_denyce"" (Like you told me to do so I could find the very first zombrex mission of the game) A little ways under that I saw this line InvulnerableToGrapples = "false" So I changed it to InvulnerableToGrapples = "true" And I tested it ,and she couldn't be grappled, the zombies try to grapple her but she just does like a little "Nudge" animation instead and takes a very small amount of damage. Oh yeah, nice find, this is something that I have seen before, maybe in infinity mode. Tom or Moloko (I think Moloko) mentioned it. Thank you for explaining!
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Deleted
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Post by Deleted on Aug 4, 2011 10:10:19 GMT -5
I actually saw this the other week while messing around with Bob's NPC settings.
Nevertheless, nice job.
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tommah
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Where's My Wiskey
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Post by tommah on Aug 4, 2011 11:36:03 GMT -5
any ideas how to make it so that they don't need to be next to you to teleport to a new area? Like when Snowflake is following you?
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Post by anno1404 on Aug 4, 2011 12:20:18 GMT -5
any ideas how to make it so that they don't need to be next to you to teleport to a new area? Like when Snowflake is following you? that is almost another posting topic. there has been some discussion about this before, as I recall, the modders defaulted to it is gods will, and cannot be changed (i.e. it is in the .exe file). I think this answer is a cop out, and probably wrong.
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tommah
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Where's My Wiskey
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Post by tommah on Aug 7, 2011 1:08:15 GMT -5
I thought it was along the same lines.... it would make survivors LESS ANNOYING to deal with.
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Post by anno1404 on Aug 7, 2011 1:52:40 GMT -5
I thought it was along the same lines.... it would make survivors LESS ANNOYING to deal with. agreed. sorry i dont have any information on this subject.
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tommah
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Where's My Wiskey
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Post by tommah on Aug 7, 2011 10:46:12 GMT -5
yea, no one does... I think its hard coded into snowflake's skeleton
*Edit* just tested.... definitely coded into Snowflake's skeleton
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