Deleted
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Post by Deleted on Jul 29, 2011 12:13:02 GMT -5
Alright.
Since most of you know my obssesion with Case Zero, I'm making a mod for it in DR2.
Since the animations for CZ are possibly in the files, we could possibly try to recreate Case Zero Cinematics. (since Survivors, cinematic props, and other thingamajigs have been found)
The mod will use Infinity Mode as a base, but will wipe out existing Missions and replace them with Case Zero's missions.
Case Zero survivors will also make a return, such as bob, and Dick.
New dialogue with Dick:
"Thanks friend. I used to own the string of pawn shops around here, but then those crazy looters took them over!"
Thoughts?
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Post by anno1404 on Jul 29, 2011 12:18:12 GMT -5
its now your post, as I deleted my first one. see the bottom of page for the reason I needed a link.
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Deleted
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Post by Deleted on Jul 29, 2011 12:29:52 GMT -5
WHAAAAAAAAAAAA?  Okay then. Thanks broski 
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Deleted
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Post by Deleted on Jul 29, 2011 13:24:12 GMT -5
Would this code work?
cMissionLevelReady Enterfortuneexterior { LevelName = "FORTUNE_EXTERIOR" cMissionSpawnNPC DR2PRO_BOB { DefaultBehaviour = "Idle" NPCName = "srv_bob" Rotation = "-1.1" SpawnPoint = "-66.9,13.7,14.3" WithProp = "M16" cMissionDialogue FirstDialogue8 { Dialogue0 = "85298" Dialogue1 = "85299" Dialogue2 = "85300" LoopThisNode = "false" SpeakerID0 = "85284" SpeakerID1 = "65167" SpeakerID2 = "85284" } AutoStart = "true" Dialogue0 = "65508" JoinChuckAfter = "false" LoopThisNode = "true" } } }
}
It's very work in progress...I'm just trying to spawn him as of right now, I'll add in the wave later...
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dengarde
Survivor
Survivor Enthusiast
Posts: 99
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Post by dengarde on Jul 29, 2011 14:53:04 GMT -5
Would this code work? cMissionLevelReady Enterfortuneexterior { LevelName = "FORTUNE_EXTERIOR" cMissionSpawnNPC DR2PRO_BOB { DefaultBehaviour = "Idle" NPCName = "srv_bob" Rotation = "-1.1" SpawnPoint = "-66.9,13.7,14.3" WithProp = "M16" cMissionDialogue FirstDialogue8 { Dialogue0 = "85298" Dialogue1 = "85299" Dialogue2 = "85300" LoopThisNode = "false" SpeakerID0 = "85284" SpeakerID1 = "65167" SpeakerID2 = "85284" } AutoStart = "true" Dialogue0 = "65508" JoinChuckAfter = "false" LoopThisNode = "true" } } }
} It's very work in progress...I'm just trying to spawn him as of right now, I'll add in the wave later... Almost. However you have no command for the "Autostart" block. You need to put in another cMissionDialogue command and place the second dialog command in brackets.
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Deleted
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Post by Deleted on Jul 29, 2011 16:13:10 GMT -5
what's that?
I really need to learn about npcs and missions...
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Post by Wizard on Jul 29, 2011 16:31:35 GMT -5
If you can pull this off, I'd give you a big hug 
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Deleted
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Post by Deleted on Jul 29, 2011 16:36:52 GMT -5
Lol, thanks.
I've already edited str_en.bcs:
Bob: Hey fella! I remember you! We met back in Vegas! DARCIE! KILL THAT SON OF A BITCH BELOW US! Chuck: Bob? What are you doing here? Bob: Decided to make it up to Darcie for the entire Vegas fiasco. Didn't think it would nearly cost us our lives...and we can't go anywhere either. My daughter's knee is busted up. Chuck: Need a lift? Bob: Nah, we're good right here. I'll flag you down if I see anything worthwhile.
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