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Post by ubiquitous on Jul 9, 2011 20:55:42 GMT -5
data/sgraph.txt controls all animations in the game, zombie damage and unarmed damage. I am tired of looking at sgraph and wanting to cry from the immense amount of code found in it. So from now on anything I find that may be useful to anyone in the future I will post here for reference so no one has to go through my pain. Be advised sgraph is not for the faint of heart!The usual format I will post will be something like this: cCategoryChooser cRandomChooser { ChooserType = "HANDTYPE"
cChooserEntryInt male_hand_hold_drink_pose530471 { Anim = 1152 Value = 22 } }
There are hundreds of sections in sgraph. Two of the most common section types are cGenericAnimState and cAnimGroup If the coding is something like cChooserEntryInt Chooser3 then I will provide the cGenericAnimState # or cAnimGroup # as well so you can locate the required section easily. Now for a little break down so you can make use of the information I provide you with. Code
| Description
| Example(s)
| ChooserType
| There are a variety of different types. For the most part, depending on the type you can figure out what animations are controlled in the same code block.
| ChooserType = "HANDTYPE"
| Anim
| This is a cAnimRef number of a code block below this line. All code inside cAnimRef 1152 will be run whenever the requirements are met for the cChooserEntryInt
| Anim = 1152
cAnimRef 1152
| Value
| This is a value which is found in other files. For example, in items.txt locate a drink. The drink has this line, AnimationChooserValueForHand = "22", which is the value for holding a drink, which is value = 22 in sgraph.
| Value = 22
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[/td][/tr] [tr] [td] [/td] [td] [/td] [td] [/td][/tr] [/td][/tr] [tr] [td] [/td] [td] [/td] [td] [/td][/tr] [/table] That concludes the basic breakdown. Later posts will be sections of sgraph that may be useful to others.
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Post by ubiquitous on Jul 9, 2011 22:11:49 GMT -5
ChooserType's found in sgraph.txt
ChooserType = "ACTORTORETICLE" ChooserType = "ATTACKWEAPONTYPE" ChooserType = "BIKELEAN" ChooserType = "BOSSANIM" ChooserType = "BOSSANIM_SECONDARY" ChooserType = "BOSSLOCOMOTION" ChooserType = "BOSSTYPE" ChooserType = "BUTTONTYPE" ChooserType = "CANPLAYAMBIENTIDLES" ChooserType = "CARRYNPCTYPE" ChooserType = "CATLOCATION" ChooserType = "CHARACTER_FACIAL" ChooserType = "CHARACTERTYPE" ChooserType = "CLIMBORHANG" ChooserType = "CLOTHING" ChooserType = "COMBINEPROPS" ChooserType = "CUSTOM_DEAD_REACTION" ChooserType = "CUSTOM_DEATH_REACTION" ChooserType = "CUSTOM_HITREACTION" ChooserType = "CUSTOM_IDLE" ChooserType = "DETERMINE_CUSTOM_DEAD_REACTION" ChooserType = "DETERMINE_CUSTOM_DEATH_REACTION" ChooserType = "DETERMINE_CUSTOM_HITREACTION" ChooserType = "DETERMINE_CUSTOM_IDLE" ChooserType = "DODGETYPE" ChooserType = "DOORACTIONTYPE" ChooserType = "DROPKICKLANDTYPE" ChooserType = "EATDRINKTYPE" ChooserType = "ENHANCEDTYPE" ChooserType = "ENTEREXITVEHICLETYPE" ChooserType = "FACIALTEST" ChooserType = "FIREARMTYPE" ChooserType = "FITNESSBIKE_ENTERONSIDE" ChooserType = "FREEFALLATTACKTYPE" ChooserType = "FREEFALLING" ChooserType = "GAMETIME_HRS" ChooserType = "GETUP" ChooserType = "GRABZOMBIEATTACKSIDE" ChooserType = "GRABZOMBIEATTACKTYPE" ChooserType = "HANDLINGSTYLE" ChooserType = "HANDTYPE" ChooserType = "HITDIRECTION" ChooserType = "HITREACTIONTYPE" ChooserType = "HUGPARENTCHILD" ChooserType = "IDLEAWARENESSTYPE" ChooserType = "IDLEHOLDTYPE" ChooserType = "INJURED" ChooserType = "INPUSHABLETYPE" ChooserType = "ISMERMAID" ChooserType = "KICKATTACKTYPE" ChooserType = "LANDINGTYPE" ChooserType = "LANDTOIDLEORSPLAT" ChooserType = "LANDTOIDLERUNSPLAT" ChooserType = "LEADERAHEAD" ChooserType = "MOOSEHEAD_MINIGAME_CHARGE" ChooserType = "MOOSEHEAD_MINIGAME_SWING_A" ChooserType = "MOOSEHEAD_MINIGAME_SWING_B" ChooserType = "MOOSEHEAD_MINIGAME_SWING_IDLE" ChooserType = "MOTIONSTATE" ChooserType = "MOURNINGSTYLE" ChooserType = "MOVIETHEATRE_MOVIETYPE" ChooserType = "OBJECTHOLDTYPE" ChooserType = "ONBELLY" ChooserType = "PENDINGLANDREACTION" ChooserType = "PHONEJUMPHOLDTYPE" ChooserType = "PICKUPHEIGHT" ChooserType = "PICKUPPROPCOMBOSTATION" ChooserType = "PICKUPTYPE" ChooserType = "PIVOTTYPE" ChooserType = "PLACEPROPSCOMBOSTATION" ChooserType = "PLANT_PIKE" ChooserType = "POKERACTION" ChooserType = "POKERIDLE" ChooserType = "POKERIDLETOLEANBACK" ChooserType = "POKERKNOCKEDOUT" ChooserType = "POKERLEANBACKIDLE" ChooserType = "POKERLEANBACKTOIDLE" ChooserType = "POKERLOSE" ChooserType = "POKERREGULARIDLE" ChooserType = "POKERSPECIALIDLE" ChooserType = "POKERSTRIP" ChooserType = "POKERWIN" ChooserType = "POSEVIEWER" ChooserType = "PSYCHOHITANIM" ChooserType = "PUSHABLEATTACHTYPE" ChooserType = "PUSHABLESTATE" ChooserType = "PUSHABLETYPE" ChooserType = "PUTDOWNTYPE" ChooserType = "QUICKTHROWTYPE" ChooserType = "RIDEABLE_GETOFF" ChooserType = "RIDEABLERIDE" ChooserType = "RIGHTFOOTDOWN" ChooserType = "ROLLABLESPEED" ChooserType = "SAFEHOUSEIDLEMODE" ChooserType = "SFATTACK" ChooserType = "SHOVESIDE" ChooserType = "SICK" ChooserType = "SKELETON" ChooserType = "SPECIAL_MELEE_ATTACK" ChooserType = "SPECIFICVEHICLE" ChooserType = "SPRAYTURN" ChooserType = "STRAFEDIRECTION" ChooserType = "STRAFETYPE" ChooserType = "SURVIVOR_HAS_ONE_HANDED_PROP" ChooserType = "SURVIVORATTACK" ChooserType = "SURVIVORCLASS" ChooserType = "SURVIVORCUSTOM" ChooserType = "SURVIVORCUSTOMPREJOIN" ChooserType = "SURVIVORDEFECT" ChooserType = "SURVIVORDISPOSITION" ChooserType = "SURVIVORENEMYAWARE" ChooserType = "SURVIVOREVENTREACTION" ChooserType = "SURVIVORORHUMAN" ChooserType = "SURVIVORPREJOIN" ChooserType = "SURVIVORREACTIONLEVEL" ChooserType = "SURVIVORTARGETDISTANCE" ChooserType = "SWINGTYPE" ChooserType = "TERRAININTERACTIONTYPE" ChooserType = "THROWTYPE" ChooserType = "TIR_PLAYER_ID" ChooserType = "TOSSOVERSHOULDER" ChooserType = "TRIGGERVOLUMETYPE" ChooserType = "TURNDIRECTION" ChooserType = "USEMOMENTUMSTOP" ChooserType = "VEHICLEEJECTIONIMPACT" ChooserType = "VEHICLEEXIT" ChooserType = "VEHICLESTEERING" ChooserType = "VEHICLETYPE" ChooserType = "WALKRUNHOLDTYPE" ChooserType = "WALKWITHZOMBIETYPE" ChooserType = "WEAPONIMPACT" ChooserType = "WEAPONON" ChooserType = "ZOMBIEGRAPPLE"
Screenshot Poses Don't know if they pose any use to anyone but just found it interesting cCategoryChooser cRandomChooser { ChooserType = "POSEVIEWER"
cChooserEntryInt female_pose_hero120921 { Anim = 2450 Value = 1 }
cChooserEntryInt male_pose_hero120921 { Anim = 2451 Value = 0 }
cChooserEntryInt male_pose_hero_02380657 { Anim = 2452 Value = 2 }
cChooserEntryInt male_pose_hero_03130907 { Anim = 2453 Value = 3 }
cChooserEntryInt male_pose_hero_05200562 { Anim = 2454 Value = 4 }
cChooserEntryInt male_pose_hero_04220390 { Anim = 2455 Value = 5 }
cChooserEntryInt male_tir_pose_4160390 { Anim = 2456 Value = 6 }
cChooserEntryInt male_tir_pose_1180296 { Anim = 2457 Value = 7 }
cChooserEntryInt male_tir_pose_2180296 { Anim = 2458 Value = 8 }
cChooserEntryInt male_tir_pose_3180312 { Anim = 2459 Value = 9 }
cChooserEntryInt chuck_screenshot_pose_1921 { Anim = 2460 Value = 10 }
cChooserEntryInt male_screenshot_pose_190671 { Anim = 2461 Value = 11 }
cChooserEntryInt female_screenshot_pose_1270406 { Anim = 2462 Value = 12 }
cChooserEntryInt deviant_screenshot_pose_1480968 { Anim = 2463 Value = 13 }
}
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Post by anno1404 on Jul 9, 2011 23:50:00 GMT -5
ubiquiotus mailed me some of the lists of sgraph coding (attached) Also now found on the wiki. great stuff! Do you know what each of these section do? Program that created these listsubiquitious can you post the program in another posting on that allowed you to do this? Uploading files to sites which do not expireAlso I strongly suggest everyone get a: hotmail skydrive.live.com/ account, 25 GB maximum, 100 MB limit per posting, and the links never expire! If you have a hotmail account you have a skydrive account already. another alternative is dropbox, no limit on size, 2 GB limit total, links never expire. Attachments:
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Post by ubiquitous on Jul 10, 2011 2:20:38 GMT -5
Sure no problem Anno the thing is that this program was designed only for my use so again it has no error handling. Doing something wrong will break it and make it crash. How to use: 1)Make sure file you want to extract a list from is in the same folder as the program. 2)It will ask you for file name so if its missions.txt type full name missions.txt 3)Next it will ask you for the keyword you which to make a list out of. The longer the better so if its something like the word File every line that contains File will be added to the list. 4)It will save the list in the same folder the program is with Keyword_Filename.txt so nothing will be replaced. Not the best program but it got the job that I needed done. Attachments:
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Post by anno1404 on Jul 10, 2011 7:11:23 GMT -5
Sure no problem Anno the thing is that this program was designed only for my use so again it has no error handling. Doing something wrong will break it and make it crash. How to use: 1)Make sure file you want to extract a list from is in the same folder as the program. 2)It will ask you for file name so if its missions.txt type full name missions.txt 3)Next it will ask you for the keyword you which to make a list out of. The longer the better so if its something like the word File every line that contains File will be added to the list. 4)It will save the list in the same folder the program is with Keyword_Filename.txt so nothing will be replaced. Not the best program but it got the job that I needed done. thank you, sounds like it will sure beat Microsoft word advanced find and replace. appreciate you taking all that time to write instructions!
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Post by ubiquitous on Jul 12, 2011 6:37:50 GMT -5
So I may end up adding that list extractor to my set of tools after I improve upon it. It is working wonders for me a useful function I was thinking was after editing sgraph.txt and having made modifications to it for it to modify the top entries to match the correct amount of each Event so I don't have to manually find out how much has been added to prevent the usual crash from incorrect max entries. Anyways here's a list of weapon animations. This section might be useful for adding modified animations or new animations cough*dlc*cough*
cGenericAnimState 27 { AbsoluteTranslationMode = "false"
cPropWristWarper WristWarper { }
cSpineAimWarper spiner { }
cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE"
cChooserEntryInt male_attack_samurai_sword_a { Anim = 88 Value = 0 }
cChooserEntryInt male_attack_pitchdouble_a { Anim = 89 Value = 2 }
cChooserEntryInt male_attack_chainsaw_light_a { Anim = 90 Value = 3 }
cChooserEntryInt male_attack_paddlesaw_a { Anim = 91 Value = 4 }
cChooserEntryInt male_attack_1hand_club_a280390 { Anim = 92 Value = 6 }
cChooserEntryInt male_attack_2hand_club_a80265 { Anim = 93 Value = 7 }
cChooserEntryInt male_attack_large_item_light_a70500 { Anim = 94 Value = 8 }
cChooserEntryInt male_attack_smallbox_light_a290156 { Anim = 95 Value = 9 }
cChooserEntryInt male_attack_baseball_bat_a530187 { Anim = 96 Value = 10 }
cChooserEntryInt male_attack_1hand_slice_a570937 { Anim = 97 Value = 11 }
cChooserEntryInt male_attack_2hand_slice_a580421 { Anim = 98 Value = 12 }
cChooserEntryInt male_attack_fire_axe_a80109 { Anim = 99 Value = 14 }
cChooserEntryInt male_attack_samurai_sword_b { Anim = 100 Value = 21 }
cChooserEntryInt male_attack_pitchdouble_b { Anim = 101 Value = 23 }
cChooserEntryInt male_attack_chainsaw_light_b { Anim = 102 Value = 24 }
cChooserEntryInt male_attack_paddlesaw_b { Anim = 103 Value = 25 }
cChooserEntryInt male_attack_1hand_club_b440468 { Anim = 104 Value = 27 }
cChooserEntryInt male_attack_2hand_club_b280921 { Anim = 105 Value = 28 }
cChooserEntryInt male_attack_large_item_light_b390296 { Anim = 106 Value = 29 }
cChooserEntryInt male_attack_smallbox_light_b540671 { Anim = 107 Value = 30 }
cChooserEntryInt male_attack_baseball_bat_b390 { Anim = 108 Value = 31 }
cChooserEntryInt male_attack_1hand_slice_b110046 { Anim = 109 Value = 32 }
cChooserEntryInt male_attack_2hand_slice_b320093 { Anim = 110 Value = 33 }
cChooserEntryInt male_attack_fire_axe_b440046 { Anim = 111 Value = 35 }
cChooserEntryInt male_attack_samurai_sword_c { Anim = 112 Value = 36 }
cChooserEntryInt male_attack_pitchdouble_c { Anim = 113 Value = 38 }
cChooserEntryInt male_attack_1hand_club_c570937 { Anim = 114 Value = 39 }
cChooserEntryInt male_attack_2hand_club_c20390 { Anim = 115 Value = 40 }
cChooserEntryInt male_attack_smallbox_light_c220593 { Anim = 116 Value = 41 }
cChooserEntryInt male_attack_baseball_bat_c210015 { Anim = 117 Value = 42 }
cChooserEntryInt male_attack_1hand_slice_c100156 { Anim = 118 Value = 43 }
cChooserEntryInt male_attack_2hand_slice_c30328 { Anim = 119 Value = 44 }
cChooserEntryInt male_attack_sledgehammer_light { Anim = 120 Value = 47 }
cChooserEntryInt male_attack_1hand_med_item { Anim = 121 Value = 48 }
cChooserEntryInt male_attack_2hand_large_item_light { Anim = 122 Value = 49 }
cChooserEntryInt male_attack_chair_light { Anim = 123 Value = 50 }
cChooserEntryInt male_attack_lawndart_a400125 { Anim = 124 Value = 53 }
cChooserEntryInt male_attack_sledgehammer_heavy { Anim = 125 Value = 56 }
cChooserEntryInt male_attack_sword_heavy { Anim = 126 Value = 57 }
cChooserEntryInt male_attack_rifle_light { Anim = 127 Value = 58 }
cChooserEntryInt male_attack_musket_light { Anim = 128 Value = 59 }
cChooserEntryInt male_jack_attack_pistol_whip_heavy { Anim = 129 Value = 60 }
cChooserEntryInt male_attack_chair_heavy { Anim = 130 Value = 63 }
cChooserEntryInt male_attack_paddlesaw_heavy { Anim = 131 Value = 65 }
cChooserEntryInt male_attack_chainsaw_heavy { Anim = 132 Value = 66 }
cChooserEntryInt male_attack_large_item_heavy60187 { Anim = 133 Value = 67 }
cChooserEntryInt male_attack_2hand_slice_heavy50669 { Anim = 134 Value = 68 }
cChooserEntryInt male_attack_smallbox_heavy370406 { Anim = 135 Value = 69 }
cChooserEntryInt male_attack_1hand_club_heavy560281 { Anim = 136 Value = 70 }
cChooserEntryInt male_attack_baseball_bat_heavy30058 { Anim = 137 Value = 71 }
cChooserEntryInt male_attack_2hand_thrust_heavy450855 { Anim = 138 Value = 73 }
cChooserEntryInt male_attack_2hand_stab_heavy_spear440843 { Anim = 139 Value = 74 }
cChooserEntryInt male_attack_2hand_golf_swing380703 { Anim = 140 Value = 75 }
cChooserEntryInt male_attack_1hand_slice_heavy130015 { Anim = 141 Value = 76 }
cChooserEntryInt male_attack_2hand_club_heavy160203 { Anim = 142 Value = 77 }
cChooserEntryInt male_attack_samurai_sword_cool_c360477 { Anim = 143 Value = 79 }
cChooserEntryInt male_attack_samurai_sword_cool_a380336 { Anim = 144 Value = 80 }
cChooserEntryInt male_attack_samurai_sword_cool_b380368 { Anim = 145 Value = 81 }
cChooserEntryInt male_attack_1hand_slice_b_3370560 { Anim = 146 Value = 82 }
cChooserEntryInt male_attack_1hand_slice_b_1410248 { Anim = 147 Value = 83 }
cChooserEntryInt male_attack_1hand_slice_b_2410310 { Anim = 148 Value = 84 }
cChooserEntryInt male_attack_1hand_slice_thrust_190546 { Anim = 149 Value = 85 }
cChooserEntryInt male_attack_1hand_slice_a_1310687 { Anim = 150 Value = 89 }
cChooserEntryInt male_attack_smallbox_light_b_1430203 { Anim = 151 Value = 90 }
cChooserEntryInt male_attack_smallbox_light_a_1430265 { Anim = 152 Value = 91 }
cChooserEntryInt male_attack_bullskull_b50982 { Anim = 153 Value = 92 }
cChooserEntryInt male_attack_bullskull_a60029 { Anim = 154 Value = 93 }
cChooserEntryInt male_attack_2hand_club_h470890 { Anim = 155 Value = 98 }
cChooserEntryInt male_attack_roulette_wheel_a320703 { Anim = 156 Value = 99 }
cChooserEntryInt male_attack_suitcase_a300468 { Anim = 157 Value = 100 }
cChooserEntryInt male_attack_suitcase_b300500 { Anim = 158 Value = 101 }
cChooserEntryInt male_attack_leadpipe_a560971 { Anim = 159 Value = 102 }
cChooserEntryInt male_attack_handbag_a510362 { Anim = 160 Value = 103 }
cChooserEntryInt male_attack_cardboardbox_c330534 { Anim = 161 Value = 104 }
cChooserEntryInt male_attack_cardboardbox_a350300 { Anim = 162 Value = 105 }
cChooserEntryInt male_attack_cardboardbox_b350331 { Anim = 163 Value = 106 }
cChooserEntryInt male_attack_extinguisher_light180250 { Anim = 164 Value = 107 }
cChooserEntryInt male_attack_meat_cleaver_b310359 { Anim = 165 Value = 108 }
cChooserEntryInt male_attack_meat_cleaver_a320765 { Anim = 166 Value = 109 }
cChooserEntryInt male_attack_baseball_bat_b_220468 { Anim = 167 Value = 110 }
cChooserEntryInt male_attack_bass_guitar_a290015 { Anim = 168 Value = 111 }
cChooserEntryInt male_attack_bass_guitar_b460515 { Anim = 169 Value = 112 }
cChooserEntryInt male_attack_bass_guitar_c40921 { Anim = 170 Value = 113 }
cChooserEntryInt male_attack_bass_guitar_heavy470531 { Anim = 171 Value = 114 }
cChooserEntryInt male_attack_spear_a_1250328 { Anim = 172 Value = 115 }
cChooserEntryInt AnimGroup1609150109 { Anim = 173 Value = 116 }
cChooserEntryInt male_attack_spear_a_4100015 { Anim = 174 Value = 117 }
cChooserEntryInt male_attack_spear_a_520453 { Anim = 175 Value = 118 }
cChooserEntryInt male_place_prop_on_zombie_head280734 { Anim = 176 Value = 121 }
cChooserEntryInt male_attack_cash_register_a200271 { Anim = 177 Value = 122 }
cChooserEntryInt male_attack_cash_register_b190255 { Anim = 178 Value = 123 }
cChooserEntryInt male_attack_pitchfork_a_1220380 { Anim = 179 Value = 124 }
cChooserEntryInt male_attack_spear_a_3515 { Anim = 180 Value = 125 }
cChooserEntryInt male_attack_spear_a_2531 { Anim = 181 Value = 126 }
cChooserEntryInt male_attack_pitchfork_b_170937 { Anim = 182 Value = 127 }
cChooserEntryInt T_male_place_prop_on_zombie_head_miss10750 { Anim = 183 Value = 128 }
cChooserEntryInt T_male_place_prop_on_zombie_head_2hand_miss530500 { Anim = 184 Value = 129 }
cChooserEntryInt T_male_smbox_back_to_360_a340968 { Anim = 185 Value = 130 }
cChooserEntryInt T_male_smbox_heavy_7_to_4_a340968 { Anim = 186 Value = 131 }
cChooserEntryInt T_male_smbox_heavy_1_to_5_a400250 { Anim = 187 Value = 132 }
cChooserEntryInt T_male_smbox_heavy_4_to_8_b390265 { Anim = 188 Value = 133 }
cChooserEntryInt T_male_smbox_heavy_1_to_6_b390281 { Anim = 189 Value = 134 }
cChooserEntryInt T_male_bucket_overhead_slam_head109 { Anim = 190 Value = 135 }
cChooserEntryInt T_male_smbox_back_to_push_aa460671 { Anim = 191 Value = 136 }
cChooserEntryInt male_moose_attack_a470968 { Anim = 192 Value = 137 }
cChooserEntryInt male_moose_attack_b906 { Anim = 193 Value = 138 }
cChooserEntryInt male_smbox_placeontorso200843 { Anim = 194 Value = 139 }
cChooserEntryInt male_run_to_idle_moosehead550328 { Anim = 195 Value = 140 }
cChooserEntryInt male_attack_1hand_a_impact_miss_8_to_4_light190711 { Anim = 196 Value = 141 }
cChooserEntryInt male_attack_sword_6_to_1_a360234 { Anim = 197 Value = 142 }
cChooserEntryInt male_attack_sword_6_to_1_b170968 { Anim = 198 Value = 143 }
cChooserEntryInt male_attack_sword_1_to_5_c190078 { Anim = 199 Value = 144 }
cChooserEntryInt male_attack_chair_miss340093 { Anim = 200 Value = 145 }
cChooserEntryInt male_attack_chair_lunge180531 { Anim = 201 Value = 146 }
cChooserEntryInt male_sword_a_2_to_8_36030687 { Anim = 202 Value = 147 }
cChooserEntryInt male_smbox_heavy_6_to_2_a60382 { Anim = 203 Value = 148 }
cChooserEntryInt male_attack_smallbox_ground540921 { Anim = 204 Value = 149 }
cChooserEntryInt male_pylon_overhead_slam_head430078 { Anim = 205 Value = 150 }
cChooserEntryInt male_2h_thrust_bale_miss480421 { Anim = 206 Value = 151 }
cChooserEntryInt male_attack_2h_thrust_pelvic_miss550404 { Anim = 207 Value = 152 }
cChooserEntryInt male_smbox_heavy_1_to_5380046 { Anim = 208 Value = 153 }
cChooserEntryInt male_attack_1hand_8_to_3160171 { Anim = 209 Value = 154 }
cChooserEntryInt male_attack_smallbox_7_to_3190953 { Anim = 210 Value = 155 }
cChooserEntryInt male_smbox_heavy_8_to_4_a400578 { Anim = 211 Value = 156 }
cChooserEntryInt male_attack_lance_a_1320968 { Anim = 212 Value = 157 }
cChooserEntryInt male_attack_lance_a_2310375 { Anim = 213 Value = 158 }
cChooserEntryInt male_smbox_heavy_3_to_7_b340484 { Anim = 214 Value = 159 }
cChooserEntryInt male_attack_2hand_thrust_8_to_4150828 { Anim = 215 Value = 160 }
cChooserEntryInt male_2hand_2_to_7_b430031 { Anim = 216 Value = 161 }
cChooserEntryInt male_2hand_7_to_3_a270078 { Anim = 217 Value = 162 }
cChooserEntryInt lance_bale_miss250765 { Anim = 218 Value = 163 }
cChooserEntryInt male_painting_miss_1_to_5562 { Anim = 219 Value = 164 }
cChooserEntryInt male_ied_4_to_8_b450140 { Anim = 220 Value = 165 }
cChooserEntryInt male_attack_pitchfork_8_to_4170228 { Anim = 221 Value = 166 }
cChooserEntryInt male_attack_pitchfork_a_2160712 { Anim = 222 Value = 167 }
cChooserEntryInt male_attack_pitchfork_a_350978 { Anim = 223 Value = 168 }
cChooserEntryInt male_1hand_heavy_6_to_2_a170421 { Anim = 224 Value = 169 }
cChooserEntryInt male_1hand_heavy_7_to_3_a480062 { Anim = 225 Value = 170 }
cChooserEntryInt male_1hand_heavy_8_to_2_a220359 { Anim = 226 Value = 171 }
cChooserEntryInt male_1hand_heavy_8_to_4_a30859 { Anim = 227 Value = 172 }
cChooserEntryInt male_1hand_heavy_4_to_8_b160312 { Anim = 228 Value = 173 }
cChooserEntryInt male_1hand_heavy_1_to_6_b160312 { Anim = 229 Value = 174 }
cChooserEntryInt male_1hand_heavy_2_to_6_b160312 { Anim = 230 Value = 175 }
cChooserEntryInt male_1hand_heavy_3_to_7_b160312 { Anim = 231 Value = 176 }
cChooserEntryInt male_attack_garbagecan_a450750 { Anim = 232 Value = 177 }
cChooserEntryInt male_1hand_overshoulder_throw_queen210015 { Anim = 233 Value = 179 }
cChooserEntryInt male_attack_paddle_push180828 { Anim = 234 Value = 180 }
cChooserEntryInt male_chefknife_miss220296 { Anim = 235 Value = 181 }
cChooserEntryInt AnimGroup4359400359 { Anim = 236 Value = 182 }
cChooserEntryInt AnimGroup5168470468 { Anim = 237 Value = 183 }
cChooserEntryInt male_attack_garbagecan_c250462 { Anim = 238 Value = 184 }
cChooserEntryInt male_attack_garbagecan_b260680 { Anim = 239 Value = 185 }
cChooserEntryInt male_2hand_heavy_2_to_6_b150337 { Anim = 240 Value = 186 }
cChooserEntryInt male_2hand_heavy_8_to_4_a150337 { Anim = 241 Value = 187 }
cChooserEntryInt male_attack_1hand_a_impact_miss_8_to_3550977 { Anim = 242 Value = 188 }
cChooserEntryInt male_2hand_heavy_1_to_5530796 { Anim = 243 Value = 191 }
cChooserEntryInt male_attack_1hand_thrust_1320796 { Anim = 244 Value = 192 }
cChooserEntryInt AnimGroup2646210546 { Anim = 245 Value = 195 }
cChooserEntryInt AnimGroup6328550828 { Anim = 246 Value = 196 }
cChooserEntryInt male_2hand_heavy_3_to_6_b90984 { Anim = 247 Value = 197 }
cChooserEntryInt male_2hand_heavy_7_to_4_a100015 { Anim = 248 Value = 198 }
cChooserEntryInt firecracker_throw50944 { Anim = 249 Value = 199 }
cChooserEntryInt airhorn_a10897 { Anim = 250 Value = 200 }
cChooserEntryInt male_bucket_a_impact_miss_8_to_3968 { Anim = 251 Value = 201 }
cChooserEntryInt male_bucket_overhead_slam_head_miss330281 { Anim = 252 Value = 202 }
cChooserEntryInt male_attack_flamethrower_light430093 { Anim = 253 Value = 203 }
cChooserEntryInt male_attack_1hand_1_to_5_miss530609 { Anim = 254 Value = 204 }
cChooserEntryInt male_smbox_heavy_4_to_8_b220171 { Anim = 255 Value = 205 }
cChooserEntryInt male_smbox_heavy_7_to_4_a2230171 { Anim = 256 Value = 206 }
cChooserEntryInt AnimGroup118750687 { Anim = 257 Value = 207 }
cChooserEntryInt AnimGroup2475210375 { Anim = 258 Value = 208 }
cChooserEntryInt AnimGroup2168120968 { Anim = 259 Value = 209 }
cChooserEntryInt male_gascan_overhead_slam_head_miss240515 { Anim = 260 Value = 210 }
cChooserEntryInt male_katie_attack_kick530890 { Anim = 261 Value = 211 }
cChooserEntryInt male_minigame_moose_attack_swing_from_idle_group { Anim = 262 Value = 212 }
cChooserEntryInt male_attack_baseball_bat_ball_hit { Anim = 263 Value = 213 }
cChooserEntryInt male_bowie_knife_miss { Anim = 264 Value = 214 }
cChooserEntryInt male_attack_shotgunpitchfork_miss290578 { Anim = 265 Value = 215 }
cChooserEntryInt male_attack_portablelawn_thrust_miss570250 { Anim = 266 Value = 216 }
cChooserEntryInt bowling_ball_heavy_miss400781 { Anim = 267 Value = 217 }
cChooserEntryInt AnimGroup1978140578 { Anim = 268 Value = 218 }
cChooserEntryInt AnimGroup119360593 { Anim = 269 Value = 219 }
cChooserEntryInt male_attack_miningpick_miss410765 { Anim = 270 Value = 220 }
cChooserEntryInt male_attack_miningpick_2_to_7_b140718 { Anim = 271 Value = 221 }
cChooserEntryInt male_attack_miningpick_7_to_3_a140734 { Anim = 272 Value = 222 }
cChooserEntryInt male_portablelawnmower_1_to_5_miss160015 { Anim = 273 Value = 224 }
cChooserEntryInt AnimGroup3984300984 { Anim = 274 Value = 225 }
cChooserEntryInt male_football_throw60703 { Anim = 275 Value = 226 }
cChooserEntryInt sawblade_throw470437 { Anim = 276 Value = 227 }
cChooserEntryInt male_2hand_heavy_crosscheck_a80734 { Anim = 277 Value = 228 }
cChooserEntryInt male_attack_1hand_a_impact_8_to_4_miss360187 { Anim = 278 Value = 229 }
cChooserEntryInt male_2hand_1_to_5_miss370687 { Anim = 279 Value = 230 }
cChooserEntryInt male_attack_lgbox_8_to_4_a20375 { Anim = 280 Value = 231 }
cChooserEntryInt male_attack_lgbox_4_to_8_b110625 { Anim = 281 Value = 232 }
cChooserEntryInt male_lgbox_1_to_5_miss480703 { Anim = 282 Value = 233 }
cChooserEntryInt male_lgbox_6_to_2_a510515 { Anim = 283 Value = 234 }
cChooserEntryInt male_attack_lgbox_3_to_7_b530562 { Anim = 284 Value = 235 }
cChooserEntryInt male_attack_lgbox_7_to_3_a530562 { Anim = 285 Value = 236 }
cChooserEntryInt male_lgbox_2_to_6_b530562 { Anim = 286 Value = 237 }
cChooserEntryInt male_1hand_heavy_8_to_4_a_miss270015 { Anim = 287 Value = 238 }
cChooserEntryInt male_2hand_1_to_5_miss_v2400875 { Anim = 288 Value = 239 }
cChooserEntryInt male_attack_shotgunpitchfork_miss_quick400187 { Anim = 289 Value = 240 }
cChooserEntryInt AnimGroup4746470046 { Anim = 290 Value = 241 }
cChooserEntryInt male_attack_Rightcross_a { Anim = 291 Value = 242 }
cChooserEntryInt male_attack_Leftcross_b { Anim = 292 Value = 243 }
cChooserEntryInt male_attack_Righthook_a //Glove Hook { Anim = 293 Value = 244 }
cChooserEntryInt male_attack_Lefthook_b //Glove Hook { Anim = 294 Value = 245 }
cChooserEntryInt male_attack_Rightuppercut_a { Anim = 295 Value = 246 }
cChooserEntryInt male_attack_Leftuppercut_b { Anim = 296 Value = 247 }
cChooserEntryInt male_2hand_8_to_4_a_nv510750 { Anim = 297 Value = 248 }
cChooserEntryInt male_2hand_1_to_5_a_nv540937 { Anim = 298 Value = 249 }
cChooserEntryInt male_2hand_2_to_6_b_nv550781 { Anim = 299 Value = 251 }
cChooserEntryInt male_2hand_3_to_7_b_nv560140 { Anim = 300 Value = 252 }
cChooserEntryInt male_2hand_4_to_8_b_nv560531 { Anim = 301 Value = 253 }
cChooserEntryInt male_2hand_6_to_2_a_nv560937 { Anim = 302 Value = 254 }
cChooserEntryInt male_2hand_7_to_3_a_nv570328 { Anim = 303 Value = 255 }
cChooserEntryInt male_setup_teddybear_sentrygun460625 { Anim = 304 Value = 256 }
cChooserEntryInt male_attack_condiment550937 { Anim = 305 Value = 257 }
cChooserEntryInt male_Tomahawk_miss560873 { Anim = 306 Value = 258 }
cChooserEntryInt male_2hand_1_to_5_b_nv560375 { Anim = 307 Value = 259 }
cChooserEntryInt male_2hand_1_to_5_a_ground_nv560531 { Anim = 308 Value = 260 }
cChooserEntryInt male_2hand_1_to_5_b_ground_nv560640 { Anim = 309 Value = 261 }
cChooserEntryInt male_soccerball_full_kick40156 { Anim = 310 Value = 15 }
cChooserEntryInt male_lawndart_full_throw530937 { Anim = 311 Value = 16 }
cChooserEntryInt male_spraypaint_full190359 { Anim = 312 Value = 17 }
cChooserEntryInt male_mechanical_heavy_7_to_3_a400421 { Anim = 313 Value = 262 }
cChooserEntryInt male_mechanical_heavy_3_to_7_b370609 { Anim = 314 Value = 263 }
cChooserEntryInt male_mechanical_1_to_5_ground310171 { Anim = 315 Value = 264 }
cChooserEntryInt male_parasol_thrust270859 { Anim = 316 Value = 265 }
cChooserEntryInt male_keg_quick_attack390656 { Anim = 317 Value = 18 }
cChooserEntryInt male_lgbox_1_to_5_a_v240046 { Anim = 318 Value = 19 }
cChooserEntryInt male_golfclub_idle_to_swing_to_idle470343 { Anim = 319 Value = 266 }
cChooserEntryInt male_6shooter_idle_to_1fan_to_idle200142 { Anim = 320 Value = 20 }
cChooserEntryInt male_attack_sledgehammer_1_to_5_a_ground_nv270617 { Anim = 321 Value = 267 }
cChooserEntryInt male_attack_sledgehammer_2_to_6_b_nv290274 { Anim = 322 Value = 268 }
cChooserEntryInt male_attack_sledgehammer_6_to_2_a_nv290305 { Anim = 323 Value = 269 }
cChooserEntryInt male_lance_thrust550032 { Anim = 324 Value = 270 }
cChooserEntryInt male_1hand_1_to_5_miss370687 { Anim = 325 Value = 271 }
cChooserEntryInt male_chainsaw_heavy_3_to_7_b20750 { Anim = 326 Value = 272 }
cChooserEntryInt male_chainsaw_heavy_7_to_3_a40125 { Anim = 327 Value = 273 }
cChooserEntryInt male_parasol_charge_to_thrustidle100906 { Anim = 328 Value = 274 }
cChooserEntryInt male_attack_electricrake_miss120109 { Anim = 329 Value = 275 }
cChooserEntryInt male_attack_parablower160828 { Anim = 330 Value = 276 }
cChooserEntryInt male_attack_katana_d190437 { Anim = 331 Value = 277 }
cChooserEntryInt male_attack_katana_a230250 { Anim = 332 Value = 278 }
cChooserEntryInt male_attack_katana_b230562 { Anim = 333 Value = 279 }
cChooserEntryInt male_attack_katana_c230640 { Anim = 334 Value = 280 }
cChooserEntryInt male_attack_wheelchair_7_to_3_a234 { Anim = 335 Value = 281 }
cChooserEntryInt male_beachball_throw480984 { Anim = 336 Value = 282 }
cChooserEntryInt male_attack_croupier_miss460968 { Anim = 337 Value = 283 }
cChooserEntryInt male_attack_croupier_8_to_4_miss90328 { Anim = 338 Value = 284 }
cChooserEntryInt male_knifegloves_2_to_6_b230015 { Anim = 339 Value = 285 }
cChooserEntryInt male_knifegloves_8_to_4_a260109 { Anim = 340 Value = 286 }
cChooserEntryInt male_attack_meat_cleaver_miss110984 { Anim = 341 Value = 287 }
cChooserEntryInt male_1hand_heavy_8_to_4_a_stick_miss270015 { Anim = 342 Value = 288 }
cChooserEntryInt male_cementsaw_miss490171 { Anim = 343 Value = 289 }
cChooserEntryInt male_setup_rc_helicopter100656 { Anim = 344 Value = 290 }
cChooserEntryInt male_attack_metalbarrier_3_to_7_b500656 { Anim = 345 Value = 291 }
cChooserEntryInt male_attack_metalbarrier_7_to_3_a500859 { Anim = 346 Value = 292 }
cChooserEntryInt male_attack_metalbarrier_8_to_6_heavy500984 { Anim = 347 Value = 293 }
cChooserEntryInt male_cementsaw_thrust_torso160718 { Anim = 348 Value = 294 }
cChooserEntryInt AnimGroup6675580875 { Anim = 349 Value = 295 }
cChooserEntryInt male_attack_lawnmower_7_to_3_a234 { Anim = 350 Value = 296 }
cChooserEntryInt male_attack_lgbox_8_to_6_heavy_a530609 { Anim = 351 Value = 297 }
cChooserEntryInt male_cementsaw_light_b430562 { Anim = 352 Value = 298 }
cChooserEntryInt male_cementsaw_light_a430609 { Anim = 353 Value = 299 }
cChooserEntryInt male_attack_exsanguinator_miss40484 { Anim = 354 Value = 300 }
cChooserEntryInt male_attack_swordshield_b130093 { Anim = 355 Value = 301 }
cChooserEntryInt male_attack_swordshield_a130125 { Anim = 356 Value = 302 }
cChooserEntryInt male_acousticguitar_1_to_5_miss480703 { Anim = 357 Value = 303 }
cChooserEntryInt male_attack_exsanguinator_a_down120671 { Anim = 358 Value = 304 }
cChooserEntryInt male_attack_exsanguinator_a_up120828 { Anim = 359 Value = 305 }
cChooserEntryInt male_attack_poleweapon_8_to_460343 { Anim = 360 Value = 306 }
cChooserEntryInt male_attack_swordshield_b2180234 { Anim = 361 Value = 307 }
cChooserEntryInt male_attack_swordshield_a2180531 { Anim = 362 Value = 308 }
cChooserEntryInt male_attack_swordshield_heavy150546 { Anim = 363 Value = 309 }
cChooserEntryInt male_attack_dolly_8_to_4_a150546 { Anim = 364 Value = 310 }
cChooserEntryInt male_attack_swordshield_charge100828 { Anim = 365 Value = 312 }
cChooserEntryInt male_attack_parablower_miss100187 { Anim = 366 Value = 311 }
cChooserEntryInt male_attack_tikitorch_a160304 { Anim = 367 Value = 313 }
cChooserEntryInt male_attack_tikitorch_heavy160351 { Anim = 368 Value = 314 }
cChooserEntryInt male_attack_lgbox_6_to_4_a440679 { Anim = 369 Value = 315 }
cChooserEntryInt male_attack_lgbox_7_to_3_aa440710 { Anim = 370 Value = 316 }
cChooserEntryInt male_superslicer_idle_to_charge280296 { Anim = 371 Value = 317 }
cChooserEntryInt male_attack_superslicer_headbutt60500 { Anim = 372 Value = 318 }
cChooserEntryInt male_chainsaw_pink_chuck_spin410765 { Anim = 373 Value = 319 }
cChooserEntryInt male_chainsaw_pink_chuck_hump420093 { Anim = 374 Value = 320 }
cChooserEntryInt male_attack_double_poleweapon_heavy200453 { Anim = 375 Value = 321 }
cChooserEntryInt male_shoot_barret50cal_step90812 { Anim = 376 Value = 322 }
cChooserEntryInt male_flaminggloves_miss200062 { Anim = 377 Value = 323 }
cChooserEntryInt male_lgboxidle_throw_combatidle150203 { Anim = 378 Value = 324 }
cChooserEntryInt male_rocket_fireworks_miss450000 { Anim = 379 Value = 325 }
cChooserEntryInt male_cart_heavy_stumble_7_to_3320078 { Anim = 380 Value = 326 }
cChooserEntryInt male_attack_laser_sword_thrust530671 { Anim = 381 Value = 327 }
cChooserEntryInt male_attack_laser_sword_2_to_6_b530703 { Anim = 382 Value = 328 }
cChooserEntryInt male_attack_laser_sword_7_to_3_a120699 { Anim = 383 Value = 329 }
cChooserEntryInt male_attack_laser_sword_3_to_7_b120746 { Anim = 384 Value = 330 }
cChooserEntryInt male_attack_laser_sword_8_to_2_c410418 { Anim = 385 Value = 331 }
cChooserEntryInt male_smbox_slow_heavy_6_to_2_a210277 { Anim = 386 Value = 332 }
cChooserEntryInt male_zombiethrower_miss460328 { Anim = 387 Value = 333 }
cChooserEntryInt male_drink_beerhat460406 { Anim = 388 Value = 334 }
cChooserEntryInt male_tennis_full_hit10218 { Anim = 389 Value = 335 }
cChooserEntryInt male_wingman_open550515 { Anim = 390 Value = 336 }
cChooserEntryInt male_power_guitar_idle_to_loop_to_idle350671 { Anim = 391 Value = 337 }
cChooserEntryInt male_power_guitar_attack_full350718 { Anim = 392 Value = 338 }
cChooserEntryInt male_mmaspikedgloves_jab_left_b330015 { Anim = 393 Value = 339 }
cChooserEntryInt male_mmaspikedgloves_jab_right_a330328 { Anim = 394 Value = 340 }
cChooserEntryInt male_mmaspikedgloves_kick_c330468 { Anim = 395 Value = 341 }
cChooserEntryInt male_mmaspikedgloves_knee_c330593 { Anim = 396 Value = 342 }
cChooserEntryInt male_mmaspikedgloves_chest_miss270671 { Anim = 397 Value = 343 }
cChooserEntryInt male_burningskull_attack_a220765 { Anim = 398 Value = 344 }
cChooserEntryInt male_burningskull_attack_b220796 { Anim = 399 Value = 345 }
cChooserEntryInt male_driller_miss510531 { Anim = 400 Value = 346 }
cChooserEntryInt male_attack_bass_guitar_1_to_5_c230375 { Anim = 401 Value = 347 }
cChooserEntryInt male_attack_fryingpan_miss530640 { Anim = 402 Value = 348 }
cChooserEntryInt male_bobstoy_inspect340937 { Anim = 403 Value = 349 }
cChooserEntryInt male_knifegloves_gut_punch_miss240703 { Anim = 404 Value = 350 }
cChooserEntryInt male_auger_miss130015 { Anim = 405 Value = 351 }
cChooserEntryInt male_attack_sledgehammer_1_to_5_ground_v2400468 { Anim = 406 Value = 352 }
cChooserEntryInt male_attack_sledgehammer_5_to_1_uppercut510109 { Anim = 407 Value = 353 }
cChooserEntryInt male_atm_hacker_zap410890 { Anim = 408 Value = 354 }
cChooserEntryInt male_atm_hacker_swipe280968 { Anim = 409 Value = 355 }
cChooserEntryInt male_sword_1_to_5_ground260953 { Anim = 410 Value = 356 }
cChooserEntryInt male_attack_sledgehammer_1_to_5_ground_choked_up580203 { Anim = 411 Value = 357 }
cChooserEntryInt male_attack_defiler_miss540734 { Anim = 412 Value = 358 }
cChooserEntryInt male_attack_sledgehammer_7_to_2140020 { Anim = 413 Value = 359 }
cChooserEntryInt male_defiler_2_to_6_b_nv470625 { Anim = 414 Value = 360 }
cChooserEntryInt male_defiler_6_to_2_a_nv470656 { Anim = 415 Value = 361 }
cChooserEntryInt male_wrenchlarge_miss50171 { Anim = 416 Value = 362 }
cChooserEntryInt male_wrenchlarge_8_to_4_a_miss270015 { Anim = 417 Value = 363 }
cChooserEntryInt male_spear_full_throw390453 { Anim = 418 Value = 364 }
cChooserEntryInt male_brick_8_to_4_a_miss400953 { Anim = 419 Value = 365 }
cChooserEntryInt male_battleaxe_7_to_3_a_nv570328 { Anim = 420 Value = 366 }
cChooserEntryInt male_battleaxe_3_to_7_b_nv560140 { Anim = 421 Value = 367 }
cChooserEntryInt male_attack_battleaxe_heavy470531 { Anim = 422 Value = 368 }
cChooserEntryInt male_1hand_overshoulder_full_throw40765 { Anim = 423 Value = 369 }
cChooserEntryInt male_attack_fire_axe_impact_miss370750 { Anim = 424 Value = 370 }
cChooserEntryInt male_wrenchlarge_1_to_5_miss70968 { Anim = 425 Value = 371 }
cChooserEntryInt male_auger_heavy_7_to_3_a350921 { Anim = 426 Value = 372 }
cChooserEntryInt male_2hand_1_to_5_ground450171 { Anim = 427 Value = 373 }
}
A list of only the names without anim or values has been added to the wiki. The one in the wiki contains all entries with keywords male_attack so it has a few not found in animation group. deadrisingwiki.com/wiki/Mod:Character_animations,_zombie_and_unarmed_damage
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Post by ubiquitous on Jul 12, 2011 21:52:41 GMT -5
Latest addition for those who would like to undergo breaking down sgraph themselves As you already know Anim = # points to the cAnimRef #So Anim = 239 would mean you ctrl+F cAnimRef 239 and all the coding found in that block pertains to the animation. What you don't know is transitioners have a Dest = # cGenericBlender ToVomit { Dest = 870 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" }
cImmediateTransitioner ToVomit { Dest = 870 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } I have not figured out the rest of the values as I have not played with these yet but Dest points to a cGenericAnimStateSo in the above example you would ctrl+f for cGenericAnimState = 870
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Post by ubiquitous on Jul 15, 2011 4:55:22 GMT -5
Played around with the Dest = # values for a bit but nothing seemed to happened by changing those values. I was hoping they would be easy to manipulate like Anim = # values but they seem to have their own trick I have not figured out. It wasn't all a waste as this next section may come in handy to those who want to customize their attacks a little further.
Following code is from cGenericAnimState 290 Hurricane Kick which was able to successfully replace cGenericAnimState 386 Haymaker
File = 1304912713 DataRate = 1.000000 Looping = "false" Mirror = "false"
This first section controls the animation that plays. By changing File =###### you can get different animations to play and as long as the game has loaded them you will not have an issue with it playing. Weapon animations seem to load when the weapon is picked up I am still figuring out how to load them perhaps via the dest = setting it might be possible.
cAttackEvent -1806299320 { Time = 0.300000 Duration = 1.505000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "knocked2ground" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 }
From what I can tell this section controls the hit area. I did not play around with the values as it was a copy paste but in theory attack range should be able to be modified. I tried it with keeping the haymaker cAttackEvent and playing the hurricane kick animation. The animation played but did not hit the zombies until the cAttackEvent of the hurricane kick was also placed into the code block
cAudioAnimEvent -444527026 { Time = 0.240000 Duration = 0.000000 Type = "vocal" AssetName = "HurricaneKick" PlaybackPercentage = 0 }
cAudioAnimEvent 1674616869 { Time = 1.590000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 }
cAudioAnimEvent -502038654 { Time = 0.250000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 }
cAudioAnimEvent -502038655 { Time = 0.370000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 }
cAudioAnimEvent -502038656 { Time = 0.460000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 }
cAudioAnimEvent -502038649 { Time = 0.640000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 }
cAudioAnimEvent -1227504155 { Time = 0.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 }
cAudioAnimEvent -1010520974 { Time = 1.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 }
cAudioAnimEvent -1400614996 { Time = 1.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 }
cAudioAnimEvent -1400614993 { Time = 1.900000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 }
cAudioAnimEvent 984312236 { Time = 0.410000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 }
From the name of these you can tell they belong to sound associated with an animation. You can change these around and have other sounds play as you like.
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Post by anno1404 on Jul 17, 2011 19:34:05 GMT -5
Tip: ubiquitous says that the order in sgraph does not matter. you can move around sections.
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Post by anno1404 on Aug 11, 2011 2:17:48 GMT -5
I spent all this evening creating a weapon's animation table, so modders can easily see: - Which animation goes to which weapon
- Which animations weapons share.
- What each animation probalby does, because of numerous weapons which use this animation.
So for example, now if you change male_attack_large_item_heavy in sgraph.txt, at a glance you can now see which weapons will be effected.
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