Post by anno1404 on Jun 18, 2011 21:11:33 GMT -5
Ubiquitous figured out how to stop chuck's idle animations. This is great if you want to do screenshots.
Download sgraph.txt file:
File location
DOING BY HaND:
Replace the following in data/datafile.big/sgraph.txt.
Original:
Replace it with:
Download sgraph.txt file:
File location
Screenshot:
DOING BY HaND:
Replace the following in data/datafile.big/sgraph.txt.
Original:
cAnimGroup 548
{
cRandomChooser random
{
cChooserEntryFloat male_idle_combat_ambient_1420989
{
Anim = 550
Value = 0.250000
}
cChooserEntryFloat male_idle_combat_ambient_2450489
{
Anim = 551
Value = 0.250000
}
cChooserEntryFloat male_idle_combat_look_left490317
{
Anim = 552
Value = 0.125000
}
cChooserEntryFloat male_idle_combat_look_right510941
{
Anim = 553
Value = 0.125000
}
cChooserEntryFloat male_idle_combat210924
{
Anim = 554
Value = 0.500000
}
}
cAnimRef 550
{
File = 272519122
DataRate = 1.000000
Looping = "true"
Mirror = "false"
cHeadTrackEvent -1467080313
{
Time = 0.000000
Duration = 9.950002
MaxLeftRot = 70.000000
MaxRightRot = 70.000000
MaxCenterUpRot = 45.000000
MaxSideUpRot = 20.000000
MaxCenterDownRot = 30.000000
MaxSideDownRot = 10.000000
DisableVerticalAim = 89.000000
LatSpine1Cont = 0.150000
LatSpine2Cont = 0.050000
LatNeckCont = 0.300000
LatHeadCont = 0.500000
VertSpine1Cont = 0.150000
VertSpine2Cont = 0.050000
VertNeckCont = 0.300000
VertHeadCont = 0.500000
}
cAudioAnimEvent -1400614996
{
Time = 1.023498
Duration = 0.000000
Type = "footstep"
AssetName = "FtspWalkSoftLeft"
PlaybackPercentage = 0
}
cAudioAnimEvent -1010520974
{
Time = 1.651166
Duration = 0.000000
Type = "footstep"
AssetName = "FtspWalkSoftRight"
PlaybackPercentage = 0
}
cAudioAnimEvent -1010520975
{
Time = 3.460000
Duration = 0.000000
Type = "footstep"
AssetName = "FtspRunHardRight"
PlaybackPercentage = 0
}
cAudioAnimEvent -1010520976
{
Time = 3.819417
Duration = 0.000000
Type = "footstep"
AssetName = "FtspRunHardRight"
PlaybackPercentage = 0
}
cAudioAnimEvent -1010520969
{
Time = 4.129417
Duration = 0.000000
Type = "footstep"
AssetName = "FtspRunHardRight"
PlaybackPercentage = 0
}
cAudioAnimEvent -1010520970
{
Time = 4.410000
Duration = 0.000000
Type = "footstep"
AssetName = "FtspRunRight"
PlaybackPercentage = 0
}
cAudioAnimEvent -1010520971
{
Time = 7.471166
Duration = 0.000000
Type = "footstep"
AssetName = "FtspWalkSoftRight"
PlaybackPercentage = 0
}
cAudioAnimEvent -1400614993
{
Time = 6.922332
Duration = 0.000000
Type = "footstep"
AssetName = "FtspWalkSoftLeft"
PlaybackPercentage = 0
}
cAudioAnimEvent 1674644821
{
Time = 1.457085
Duration = 0.000000
Type = "cfoley"
AssetName = "CfoleyArmSlow"
PlaybackPercentage = 0
}
cAudioAnimEvent 1674644822
{
Time = 2.907668
Duration = 0.000000
Type = "cfoley"
AssetName = "CfoleyArmMed"
PlaybackPercentage = 0
}
cAudioAnimEvent -743979438
{
Time = 2.475916
Duration = 0.000000
Type = "vgasp"
AssetName = "ChuckIdle"
PlaybackPercentage = 0
}
}
cAnimRef 551
{
File = 269172561
DataRate = 1.000000
Looping = "true"
Mirror = "false"
cHeadTrackEvent -1467080313
{
Time = 0.000000
Duration = 9.950002
MaxLeftRot = 70.000000
MaxRightRot = 70.000000
MaxCenterUpRot = 45.000000
MaxSideUpRot = 20.000000
MaxCenterDownRot = 30.000000
MaxSideDownRot = 10.000000
DisableVerticalAim = 89.000000
LatSpine1Cont = 0.150000
LatSpine2Cont = 0.050000
LatNeckCont = 0.300000
LatHeadCont = 0.500000
VertSpine1Cont = 0.150000
VertSpine2Cont = 0.050000
VertNeckCont = 0.300000
VertHeadCont = 0.500000
}
cAudioAnimEvent -1400614996
{
Time = 0.370000
Duration = 0.000000
Type = "footstep"
AssetName = "FtspRunSoftLeft"
PlaybackPercentage = 0
}
cAudioAnimEvent -1400614993
{
Time = 0.900000
Duration = 0.000000
Type = "footstep"
AssetName = "FtspRunSoftLeft"
PlaybackPercentage = 0
}
cAudioAnimEvent -1400614994
{
Time = 1.490000
Duration = 0.000000
Type = "footstep"
AssetName = "FtspRunSoftLeft"
PlaybackPercentage = 0
}
cAudioAnimEvent -1010520974
{
Time = 2.170000
Duration = 0.000000
Type = "footstep"
AssetName = "FtspRunSoftRight"
PlaybackPercentage = 0
}
cAudioAnimEvent -1010520975
{
Time = 3.317500
Duration = 0.000000
Type = "footstep"
AssetName = "FtspWalkSoftRight"
PlaybackPercentage = 0
}
}
cAnimRef 552
{
File = -377621977
DataRate = 1.000000
Looping = "true"
Mirror = "false"
}
cAnimRef 553
{
File = 2062312444
DataRate = 1.000000
Looping = "true"
Mirror = "false"
}
cAnimRef 554
{
File = -610638373
DataRate = 1.000000
Looping = "true"
Mirror = "false"
cHeadTrackEvent -1467080313
{
Time = 0.000000
Duration = 9.950002
MaxLeftRot = 70.000000
MaxRightRot = 70.000000
MaxCenterUpRot = 45.000000
MaxSideUpRot = 20.000000
MaxCenterDownRot = 30.000000
MaxSideDownRot = 10.000000
DisableVerticalAim = 89.000000
LatSpine1Cont = 0.150000
LatSpine2Cont = 0.050000
LatNeckCont = 0.300000
LatHeadCont = 0.500000
VertSpine1Cont = 0.150000
VertSpine2Cont = 0.050000
VertNeckCont = 0.300000
VertHeadCont = 0.500000
}
}
}
}
Replace it with:
cAnimGroup 548
{
cRandomChooser random
{
cChooserEntryFloat male_idle_combat_ambient_1420989
{
Anim = 550
Value = 0.250000
}
cChooserEntryFloat male_idle_combat_ambient_2450489
{
Anim = 551
Value = 0.250000
}
cChooserEntryFloat male_idle_combat_look_left490317
{
Anim = 552
Value = 0.125000
}
cChooserEntryFloat male_idle_combat_look_right510941
{
Anim = 553
Value = 0.125000
}
cChooserEntryFloat male_idle_combat210924
{
Anim = 554
Value = 0.500000
}
}
cAnimRef 550
{
}
cAnimRef 551
{
}
cAnimRef 552
{
}
cAnimRef 553
{
}
cAnimRef 554
{
}
}
}