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Post by anno1404 on Apr 30, 2011 17:32:52 GMT -5
See also Increasing character size (wiki)I placed cine_bone in the food court: cItemPlacement bones { ItemName = "bones" Location = "96,-1.1,-255" // -1.194 and "76,-1.1,-222.596" Rotation = "1,5,1,-1" // "1,0,0,1" "1,0,1,1" diagonal }
cine_bone is the bone used in the snowflake introduction cutscene Posting in items.txt: cUtilityItem bones { AssetFilename = "data/dynamicprops/cinematics/cine_bone" CameraInteractionMode = "2" CollidableQuality = "0" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DR2 = "true" DR2PRO = "true" Durability = "65" Friction = "1" LoadDistance = "125" MergedFilename = "data/dynamicprops/cine_bone" PropEffectLocator0 = "16" PropEffectLocator1 = "16" PropEffectsOnCondition0 = "6" PropEffectsOnCondition1 = "17" PyroEffect0 = "110" PyroEffect1 = "66" Restitution = ".1" RestrictedByRegion = "false" SecondsBeforeDeadPropVanishes = "2" Unmoveable = "true" Weight = "1000" } Second try:cItemPlacement bones { ItemName = "bones" Location = "96,-1.1,-255" // -1.194 and "76,-1.1,-222.596" Rotation = "1,1,1,-1" // "1,0,0,1" "1,0,1,1" diagonal } Rotation changed from: 1,5,1,-1 to 1,1,1,-1Normal size:cItemPlacement bones { ItemName = "bones" Location = "96,-1.1,-255" Rotation = "0,0,0,0" } Rotation changed from: Rotation = "0,0,0,0"
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Post by anno1404 on Aug 2, 2011 20:03:06 GMT -5
Ubiquitous figured it out, by adding a fourth rotation coordinate, a player can re-size cine items. Regular items cannot be re-sized. cMissionLevelReady SafeHouse_Magicians_Name_Trigger { LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem Magician_Prop { IsStatic = "true" ItemName = "cine_magiciancloth" Location = "-22.58,-0.6,22.275" NonInteractableProp = "true" Rotation = "-0.000,0.701,0.0,0.755" }
Coding from : Boss challenge mod.
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