Post by anno1404 on Apr 11, 2011 3:16:33 GMT -5
[clothingbox]
Remove all clothing animations
For the files to remove all clothing animations, see link below to download.
Clothing animations 4 new never before seen animations
As someone who is attempting to take screenshots of all clothing and all survivors using the 40 survivor clothing HUGE mod, I HATE the repetitive clothing animations when Chuck changes into new clothes. for months I have been trying to get rid of them. Thanks to Tom's suggestion, I am closer to doing this.
How clothing animations are choosen
There are 10 clothing animations in the final game. they are numbered from -1 to 8, including 0.
Each piece of clothing is given to chuck in a dispenser.
In datafile/datafile.big/items.txt each of the 90 dispensers (all dispensers?) have a line
ClothingEmote = "#"
With a number from -1 to 8.
Emote means to portray emotion in a theatrical manner
The huge complex file datafile/datafile.big/sgraph.txt determines Chuck's animations among other things.
In this 411,877 line file is the following section:
Each of the number in ClothingEmote = "#" correspond to the animation listed here. Since each is fairly descriptive it is quite easy to decide which animation you want to use in each dispenser
Default animation and -1
Deleting or hiding the ClothingEmote line (using // before the line) or using ClothingEmote = "-1" (which items.txt uses, but is not used in the above sgraph coding), seems to give Chuck a default animation, where he puts his hands up to his upper chest, and then rolls down his sleeves towards his wrist. It maybe the Formal310777 animation above.
NEW ANIMATIONS
Note the 9 -12 animations? These are the most emote animations, which were never shown in the game.
Photos of all 14 animations.
Remove all clothing animations
For the files to remove all clothing animations, see link below to download.
Clothing animations 4 new never before seen animations
As someone who is attempting to take screenshots of all clothing and all survivors using the 40 survivor clothing HUGE mod, I HATE the repetitive clothing animations when Chuck changes into new clothes. for months I have been trying to get rid of them. Thanks to Tom's suggestion, I am closer to doing this.
How clothing animations are choosen
There are 10 clothing animations in the final game. they are numbered from -1 to 8, including 0.
Each piece of clothing is given to chuck in a dispenser.
In datafile/datafile.big/items.txt each of the 90 dispensers (all dispensers?) have a line
ClothingEmote = "#"
With a number from -1 to 8.
Emote means to portray emotion in a theatrical manner
The huge complex file datafile/datafile.big/sgraph.txt determines Chuck's animations among other things.
In this 411,877 line file is the following section:
cGenericAnimState 451
{
AbsoluteTranslationMode = "false"
cCategoryChooser cRandomChooser
{
ChooserType = "CLOTHING"
cChooserEntryInt male_cowboy_dance310777
{
Anim = 2098
Value = 8
}
cChooserEntryInt EyeWear310777
{
Anim = 2099
Value = 0
}
cChooserEntryInt Formal310777
{
Anim = 2100
Value = 1
}
cChooserEntryInt Headwear310777
{
Anim = 2101
Value = 2
}
cChooserEntryInt Macho310777
{
Anim = 2102
Value = 3
}
cChooserEntryInt Novelty310777
{
Anim = 2103
Value = 4
}
cChooserEntryInt Shoes310777
{
Anim = 2104
Value = 5
}
cChooserEntryInt WomensClothing310777
{
Anim = 2105
Value = 6
}
cChooserEntryInt Youth310777
{
Anim = 2106
Value = 7
}
cChooserEntryInt male_clothing_emote_arthur110109
{
Anim = 2107
Value = 9
}
cChooserEntryInt male_clothing_emote_ken270020
{
Anim = 2108
Value = 10
}
cChooserEntryInt male_clothing_emote_protoman110211
{
Anim = 2109
Value = 11
}
cChooserEntryInt Headwear01
{
Anim = 2110
Value = 12
}
}
Each of the number in ClothingEmote = "#" correspond to the animation listed here. Since each is fairly descriptive it is quite easy to decide which animation you want to use in each dispenser
Default animation and -1
Deleting or hiding the ClothingEmote line (using // before the line) or using ClothingEmote = "-1" (which items.txt uses, but is not used in the above sgraph coding), seems to give Chuck a default animation, where he puts his hands up to his upper chest, and then rolls down his sleeves towards his wrist. It maybe the Formal310777 animation above.
NEW ANIMATIONS
Note the 9 -12 animations? These are the most emote animations, which were never shown in the game.
Photos of all 14 animations.