So, yeah. Considering latest releases (Dragon Age II in particular, because I regret pre-ordering that piece of plastic) and the seemingly general trend of "consolising" games for a broader market, I was wondering about others' opinions.
First of all, this is no PC vs. console war. I did play with consoles since I was little and there's still genres that I think fit better on consoles, such as Jump and Run and Racing games. Console players aren't all retarded (though some publishers seem to think that, holding the player's hand throughout the game) and PC gamers aren't all snobs or CS kiddies.
Yet I feel a little let down as a PC gamer. Preposterous DRM measures, lack of support and cutting features from brands to make them appeal to more people make me feel left outside a lot of times. But then again, I can understand the companies, thinking of estimated bootlegging rates of 50 to 80% on mainstream titles.
So is it just me, or do publishers/developers concentrate on consoles and console-oriented gameplay? And furthermore, what do you think about the development of gaming in general? Have we come to a dead-end, where the same title is polished and re-published every year (also known as EA-Syndome)? Is there still space for true innovation (XBLA independent games?)? Or do you just want a game to entertain you for a good couple of hours and nothing else?
Considering Dead Rising 2 being a multiplatform title, there should be players of both sides here. I'm curious.
Last Edit: Mar 27, 2011 15:55:23 GMT -5 by anno1404
I feel like they're doing it to themselves though, they are getting SOOOO greedy and paranoid about losing money that DRM's are starting to get out of control. This is one of the reason people turn to piracy.
honestly the only time I Pirate is when a game has a stupid DRM
Oh well, I actually meant the chat to be general while giving a starting topic, but I guess that way it's catchier.
Piracy is a huge factor, I think so, too. But I think another important point is the DLC. On PC, every major title has a modding community, even if the developer doesn't deliver a tool with it (right? ). Example: Dragon Age I DLC (which I ALL bought, because I love that game) have been pretty weak. One new area, some cutscenes and some new items. On a console, the items might make up for it (still pretty expensive). On the PC, modders can create their own items. I downloaded some DA mods, and some items were among them, too. In the end, I even preferred the modded items, because they looked cooler or had better stats.
I used to pirate games, too, when I was younger and didn't have the money. But even then I once in a while also bought the retail version, when I really liked a game, because I found I should support the developers if I had so much fun with the game. I had DR2 bootlegged, too, but I wanted to buy it, because I found it so awesome. And the "online community" isn't really a reason to buy it. I mean, the few times I played it took me about 5-10 minutes to get a TIR match rolling. That's pretty sad.
Have you had any games you felt ripped off, because the devs decided to cut content to make it more appealing? Also, do you prefer PC or console?
Post by tehpwnage34 on Mar 27, 2011 22:49:19 GMT -5
I'd say PC gaming for me. I have been a PC gamer for almost 10 years, and I'm used to all the modding and all the fun it can provide. I have a 360 and a PS3 that I still play here and there, but they get kind of boring since most games I buy is for my PC. Take Dead Rising 2 for example. When I beat DR2 on the 360, I almost didn't want to continue playing it on the 360. I found out ways of how to mod it, but I hate paying to mod, so I decided to buy it for my PC, and oh, how fun it is to mod this game. As for my PS3, my PC has much more features and also has free internet. And, I don't have to pay to mod on PC. This is just me though.
Games I felt ripped off: Fallout: New Vegas... It adds new features and all, but the feeling of the game is still exactly like Fallout 3. If the graphics and animations have improved to a new level, it would've been better.
I've pirated many games and played them for about a week. If I liked it I would buy the game. If I didn't like it then I would just uninstall it. Games have gotten too expensive and I have gotten too poor to shell out so much money and hope that it's a game you like.
I think the only game I truly felt ripped off on is also one of my favorite games of all time: Assassin's Creed II. Great story, great gameplay, but then they release DLC that was obviously taken out of the middle of the game just so they could charge people to buy it later... Sequence 12 I think it was. I was pissed.....Still bought it though
Interesting that you brought up FO:NV, because I really love this game, indeed because it has the feel of FO3. But I think it's better because it seems more refined. There are actually new animations, e.g. in the walking and jumping and some weapon animations, too. I also like the use of "true" iron sights. But best of all, way less crashes. FO3 used to crash on me every 20 minutes or so.
About the DLC, yeah, that's actually quite annoying nowadays, also originated on the console market. I also bought all DLC for Dragon Age, but all packages were quite weak, if you're looking at it from an objective point of view. I mean, about 6€ for a recycled area, 2 cutscenes and a set of armour. FO3 DLCs were alright. Some disliked the Operation Anchorage, but it was okay, too. Because it took the game, and did something slightly different. And that's good. Why pay extra money for more of the same game? And why so much? I also liked the FO:NV DLC, because it had it's own, in my opinion pretty neat, story and characters. A unique area, a really nice atmosphere and different gameplay. With the poisonous cloud and the limited supplies it was all sneaky and that was fun.
On the other hand, we have DLCs like Oblivion (horse armour, esp. useful for your immortal quest horse) or Dragon Age II (which had about 25 DLC items on release). It seems to be normal now to produce the DLC _while developing the game_. Like, "oh you know, that's a real nice mission we have here. I think we should cut it and sell it for some extra money!". And that's pretty lame, true.
So, if you had a good PC, you'd prefer PC over console, anno? Or do you like the comfort about consoles, like sitting on the couch while playing?
First, I'd like to say PC gaming is not weak because of piracy. Piracy is an issue that effects all systems. Console included, for pirates who use mod chips and abuse emulators.
Piracy, might scare a portion of publishers or make them hesitant to publish to PC. But, I wouldn't say that's why the PC gaming market is at a low (for well known game franchises).
Remember, PC gaming is expensive. Every few years, you've got to keep your hardware up to date with game requirements. That, does not appeal to many gamers because gaming is already an expensive hobby, if your hardcore about gaming your typically pro-console. The gaming / modder hybrids like PC best.
I personally, would prefer PC games to keep their graphics to console standard. That would be easier on resources and the pocket book if I thought about keeping up.
Now, some game companies are relatively nice. Making their minimum requirements lower then what's commonly seen the year of release. But some, just push to max out their game and if your a diehard - now you have spend more just to play a game that would have only set you back $50-$75 on console.
Now, that's not all PC games. There are resource friendly games available. You could even program something fun to play. Give it 32-bit graphics, Playstation level, or Gamecube level of graphics (assuming you can model and texture). That gives PC an edge for gamers who also enjoy game design. There's access to programs like Blender, Game Maker, Blitz3D, etc.
Essentially, PC appeals most to gamers who also mod and maybe enjoy game design. A standard gamer though, might careless. Console is enough.
I don't think PC gaming can ever be killed off. There's more games for PC, then what's recorded or known to most people. With new ones everyday, whether it's by a big company, a small one, or solo designers.
Last Edit: May 4, 2011 10:18:06 GMT -5 by spider3po
Well, valid points. But then you must consider that a AAA PC title is 50 bucks, whereas Xbox and PS3 cost 60/70 bucks. So depending on how many games you buy, that might even out somewhat.
And I am a "hardcore" PC gamer. And updating my rig costs about 80 bucks a year (in average, as I buy a new VGA or CPU every couple years). And I can play most games fluently. Of course there will always be titles like Crysis 1, which (beyond my understanding anyway) don't run on any machine available at release. But I suppose that way you try to appeal to people for a longer period of time, if they go "well, I updated my rig eventually. Maybe I could try that stunning game, now that I can run it", I don't know.
Independent games are growing in popularity, yes. But with the consoles being pretty much PCs themselves and the availability of online markets such as XBLA and the PSN, small devs can publish on consoles, too. On PC there's Steam (which I like, though I can understand that its limitations don't appeal to some people), and I think Steam is even on PS3 now. So that's another point where consoles and PCs are pretty much at par at the moment.
I will agree that the laziness plays an important role, as stated above. Many people just want to sit down, shove the DVD in and play (though as mentioned before, today's games on consoles require or suggest that you install them anyway).
I think it's more a laziness on the dev's side. As I can imagine that programming a AAA title on PC is harder, because of the humongous variety of system rigs, whereas console rigs are known and games can be optimized for that.
[...]for example, people are getting tired of CoD because each new game has little difference from the previous, and a 15euro map pack. I think people will eventually get tired and stop buying EA/Activision games. [...]
Then how come CoDBlOps was the most succesful (on sales) game of all time?
I think we're on the edge of gaming becoming socially accepted and introduced to a larger crowd of people (see casual gaming). Maybe some experienced players start to dislike e.g. CoD (though either hating or loving it seems to be the trend nowadays), though I think many others will go for it for the first time due to the publicity.