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Post by notld on Jan 25, 2011 5:57:16 GMT -5
[zombiebox] In this one zombie's aggressivity set to it's minimum level. Some try to attack you, but walk slowly and most just wander around. Kinda like at the beggining of the game. Gas zombies can't be changed this way, they're still aggressive. Replace the datafile.big, the items.txt is just in case: datafile.big: www.megaupload.com/?d=I0HHRKHZitems.txt: www.megaupload.com/?d=7QJLNFW7But this one over here, it makes of zombies just wandering idiots with not a single thought in their minds, not even eating. Fortune City in all it's splendor! Don't worry about the flesh eating monsters, they don't bite! datafile.big: www.megaupload.com/?d=T55T86LHitems.txt: www.megaupload.com/?d=YACQW8F3
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SWEGTA
Modder
Back after a 5 - 6 month hiatus. Apparently someone had some fun with my account while I was gone.
Posts: 394
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Post by SWEGTA on Feb 7, 2011 1:55:00 GMT -5
This is actuallt quite interesting. One single file change can change the mind of a non-living...
Cheers!
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moloko
Veteran
Got Milk?
Posts: 494
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Post by moloko on Feb 7, 2011 1:57:02 GMT -5
Yeah, those zombies ain't the smartest fellas around.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 13, 2011 9:50:46 GMT -5
Our files will take over the zombies and make them our cheap slaves!
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Post by anno1404 on Apr 9, 2011 23:11:48 GMT -5
In debug menu: zombies_ignore_all_humans="True" makes the zombies not attack at all.
The differences I see in the items.txt file is some changes in 13 pages at the bottom of missions.txt: cZombieClassItem zombie_skinny { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "0" InitialHealth = "100" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.01" QueenOffset = "0.035,0.085,0.00" QueenZombieRotation = "-0.976,0.000,0.000,0.219" ZombieBodyTypeName = "KelseyZombie" }
cZombieClassItem zombie_fat { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "" InitialHealth = "100" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.01" QueenOffset = "0.035,0.105,0.00" QueenZombieRotation = "-0.353,-0.205,-0.909,0.079" ZombieBodyTypeName = "AlZombie" }
cZombieClassItem zombie_skinny_female { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.0059999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem zombie_fat_female { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.02" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem zombie_protester { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.03" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem zombie_protester_female { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.02" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem mercenary { BehaviourNames0 = "DefaultMerc" ChanceOfBehaviour0 = "100" InitialHealth = "260" ModelOffsetFromGround = "0" ZombieBodyTypeName = "KCsMercenary" }
cZombieClassItem mercenary_pheno { BehaviourNames0 = "DefaultMerc" ChanceOfBehaviour0 = "100" InitialHealth = "260" ModelOffsetFromGround = "0" ZombieBodyTypeName = "mercenary_pheno" }
cZombieClassItem mercenary_tk { BehaviourNames0 = "DefaultMerc" ChanceOfBehaviour0 = "100" InitialHealth = "260" ModelOffsetFromGround = "0" ZombieBodyTypeName = "mercenary_tk" }
cZombieClassItem mercenary_army { BehaviourNames0 = "ArmyMerc" ChanceOfBehaviour0 = "100" InitialHealth = "260" ModelOffsetFromGround = "0" ZombieBodyTypeName = "mercenary_army" }
cZombieClassItem zombie_maintenance { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "0" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "ConstructionZombie" }
cZombieClassItem zombie_cop { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "0" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.01" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "CopZombie" }
cZombieClassItem zombie_construction { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "0" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "ConstructionZombie" }
cZombieClassItem zombie_dealer { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "0" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "DealerZombie" }
cZombieClassItem zombie_waitress { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem zombie_knife { BehaviourNames0 = "MaleNormalZombie" BehaviourNames1 = "MaleAggressiveZombie" BehaviourNames2 = "MalePassiveZombie" BehaviourNames3 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_sandwich { BehaviourNames0 = "MaleSlowZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MalePassiveZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_soldier { BehaviourNames0 = "MaleSlowZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_tir { BehaviourNames0 = "TestSolderZombie" ChanceOfBehaviour0 = "100" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_stripper { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_showgirl { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "ShowgirlZombie" }
cZombieClassItem zombie_cheerleader { BehaviourNames0 = "FemaleNormalZombie" BehaviourNames1 = "FemaleAggroZombie" BehaviourNames2 = "FemaleSlowZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_kitty { BehaviourNames0 = "FemaleNormalZombie" BehaviourNames1 = "FemaleSlowZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem soldier { BehaviourNames0 = "TestSolder" ChanceOfBehaviour0 = "100" InitialHealth = "150" ModelOffsetFromGround = "0" ZombieBodyTypeName = "Soldier" }
cZombieClassItem looter { BehaviourNames0 = "DefaultLooter" ChanceOfBehaviour0 = "100" InitialHealth = "250" ModelOffsetFromGround = "0" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "looter" }
cZombieClassItem zombie_bertha { BehaviourNames0 = "Zombie_Bertha" ChanceOfBehaviour0 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "zombie_bertha" }
cZombieClassItem zombie_bride { BehaviourNames0 = "Zombie_Bertha" ChanceOfBehaviour0 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "zombie_bride" }
cZombieClassItem zombie_gas { AttackDamage = "75" BehaviourNames0 = "GasZombie1" ChanceOfBehaviour0 = "100" InitialHealth = "300" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "zombie_gas" }
cZombieClassItem pro_zombie_trucker { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "0" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "pro_zombie_trucker" }
cZombieClassItem pro_zombie_bowling { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "0" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "pro_zombie_bowling" }
cZombieClassItem zombie_cocktaildress { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "zombie_cocktaildress" }
cZombieClassItem pro_zombie_cop { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "100" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "0" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "pro_zombie_cop" }
cZombieLevelTuningItem gameplaytest { Level = "X_GAMEPLAY_ZOO" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "1" }
cZombieLevelTuningItem fortune_exterior { Level = "FORTUNE_EXTERIOR" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "1" }
cZombieLevelTuningItem stickit_tuning { DR2 = "true" Level = "STICK_IT" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "1" }
cZombieLevelTuningItem headache_tuning { DR2 = "true" Level = "MADHATTER" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "1" }
cZombieLevelTuningItem zomboni_tuning { DR2 = "true" Level = "TANK" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "1" }
cZombieLevelTuningItem moosehead_tuning { DR2 = "true" Level = "MOOSEHEAD" NumberOfAllowableZombiesChasingYouZone0 = "0" NumberOfAllowableZombiesChasingYouZone1 = "0" NumberOfAllowableZombiesChasingYouZone2 = "0" NumberOfAllowableZombiesChasingYouZone3 = "0" WanderingZombies = "1" }
Example of section changed:
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