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Post by notld on Jan 22, 2011 0:31:55 GMT -5
Well, this would be two requests: one, to find a way for frozen zombies not to explode just by walking towards them; and two, increase the frozen time.
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Post by anno1404 on Apr 9, 2011 23:27:57 GMT -5
Zombies are frozen forever in the debug mode mission X_nVidia 3D see: Debug_mode#Levels for more information and how to activate debug mode. Here is the missions.txt section:
cMissionDefinition X_nVidia_3D { Color = "15869409" DebugSpawnPoint = "EntryYucutan" Duration = "691200" ExplicitStart = "false" LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR" MissionType = "0" Module = "0" REMOVE_BEFORE_SHIP = "true" ShowInDebugMenu = "false" ShowInHUD = "true" StartTime = "302400" WaitUntilEnd = "true" cMissionLevelReady turnonautochuck3 { LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionPauseClock autopauseclock4 { }
cMissionSetChuckState disablegameplay { ChuckState = "67" }
}
}
coding for fire extinguisher: cSprayItem FireExtinguisher { ActionButton0 = "PLAYERBUTTON_SPRAY" ActionDesiredAnimState0 = "ANIMSTATE_SPRAY" ActionTargetCrawlerOnly6 = "false" AnimationChooserValueForHand = "1" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "39" AnimationChooserValueForWalkRun = "0" AnimBankName = "FireExtinguisher" AssetFilename = "fireextinguisher" AudioActionBits = "256" AudioFilename = "fx_fireextinguisher" AudioItemName = "FireExtinguisher" Can_Freeze = "true" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.04" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50079" DR2 = "true" DR2PRO = "true" Durability = "20" FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY" Friction = "25" HandlingStyle = "0" HitReaction0 = "HITREACTION_WEAPON_LIGHT" IconFilename = "w_extinguisher" InteractDistance = "1.5" InventoryInteractionType = "0" Is_Cliche = "false" Is_Humour = "true" IsWeapon = "true" LoadDistance = "35" MaxDamageDealtPerAttack = "0" MaxProjectileDamage = "35" PropAudioType = "1024" PropEffectLocator0 = "15" PropEffectsOnCondition0 = "5" PyroEffect0 = "141" RequiredComboSeqCounter0 = "0" Restitution = "0.005" Reticle_ActiveInRangeMode = "true" Reticle_Type = "1" SpraySupply = "65" ThrowForce = "20" WeaponCanSliceLimbs = "false" WeaponType = "1" Weight = "50" Will_Decal = "true" cWeaponAimWarperInfoItem fe_warperinfo { HasPivots = "true" MaxRotationLeft = "1.25" MaxRotationRight = "1.25" RotationSpeed = "3" }
cPrestigePointInfoItem fireextinguisher_pp { PrestigePointsAwarded0 = "20" RewardCondition0 = "12" }
}
PyroEffect0 = "141" is unique to the fire extinguisher, no other item in items.txt has this number.
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