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Post by ReaperTeh on Jan 2, 2011 0:22:49 GMT -5
Just for those who want to use Invincibility on co-op subtly.
I'd do it myself, but I don't know SHIT.
Anyone do this for me, or tell me how to do it?
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moloko
Veteran
Got Milk?
Posts: 494
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Post by moloko on Jan 2, 2011 2:12:11 GMT -5
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Post by brucelee00088 on Jan 8, 2011 21:27:07 GMT -5
Just for those who want to use Invincibility on co-op subtly. I'd do it myself, but I don't know SHIT. Anyone do this for me, or tell me how to do it? Just sharing what I find out, with the clothing enchancing mod out there, it can enchance player abilities/immunity/weapon durabilities and ammo size who wore a certain outfit similar to the DLC. cThemeItem Knight1 { SpeedBoost = "50" DecreaseDamageToPlayerPercent = "1" DisableInjuredState = "true" ImmuneToGettingSick = "true" ExtraBouncesToTargets = "1" ReducedAttractionDistanceOfZombies = "0.965" ReducedChanceOfGrapple = "0.95" ClothingPartName = "Knight_Helmet" OutfitName = "Knight_Helmet" OverallIncreaseAttackDamageForThemedWeapons = "0.2" cEnhancedThemedItem eBroadsword { ItemName = "Broadsword" }
cEnhancedThemedItem eBattleAxe { ItemName = "BattleAxe" }
cEnhancedThemedItem eLance { ItemName = "Lance" } }
cThemeItem Knight2 { SpeedBoost = "50" DecreaseDamageToPlayerPercent = "1" DisableInjuredState = "true" ImmuneToGettingSick = "true" ExtraBouncesToTargets = "1" ReducedAttractionDistanceOfZombies = "0.965" ReducedChanceOfGrapple = "0.95" ClothingPartName = "Knight_Armour" OutfitName = "Knight_Armour" OverallIncreaseAttackDamageForThemedWeapons = "0.2" cEnhancedThemedItem eBroadsword { ItemName = "Broadsword" }
cEnhancedThemedItem eBattleAxe { ItemName = "BattleAxe" }
cEnhancedThemedItem eLance { ItemName = "Lance" } }
cThemeItem Knight3 { SpeedBoost = "50" DecreaseDamageToPlayerPercent = "1" DisableInjuredState = "true" ImmuneToGettingSick = "true" ExtraBouncesToTargets = "1" ReducedAttractionDistanceOfZombies = "0.965" ReducedChanceOfGrapple = "0.95" ClothingPartName = "Knight_Boots" OutfitName = "Knight_Boots" OverallIncreaseAttackDamageForThemedWeapons = "0.2" cEnhancedThemedItem eBroadsword { ItemName = "Broadsword" }
cEnhancedThemedItem eBattleAxe { ItemName = "BattleAxe" }
cEnhancedThemedItem eLance { ItemName = "Lance" } }
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Post by brucelee00088 on Jan 8, 2011 21:42:47 GMT -5
testing with gas zombie for 5min without attempting to break hold from their grapple for roughly 5 min still life and armour is intact.
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Jan 25, 2011 22:32:40 GMT -5
is there more values you can put into ThemeItems? or is that it?
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Post by anno1404 on Jan 26, 2011 14:51:43 GMT -5
what does OP stand for? I hate acronyms....
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moloko
Veteran
Got Milk?
Posts: 494
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Post by moloko on Jan 26, 2011 16:04:46 GMT -5
"Original Poster", in others terms, the thread opener.
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