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Post by Wizard on Oct 6, 2010 0:15:12 GMT -5
This was requested, and I also wanted to do it myself. I am going to spawn all usable guns in 1 location of the safe house, which is right beside the save room. This is still early in W.I.P, I only got 4 guns spawned at the moment. Thanks to Zaia making me a Cheat Engine script which tells me where Chuck is standing, I can spawn items where ever I want. (He will be releasing the script soon) So far I got HandGun SniperRifle ShotGun Pitchfork-Shotgun I've got to go to bed before I pass out, but I'll surely work on this tomorrow and see just how many guns I Can squeeze into this room. If you can think of any guns that is a must, please let me know, and I'll be sure to make sure it's added.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 6, 2010 0:23:39 GMT -5
This is awesome!
Don't forget the 6-shooter! LMG and AR are a must as well. :-D
It would also be sweet if you can get some of the usual boss weapons to drop there. Like the Katana.
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ubtri©
Veteran
Zombies & Mods FTW
Posts: 225
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Post by ubtri© on Oct 6, 2010 1:21:29 GMT -5
definitely the 6-shooter! also rocket launcher, plate-shooter, and a heliblade for good measure
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ripc
Survivor
Step in my Oven.
Posts: 47
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Post by ripc on Oct 6, 2010 1:40:17 GMT -5
Oh man... I just did this a week ago with Combo Weapons and just finished writing a Tutorial for it. *cries* The same thing happened with FOV mods, I think we all need to find out who's working on what so I stop making the same mods as you guys heh. xD
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Post by Wizard on Oct 6, 2010 6:30:26 GMT -5
I just got back up from one hell of a nap, and it's time to get to work on this Thanks for all the gun suggestions guys
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Post by Wizard on Oct 6, 2010 14:25:33 GMT -5
Well after several hours of messing around, I finally have this finished. The room has: HandGun Sniper Rifle ShotGun Pitchfork - Shotgun Merc Assault Rifle Six-Shooter M16 M2491 WaterGun Spitballgun FireSpitter BFG Super-BFG Snowball Cannon Katana Sword Edit : Actually, going to add a few more things before release
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ubtri©
Veteran
Zombies & Mods FTW
Posts: 225
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Post by ubtri© on Oct 6, 2010 14:29:38 GMT -5
What's the general rule regarding the ability to play co-op once you start editing the .big (or even the .exe) files?
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 6, 2010 14:31:45 GMT -5
Holy sh** and where is the Hummer !!?
ok ok i'm out... ;D
They all have New spawnpoint ?
And other question, did you try to make a new item entries (for exemple same item but different name (and value: bullet, damage etc...)) without ruining original items ?
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Post by Wizard on Oct 6, 2010 14:35:51 GMT -5
Holy sh** and where is the Hummer !!? ok ok i'm out... ;D They all have New spawnpoint ? And other question, did you try to make a new item entries (for exemple same item but different name (and value: bullet, damage etc...)) without ruining original items ? It's spawns of the original weapons. And yes, they all have new, unique spawn locations:
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Post by Wizard on Oct 6, 2010 14:37:16 GMT -5
What's the general rule regarding the ability to play co-op once you start editing the .big (or even the .exe) files? Well, not really sure to be honest. I've yet to play online - so I don't really know how that all works to begin with. Chances are, both people will need the modded files for it all to work properly.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 15, 2010 3:00:04 GMT -5
how can i get it please someone tell me that
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Post by brucelee00088 on Dec 16, 2010 8:15:11 GMT -5
My own safehouse weapons layout after trying several variety. final other previous layout.
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Post by anno1404 on Dec 16, 2010 21:27:09 GMT -5
awesome pictures!
Please provide the file. I hate when editors post what they have done and never provide a file for others to use.
thanks in advance.
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Post by brucelee00088 on Dec 17, 2010 4:52:02 GMT -5
awesome pictures! Please provide the file. I hate when editors post what they have done and never provide a file for others to use. thanks in advance. ok, but I'll just provide those in the final(1st pic) as I've changed/remove alot of stuffs that might not be any interest to many that I've kinda lost track too. just add the lines from my txt to the game safehouse.txt To those who is new, some weapons will not show up if you don't have the updated item.txt and the related weapon.big in the dynamicprops by tab mod. Attachments:
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Post by anno1404 on Feb 27, 2011 14:35:03 GMT -5
I never said thank you bruce, thank you.
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