Deleted
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Post by Deleted on Jun 5, 2011 13:22:47 GMT -5
Regarding custom music, after adding my custom boss themes I noticed the themes didn't loop anymore. I tried meddling with the text files in the audio folder, but to no avail; deleting some lines in these files resulted in disabling music in that particular area. The codec for xwma/ adw contains looping points, so idk what's going on.
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Post by anno1404 on Jul 29, 2011 22:23:18 GMT -5
chucks voice in data/streamassets.big: fx_main.big As I was trying to find the zombie skins, I ran across the zombie sound files in data/streamedassets.big: fx_zombievchowb2.bigfx_zombie_arm.big fx_zombie_head.big fx_zombie_leg.big fx_zombieakalema1.big fx_zombieakalema2.big fx_zombieakalemb1.big fx_zombieakalemb2.big fx_zombiealarms.big fx_zombiechelsleya1.big fx_zombiechelsleya2.big fx_zombiechelsleyb1.big fx_zombiechelsleyb2.big fx_zombiechelsleyc1.big fx_zombiechelsleyc2.big fx_zombiedkrusha1.big fx_zombiedkrusha2.big fx_zombiedkrushb1.big fx_zombiedkrushb2.big fx_zombiedr1female1.big fx_zombiedr1malea1.big fx_zombiedr1maleb1.big fx_zombiedr1maled1.big fx_zombiefrancepa1.big fx_zombiefrancepa2.big fx_zombiefrancepb1.big fx_zombiefrancepb2.big fx_zombieivonderaua1.big fx_zombieivonderaua2.big fx_zombieivonderaub1.big fx_zombieivonderaub2.big fx_zombieivonderauc1.big fx_zombieivonderauc2.big fx_zombiejkupsco1.big fx_zombiejkupsco2.big fx_zombiejsaboa1.big fx_zombiejsaboa2.big fx_zombiejsabob1.big fx_zombiejsabob2.big fx_zombienikkiba1.big fx_zombienikkiba2.big fx_zombienikkibb1.big fx_zombienikkibb2.big fx_zombiepharrisa1.big fx_zombiepharrisa2.big fx_zombiepharrisb1.big fx_zombiepharrisb2.big fx_zombiethrower.big fx_zombiethrower_p.big fx_zombievchowa1.big fx_zombievchowa2.big fx_zombievchowb1.big
They are all packed .adw files, I can open some of them in bink. I unpacked the files with gibbs to see the .adw files. In bink, I selected files of type: all files. Then clicked the blue "smack it" button, (bottom left) which compressed the files and made them playable. One file open:
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Post by dietrich on Aug 17, 2011 5:27:36 GMT -5
Hey, in the earlier posts in this thread, there's a link to the play as twins voice mod however the sublinks leading to the files are dead. Does anybody have a re-upload link for the twins voices? I would have posted in that thread but its locked.
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moloko
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Post by moloko on Aug 18, 2011 4:15:39 GMT -5
I don't have backup of the twins' voices anymore, I always found them to be quite annoying, anyway. But you can do it yourself if you play around with the fx_main.big (if you only change battle sounds, anyway). Or you just take the Rebecca Sounds I made that way.
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Post by dietrich on Aug 18, 2011 19:29:22 GMT -5
The Rebecca ones are fine, I just needed to replace Chuck's voice while using Tina. It just seemed wrong. It still feels like I'm running through the game with a Tranny when I watch the cut scenes, but it provides lulz. Thanks.
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Post by Deleted on Aug 20, 2011 3:38:54 GMT -5
XWMA's can be played in Windows Media Player, no problem. Audacity can also read them, and port them to WMV's. (Or MP3's with the correct codecs.) how'd you get audacity and windows media player to play xwma files I've been trying for days!
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moloko
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Post by moloko on Aug 20, 2011 8:01:36 GMT -5
My guess would be codec packs.
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Post by anno1404 on Aug 20, 2011 8:32:15 GMT -5
XWMA's can be played in Windows Media Player, no problem. Audacity can also read them, and port them to WMV's. (Or MP3's with the correct codecs.) how'd you get audacity and windows media player to play xwma files I've been trying for days! It looks like there are several answers to this question, mostly in this thread. by typing in xwma into the google search, here are several: I have found a XWMA to WAV Converter. I haven't tried it personally so i don't know if it can convert files also from WAV to XWMA. I think I'll use that converter to make some MP3 that i'll put into my MP3 Player nazizombies.com/forum/index.php?f=11&t=2511&rb_v=viewtopicTry the program out and comment here I have something that might convert xWMA to wav files. However, I cannot get it to work despite these claims. Maybe cause I run windows 7 on a 64 bit system. I don't know. Maybe it'll work for you. If it does, please report your findings here. Originally found on FF Shrine. So, thank them I guess - if it works for you. XWMA's can be played in Windows Media Player, no problem. Audacity can also read them, and port them to WMV's. (Or MP3's with the correct codecs.) Got one to add to audio. The game won't run if your speakers or headphones have a default format of more then 16-bit 44,100 Hz. forum.xentax.com/viewtopic.php?f=17&t=5419I can testify to changing .adw to .wav and successfully hearing the sound fine. Oh, and here's an xwma to wav converter. www.mediafire.com/?ll233rljq8fuvr1To use the file. Name the .xwma file to .wav, open the program, select the file you just renamed, select an output folder and give it a filename, click convert. Ending Credits Converted: www.mediafire.com/?pkgdo2idzlb90daXWMA player: www.din.or.jp/~ch3/xWMAPlay.zipJust drag an XWMA file onto the player. How to Encode to XWMAEncoding to xWMA is pretty easy when you know how. First you need to download the latest DirectX SDK. www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730baNext you must install said DirectX SDK. Note down where you install it as you'll need it for later. Then you have jump into you CMD. This is down but going into the start menu, and typing CMD in the search bar. You can pretty much press enter immediately. Next with CMD open you have to navigate to cd (Where you installed your SDK to, as noted above)\Utilities\bin\x86\ Enter XWMAENCODE Next, pick a sound file of your choice, make sure its .wav, then enter the pathway to that song. Something like "ProgramFiles/User/Selvec/MyDocuments/Music/little_lionman.wav". Press space then enter an output folder, example "ProgramFiles/User/Selvec/MyDocuments/Output/little_lionman.xwma". Press enter. The result should be something like C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x86>xwmae ncode "C:\Users\Tim\Desktop\07-mumford_and_sons-little_lion_man.wav" "C:\Users\T im\Desktop\New folder\little_lionman Encoded 43582464 bytes of 44kPcm16BitStereo data to xWMA (bitrate 48000)
Try playing the file in the above noted XWMA player. If it works, its converted. Congrats. This warrants a new post! I got sound working! YES! WOO! Excuse me while I go dance for a bit! Okay so here's how you do it. Basically you have your sound files, and I'll use your music.big file as an example. What you do is take some music you want, convert it to the same file type as the one you want to replace, be it .adw or .xwma. Then you use the same name as the file you are replacing, renaming the file of the music you want. So say you want to replace one of the pause menu tracks with a song named lion.xwma. You'd rename the file to Mall_Music_Mallow.xwma, and remove the original. Now this is where others ran into a road block. What you have to do is then pack the music.big and copy it. You have to then unpack the cache.big file in the audio folder, paste your music.big there and replace the current music.$$$ by changing music.big to music.$$$. Then pack up your cache file and your away singing! I haven't figured out how to replace the audio files in the fx_blah blah.big files yet, but one step at a time. Edit: If for some reason the above method doesn't work. Just delete the cache.big file. Its annoying anyway. That's what I ended up doing. Just make sure you back it up before doing anything. There are many more answers, but here are enough
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Post by nekohybrid on Sept 27, 2011 2:19:50 GMT -5
Excuse me, but the file link to using the Twins' voices is broken. Is there a mirror for it?
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Post by anno1404 on Sept 28, 2011 9:52:06 GMT -5
Excuse me, but the file link to using the Twins' voices is broken. Is there a mirror for it? moloko may have a copy. I can check tonight myself.
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Deleted
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Post by Deleted on Sept 28, 2011 16:28:44 GMT -5
I don't have backup of the twins' voices anymore, I always found them to be quite annoying, anyway. But you can do it yourself if you play around with the fx_main.big (if you only change battle sounds, anyway). Or you just take the Rebecca Sounds I made that way.
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Post by gique13 on Oct 31, 2011 0:48:21 GMT -5
Help!! I tried the xwmaencode process on a couple of 48k wav files and I get files that are pretty small, eg, a 2 min segment that sizes at 900k, whereas DR2 2 min file is almost 3 megs. Xwmaencode seems to be doing things right, I get the following output : Encoded 24651836 bytes of 48kPcm16BitStereo data to xWMA (bitrate 48000) but like I said, the output file is suspiciously small, and does not play in DR2 Im using Microsoft DirectX SDK (June 2010)
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Post by gique13 on Oct 31, 2011 4:13:01 GMT -5
my bad, it works!
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Post by gique13 on Oct 31, 2011 4:34:14 GMT -5
BTW If you convert any file to xwma and rename the extension to adw, you can replace adw files. Tried it, it works!
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Post by superdemonsam1991 on Apr 22, 2012 23:18:50 GMT -5
good going gique! Me and solid also recently tried selvec's method, also with modified the method of your suggestion to tell xwmaencode to output an adw, It also works for our DR2 and OTR games! AWESOME! We are getting closer. Woot woot! Music in DR can only get better and better!
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Deleted
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Post by Deleted on Nov 3, 2014 18:46:56 GMT -5
Sorry I'm a newbie and i was wondering if anyone can point me to the right direction. Basically i want to extract all of rebecca changs sound or voice files and convert them into wav or ogg format. How would i go about doing the extraction process
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Post by solidcal on Nov 4, 2014 6:39:53 GMT -5
Sorry I'm a newbie and i was wondering if anyone can point me to the right direction. Basically i want to extract all of rebecca changs sound or voice files and convert them into wav or ogg format. How would i go about doing the extraction process Please don't post on 2 year old topics. Make a new topic in the general mod discussion asking and telling us what you want and we shall do our best to help you. Thank you. Topic is being locked until we learn anything new on sound or if something can be added to this topic.
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