tommah
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Where's My Wiskey
Posts: 1,270
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Post by tommah on Mar 23, 2011 15:01:36 GMT -5
GREAT... I figured it was something stupid and easily looked over... I've done that a hundred times
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Post by Wizard on Mar 23, 2011 17:39:29 GMT -5
GREAT... I figured it was something stupid and easily looked over... I've done that a hundred times Indeed lol That's why I didn't give up on it easy
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Post by dietrich on Aug 21, 2011 5:23:51 GMT -5
So, couldn't I use multiple model mods, just replace specific outfits? Like, Hawaiishirt could be twins, default could be Rebecca, and so on? Just over-write the original with a different one? Or would there be some conflict with the skeletons or something?
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tommah
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Where's My Wiskey
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Post by tommah on Aug 21, 2011 8:45:22 GMT -5
yea, that's what the "HUGE MODS" are (there's three of them). Its like 40 some different models in each of them
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Post by kamikazeoncrack on Aug 23, 2011 16:16:01 GMT -5
GREAT... I figured it was something stupid and easily looked over... I've done that a hundred times Indeed lol That's why I didn't give up on it easy Why does my image in game all black? i copied the correct header.
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tommah
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Where's My Wiskey
Posts: 1,270
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Post by tommah on Aug 23, 2011 19:09:03 GMT -5
try it again, must have just messed up a step.... are you JUST reskinning?
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Post by kamikazeoncrack on Aug 23, 2011 20:57:25 GMT -5
try it again, must have just messed up a step.... are you JUST reskinning? Yep just the chainsaw and chucks clothes and my version of photoshop already tells me if it dx1 or dx5
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tommah
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Where's My Wiskey
Posts: 1,270
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Post by tommah on Aug 24, 2011 11:10:25 GMT -5
yea, I'd say just try it again
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Post by androu1 on Oct 17, 2011 4:32:37 GMT -5
Is there any way to force transparency? I'm making a reskin for OtR not for regular DR2, but I think this topic may be the right one since the process is the same.
Anyway, I want to turn the Wrestling outfit into Mike Haggar's clothes (awww hell yeah!) but that's pretty hard to get right without transparency. So, is there anyway to make parts of a texture transparent?
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tommah
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Where's My Wiskey
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Post by tommah on Oct 17, 2011 14:24:05 GMT -5
if you mean so frank's model can show through underneath the clothes then no, not exactly. There are ways to remove parts of a model, but in case of parts of clothing you can't get his model to show through simply because there's nothing under there. If you were to remove the article of clothing there would be a big gap in Franks model.... if you could show me a picture of what you are going for (sorry I don't know Mike Haggar) I may be able to help further
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Post by androu1 on Oct 17, 2011 14:59:19 GMT -5
This fella: capcom.wikia.com/wiki/Mike_HaggarFinal Fight character. I would use the Final Fight 2 concept artwork as a basis, but using his regular green and brown color scheme. Still, are you sure that transparenting part of the outfit would leave holes? I mean, there's the possibility that part of Frank's torso (which is where I mostly want to use transparency) IS under the outfit and I'm not gonna use a lot of transparency. If you know how I can apply transparency tell me and I will see if it works or not. It's something I want to try, at least.
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tommah
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Where's My Wiskey
Posts: 1,270
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Post by tommah on Oct 17, 2011 18:54:39 GMT -5
oh yee-ea!!! I can't believe I didn't know that... I'm working on building a MAME system and I've tested this game quite a few times
... there's a method for removing meshes from models (shirt, belt, tie, etc...) its relatively easy, but I'll have to do some searching to see if there's a tutorial, if I can't find one I'll just walk you through the steps.
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Post by androu1 on Oct 17, 2011 19:54:18 GMT -5
Thanks, man!
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tommah
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Where's My Wiskey
Posts: 1,270
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Post by tommah on Oct 18, 2011 8:40:48 GMT -5
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Post by androu1 on Oct 18, 2011 14:33:10 GMT -5
Awesome stuff, man!
I'm gonna give it a shot later and see what I can do.
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Post by darkdefender1983 on Nov 21, 2011 21:16:32 GMT -5
hello i have a simple question how to create "nm" files from picture i use a part from some original nm.files but its very dificult cut and paste some part need some help people
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Post by mariokart64n on Nov 22, 2011 0:18:57 GMT -5
if you got 3dsmax you can run my script and use the unpack and pack function to access and write new textures.
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Post by Freako on Nov 22, 2011 1:33:25 GMT -5
Trying that just made all of the textures associated with that model turn black, gonna need some more instructions.
I try to do a simple thing like, extract baseball bat textures with your 3ds tool, change it from green to blue, then repack it and it just causes a crash.
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Post by mariokart64n on Nov 22, 2011 15:53:17 GMT -5
i guess its possible I've only looked at character files. which model gave you the crash? EDITjust tested, no problems on my end
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Post by Freako on Nov 22, 2011 20:50:54 GMT -5
Actually that texture seems to have exported wrong. Compare it to the unmodified bat, you'll see.
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Post by mariokart64n on Nov 22, 2011 21:54:15 GMT -5
I see, it cause all the textures I looked at were square, example 256x256, 512x512
the problem is that the dimensions are flipped...
so for example the texture is 256x128, it actually wrote out to 128x256
I just fixed it in the script, but that should not have caused a crash.
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Post by Freako on Nov 23, 2011 1:21:48 GMT -5
What are you using to save the edited textures? .dds has so many different settings to tweak, so I'm not too sure what to pick. But whatever I do pick is wrong and causes a crash... apparently.
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Post by mariokart64n on Nov 23, 2011 15:41:49 GMT -5
install nvidia's DDS image viewer developer.nvidia.com/legacy-texture-toolswhen ever you open a DDS with that it'll show the texture compression being used. most commonly DR2 uses DXt1 and DXT5, I've seen a ARGB32 aswell. when you open an image with the dds viewer take note of which compression its using. since after you complete your edit you must save it back as the correct compression. the wrong compression will trip up my script and write invalid texture files. I'll have to fail safe that in the future :\
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Post by Freako on Nov 23, 2011 19:37:29 GMT -5
I did install a dds viewer and checked the compression and saved as such. It still crashes.
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Post by mariokart64n on Nov 23, 2011 19:47:51 GMT -5
if you could upload your file, maybe I could assist you?
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Post by Freako on Nov 23, 2011 21:44:56 GMT -5
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Post by mariokart64n on Nov 23, 2011 23:08:05 GMT -5
the texture in the BIG file you posted is still green?
is this the same big thats crashing for you? or you just want me to mod it blue for you?
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Post by Freako on Nov 23, 2011 23:35:44 GMT -5
The .big is unmodified, if you could do it for me that'd be nice, but in order to do it myself here are the options I have for saving as dds in photoshop, all these options are kinda overwhelming.
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Post by Freako on Nov 26, 2011 6:52:57 GMT -5
Using your tool I was able to make the chainsaw orange again using it's old texture from DR2. But when I did the same for the paddlesaw it would crash when I tried to make it. So I guess half of the problem is not knowing how to save the .dds and the other half is to do with the process for repacking the .big's and .tex's. because how you have to select bigfile.xml and then it makes a bigfile.big inside the files you're trying to repack and It just gets really confusing to sort them out and repack it properly.
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Post by Freako on Nov 27, 2011 22:47:04 GMT -5
I figured out the proper saving format, but your tool seems to corrupt the texture on repack for this model
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