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Post by Wizard on Nov 1, 2010 16:41:59 GMT -5
First off, I did NOT make this Script / Tool This was made by Zaia, every bit of credit goes to him! This script is powered by Cheat Engine, a free easy to use Program that has been around for awhile now and is trusted. You can download it here: www.cheatengine.org/download.phpDownload the Dr2ChuckCords(SkidRow).CT script here: www.sendspace.com/file/ptfv7p BROKEN - see possible alternative belowAlso, you MUST Use SkidRow's EXE, because the script was made using Skidrow's EXE Your on your own to get this EXE, I can't post it there since it's well...not legal  (Google is your friend!) How to use the script is super simple. 1. Download & Install Cheat Engine 2. Boot up Dead Rising 2 (using Skidrow's EXE) 3. Boot up the script by double clicking the Dr2ChuckCords(SkidRow).CT file you downloaded. (This will also boot-up Cheat-engine) 4. In the "Process"tab, in Cheat Engine, pick deadarising2.EXE Now, pop into Dead Rising 2, walk to where you want Cords for, Pause the game to make the cords precise, pop out (if your playing full-screen) go into cheat engine, and it'll show you the X,Y, and Z Cords! ANY Questions or Concerns, just ask! PS: Remember, I didn't make this! Zaia did, so if u want to Thank someone, thank him 
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Post by anno1404 on Nov 4, 2010 12:04:45 GMT -5
really nice job, is this the same as the green Local Player Pos? If so what are the advantages to this?
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Deleted
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Post by Deleted on Nov 4, 2010 21:31:33 GMT -5
here is another coords tool written in C it uses the skidrow exe for the memory addresses! you can use it to find the XYZ and rotation of items by instance names (instance names can be found using render_props_info="True" in master.ini with debug mode enabled) simple example: pick up a shotgun, go to safe house, drop the shotgun on the floor, then run the command line tool: "dr2itemplacement.exe Shotgun" you can use partial instance names to search: "dr2itemplacement.exe Pallet" will find all of the pallets Pallet1 - Pallet11+ in the safehouse -- pastebin.com/Sb2MZx83Attachments:
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Post by anno1404 on Jan 5, 2011 7:39:20 GMT -5
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Post by anno1404 on Jan 5, 2011 7:40:48 GMT -5
sorry to double post i do not know how to post more than one internally hosted picture at a time. Attachments:
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Post by Deleted on Jan 11, 2011 17:59:35 GMT -5
For some reason I can't get the cords to show up in debug mode, even after making the master.ini file and setting RenderLocalPlayerPosition to True.
What's the easiest way to figure out positions for spawning weapons?
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Post by anno1404 on Jan 12, 2011 4:33:58 GMT -5
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Post by anno1404 on Aug 23, 2011 20:41:21 GMT -5
After almost a year of modding dead rising 2, I am still having problems with exact rotation. I gave it a lot of thought: how can I make coordinates easy to understand? My old hummer example and screenshots was difficult to use and understand. this is what I came up with: Mod:Coordinates This is a good start I think, I will add more later.
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Post by anno1404 on Dec 25, 2011 17:58:59 GMT -5
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Post by anno1404 on Sept 5, 2013 9:37:11 GMT -5
since we don't have debug mode to see coordinates for Off the Record, I wonder if using the two above programs is possible in Off the Record? Attempts to get evretibia's program to work in Dead Rising 2: I also uploaded evretibia's zip file and coding as an attachment in this postCLOSEST I GOT THIS TOOL TO WORK: Extract the files from the dr2itemplacement.zip you downloaded. For example:::::My dr2itemplacement.exe is located at: :::::C:\Users\tt\Desktop\dr2itemplacement\release ::::So I would type: :::::cd C:\Users\tt\Desktop\dr2itemplacement\release ::::The cmd line will now look like this: :::::C:\Users\tt\Desktop\dr2itemplacement\release> You have now redirected to the release folder in cmd.exe. type: dr2itemplacement.exe Pallet ...nothing happens.  Link: gyazo.com/dddcd3e2137c28154bbc0eec157f4272 Link: gyazo.com/129c291897fec23d0a51f300886636aeNothing happens.  Link: gyazo.com/488480ff168bf5c6e462d2eca420e17aI have used autohotkey before, and this dr2itemplacement. c coding looks familar. In the dr2itemplacement.c file, the program appears to want to create a txt file with all of the item's information: FILE * file = fopen("dr2itemplacement.txt", "a"); if (file != NULL) { fprintf ( file, "cItemPlacement %s\n" "{\n" " ItemName = \"%s\"\n" " Location = \"%.3f, %.3f, %.3f\"\n" " Rotation = \"%.3f, %.3f, %.3f, %.3f\"\n" "}\n" "\n", itemInstanceName, itemInstanceName, itemLocationX, itemLocationY, itemLocationZ, itemRotationA, itemRotationB, itemRotationC, itemRotationD fclose(file); OLD ATTEMPTS:Clicking .bat files while Dead Rising 2 is running: Clicking _compile.bat when Dead Rising 2 is running:  Link: gyazo.com/8ab32f5a5ba6950d0c99124d53c71327Clicking release/dr2itemplacement.bat when Dead Rising 2 is running:  Link: gyazo.com/49023aadd998290eee95b0e62f5d1f97here is another coords tool written in C it uses the skidrow exe for the memory addresses! you can use it to find the XYZ and rotation of items by instance names (instance names can be found using render_props_info="True" in master.ini with debug mode enabled) simple example: pick up a shotgun, go to safe house, drop the shotgun on the floor, then run the command line tool: "dr2itemplacement.exe Shotgun" you can use partial instance names to search: "dr2itemplacement.exe Pallet" will find all of the pallets Pallet1 - Pallet11+ in the safehouse -- pastebin.com/Sb2MZx83
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Post by anno1404 on Sept 5, 2013 23:33:30 GMT -5
Can anyone help get this program to work? See the posting directly above this one, with my many screenshots. thanks.
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