Post by ThrowingOutRoX on Jul 21, 2017 23:33:35 GMT -5
recently I tried recreating shell shocked (the missions where you save dean) in Off the record. However, when i open story mode after editing it, it crashes. here is the code i have right now:
cMissionDefinition ShellShocked
{
CantFailOnLevel = "AMERICANA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryArena"
DescriptionSummary = "80569"
DisplayName = "80034"
Duration = "32400"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "200"
cMissionTimer IdLikeToMakeMyselfBelieve
{
AudioEvent = "46423"
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall ShellShockedCall
{
DeactivateOnLevelTransition = "false"
HighPriority = ""
cMissionDialogue StaceyShellShocked
{
Dialogue0 = "65892"
Speaker0 = "cast_stacey"
SpeakerID0 = "77510"
}
}
}
cMissionObjective ShellShockedOBJ
{
cMissionObjectiveNPCState DeanJoins
{
MissionWaypoint = "AMERICANA_CASINO, -399.819,-4.737,-50.586"
NPCName = "srv_dean"
Target_State = "3"
}
cMissionLevelReady ShellShockedAmericana
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnNPC SpawnDean
{
DefaultBehaviour = "Idle"
NPCName = "srv_dean"
Rotation = "-0.13"
SpawnPoint = "-399.713,-4.737,-50.538"
WithProp = "HandGun"
cMissionDialogue DeanDialogue1
{
Dialogue0 = "65650"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "12"
Speaker0 = "srv_dean"
SpeakerID0 = "65624"
}
cMissionDialogue DeanDialogueJoin
{
Dialogue0 = "65651"
Dialogue1 = "65652"
Dialogue2 = "65653"
Dialogue3 = "65654"
JoinChuckAfter = "true"
ReactionAnim1 = "1"
ReactionAnim3 = "12"
Speaker0 = "cast_frank"
Speaker1 = "srv_dean"
Speaker2 = "cast_frank"
Speaker3 = "srv_dean"
SpeakerID0 = "65167"
SpeakerID1 = "65624"
SpeakerID2 = "65167"
SpeakerID3 = "65624"
}
}
}
}
could someone please tell me what i did wrong here? thanks.
cMissionDefinition ShellShocked
{
CantFailOnLevel = "AMERICANA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryArena"
DescriptionSummary = "80569"
DisplayName = "80034"
Duration = "32400"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "200"
cMissionTimer IdLikeToMakeMyselfBelieve
{
AudioEvent = "46423"
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall ShellShockedCall
{
DeactivateOnLevelTransition = "false"
HighPriority = ""
cMissionDialogue StaceyShellShocked
{
Dialogue0 = "65892"
Speaker0 = "cast_stacey"
SpeakerID0 = "77510"
}
}
}
cMissionObjective ShellShockedOBJ
{
cMissionObjectiveNPCState DeanJoins
{
MissionWaypoint = "AMERICANA_CASINO, -399.819,-4.737,-50.586"
NPCName = "srv_dean"
Target_State = "3"
}
cMissionLevelReady ShellShockedAmericana
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnNPC SpawnDean
{
DefaultBehaviour = "Idle"
NPCName = "srv_dean"
Rotation = "-0.13"
SpawnPoint = "-399.713,-4.737,-50.538"
WithProp = "HandGun"
cMissionDialogue DeanDialogue1
{
Dialogue0 = "65650"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "12"
Speaker0 = "srv_dean"
SpeakerID0 = "65624"
}
cMissionDialogue DeanDialogueJoin
{
Dialogue0 = "65651"
Dialogue1 = "65652"
Dialogue2 = "65653"
Dialogue3 = "65654"
JoinChuckAfter = "true"
ReactionAnim1 = "1"
ReactionAnim3 = "12"
Speaker0 = "cast_frank"
Speaker1 = "srv_dean"
Speaker2 = "cast_frank"
Speaker3 = "srv_dean"
SpeakerID0 = "65167"
SpeakerID1 = "65624"
SpeakerID2 = "65167"
SpeakerID3 = "65624"
}
}
}
}
could someone please tell me what i did wrong here? thanks.