Post by FrankWithChuck on May 27, 2017 7:20:37 GMT -5
www.mediafire.com/file/bnhxhh8b0gdd5zj/Dolless+Psycho+Chuck+mod.zip Instructions: 1.Unpack your npcs.big and replace the boss_chuck with the modded ones.Then add the boss_chuck_f.This is so the model is a wearable outfit for Frank as well as Normal co-op Chuck and so the model actually works as an outfit.
2.The open up the bigfile.xml and add this line to it.
<entry name="boss_chuck_f.big" scheme="zlib" alignment="2048">boss_chuck_f.big</entry>
<entry name="boss_chuck_f.tex" scheme="zlib" alignment="2048">boss_chuck_f.tex</entry>
3.Save your bigfile.xml then go and unpack and open datafile.big.
4.Open up items.txt and add this code somewhere.
cClothingDispenserItem chuckdispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50557"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsFacewear = "true"
IsFeet = "true"
IsHeadwear = "true"
IsLegs = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_CHUCK"
OutfitIdFrank = "OUTFIT_CHUCK"
Restitution = "0.05"
Unmoveable = "true"
Weight = "100"
}
cOutfitItem OUTFIT_CHUCK
{
BodyItem = "boss_chuck"
FacewearItem = "boss_chuck"
FeetOverItem = "boss_chuck"
FeetUnderItem = "boss_chuck"
HeadwearItem = "boss_chuck"
}
cFeetItem boss_chuck
{
AssetFilename = "boss_chuck"
AudioName = "LeatherShoe"
FootstepType = "40"
}
cHeadwearItem boss_chuck
{
HeadwearAssetFilename = "boss_chuck"
}
cFacewearItem boss_chuck
{
FacewearAssetFilename = "boss_chuck"
HeadAssetFilename = "boss_chuck"
}
cBodyItem boss_chuck
{
ChestAssetFilename = "boss_chuck"
ChestAudioName = "LeatherChest"
CoversShin = "true"
HandsAssetFilename = "boss_chuck"
LegsAssetFilename = "boss_chuck"
LegsAudioName = "ClothLegs"
}
5.Save your items.txt file then go to safehouse.txt and open it up.Then add this code to it.
cItemPlacement chuckispenser
{
ItemName = "chuckdispenser"
Location = "-3.0,-1.0,-12.0"
PropState = "-2"
Rotation = "-0.000,0.002,0.000,1.000"
}
6.Now save it and pack the datafile.big and npcs.big back up.Then replace the npcs.big and datafile.big in your DR2 OTR folder.
7.Well done.Now you have psycho chuck without a Katey doll and him as a wearable new outfit for you and your co-op buddy.The outfit can be located in Storage Room 1 of the safehouse.
2.The open up the bigfile.xml and add this line to it.
<entry name="boss_chuck_f.big" scheme="zlib" alignment="2048">boss_chuck_f.big</entry>
<entry name="boss_chuck_f.tex" scheme="zlib" alignment="2048">boss_chuck_f.tex</entry>
3.Save your bigfile.xml then go and unpack and open datafile.big.
4.Open up items.txt and add this code somewhere.
cClothingDispenserItem chuckdispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50557"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsFacewear = "true"
IsFeet = "true"
IsHeadwear = "true"
IsLegs = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_CHUCK"
OutfitIdFrank = "OUTFIT_CHUCK"
Restitution = "0.05"
Unmoveable = "true"
Weight = "100"
}
cOutfitItem OUTFIT_CHUCK
{
BodyItem = "boss_chuck"
FacewearItem = "boss_chuck"
FeetOverItem = "boss_chuck"
FeetUnderItem = "boss_chuck"
HeadwearItem = "boss_chuck"
}
cFeetItem boss_chuck
{
AssetFilename = "boss_chuck"
AudioName = "LeatherShoe"
FootstepType = "40"
}
cHeadwearItem boss_chuck
{
HeadwearAssetFilename = "boss_chuck"
}
cFacewearItem boss_chuck
{
FacewearAssetFilename = "boss_chuck"
HeadAssetFilename = "boss_chuck"
}
cBodyItem boss_chuck
{
ChestAssetFilename = "boss_chuck"
ChestAudioName = "LeatherChest"
CoversShin = "true"
HandsAssetFilename = "boss_chuck"
LegsAssetFilename = "boss_chuck"
LegsAudioName = "ClothLegs"
}
5.Save your items.txt file then go to safehouse.txt and open it up.Then add this code to it.
cItemPlacement chuckispenser
{
ItemName = "chuckdispenser"
Location = "-3.0,-1.0,-12.0"
PropState = "-2"
Rotation = "-0.000,0.002,0.000,1.000"
}
6.Now save it and pack the datafile.big and npcs.big back up.Then replace the npcs.big and datafile.big in your DR2 OTR folder.
7.Well done.Now you have psycho chuck without a Katey doll and him as a wearable new outfit for you and your co-op buddy.The outfit can be located in Storage Room 1 of the safehouse.