Dead Rising 2's Complete Development History (WIP)
May 4, 2017 17:31:11 GMT -5
killmymiss, Mel, and 2 more like this
Post by solidcal on May 4, 2017 17:31:11 GMT -5
Much like Dead Rising 1, Dead Rising 2 went through and had various builds during the games develeopement. Most of these are seen via early screen shots, while another may have only been shown in a gameplay traileer ot build avalaiable at an TGS (Tokyo Game Show) Event. Through this topic, we will be going through any interviews, concept art or videos we come across that show any thing that was either thought of, changed, scrapped or left within the files of the final game.
Do note. Any titles marked in a red colour means there is no playable build we know of or we only have screen shots of it. Anything marked in blue is a build we have seen playable.
First off it's important to note that unlike DR1, DR2 didn't have many builds publically shown. The most common and known one that has footage of it is of TGS on the date of September 2009. So let's dive back 6 years.
(Since this topic is a work in progress. It will be updated when I can update it and any info I may have got wrong will be sorted if I find evidence suggesting I got some info wrong. Also credits to Stipo for letting me follow a similar format to his dr1 beta topic.)
Do note. Any titles marked in a red colour means there is no playable build we know of or we only have screen shots of it. Anything marked in blue is a build we have seen playable.
First off it's important to note that unlike DR1, DR2 didn't have many builds publically shown. The most common and known one that has footage of it is of TGS on the date of September 2009. So let's dive back 6 years.
Dead Rising 2 MT Framework Build known as the GDC 2009 build shown at the 2009 Game Developers Conference
This build was never publically playable at any events. The only evidence we have of this build are screen shots of it, which were featured in many magazines when it was confirmed that a sequal to the first Dead Rising game was being worked on. This is Labeled as MT Framework as this build was using the same system DR1 was, while being slightly modified. Though this may have been more of a test to show what they had planned for the sequel rather than being the engine they would use.
This build was never publically playable at any events. The only evidence we have of this build are screen shots of it, which were featured in many magazines when it was confirmed that a sequal to the first Dead Rising game was being worked on. This is Labeled as MT Framework as this build was using the same system DR1 was, while being slightly modified. Though this may have been more of a test to show what they had planned for the sequel rather than being the engine they would use.
Tokyo Game Show September 2009 - (Dead Rising 2 TGS Build)
During TGS on September 2009 we saw our first glimpse of a playable DR2. During this build's intro, you see a custom made cinematic for it with no dialouge being uttered before it transitions in to game play. Instantly you will notice many differences from the final game. The demo seems to have been playable to the public for a maximum of 10 minutes according to the timer where they could unlock a prize for killing 100 zombies within that time limit. Player's were confirmed to the Americana area as the rest of the map that would lead to the Arena is completely blocked off, giving the player a small playground to work with as they played this demo as well as some clothing pick ups and weapon pick ups placed around the map. Also a few of the zombies are much different in how their clothing textures look, such as the jersey wearing zombie had more colour variants. This build also seems to have two different variations of it showing off the same area, but both looking graphically different
During TGS on September 2009 we saw our first glimpse of a playable DR2. During this build's intro, you see a custom made cinematic for it with no dialouge being uttered before it transitions in to game play. Instantly you will notice many differences from the final game. The demo seems to have been playable to the public for a maximum of 10 minutes according to the timer where they could unlock a prize for killing 100 zombies within that time limit. Player's were confirmed to the Americana area as the rest of the map that would lead to the Arena is completely blocked off, giving the player a small playground to work with as they played this demo as well as some clothing pick ups and weapon pick ups placed around the map. Also a few of the zombies are much different in how their clothing textures look, such as the jersey wearing zombie had more colour variants. This build also seems to have two different variations of it showing off the same area, but both looking graphically different
Captive 2010 - (Dead Rising 2 X10 build)
Now we fast foward to 2010 where a near finished Dead Rising 2 is being shown and is also a playable demo. This showcases off combo weapons as well as showing off co-op mode as well. Some things are unfinsihed, some elements such as the UI is a little bit different from the final game and Royal Flusgh Plaza texture and lighting wise looked really different. This build also contained some sounds that would later be changed for the final game as well as the textures and lighting getting redesigned. This build also featured some custom cinematics when the combo weapons were introduced in this build. As well as showing a menu that came up with snapshots showing how combo weapons work. This feature is not present at all in the final game and seems more likely to have been put in this build to give reviewers and gamers a quick understanding of the combo weapons mechanic.
Now we fast foward to 2010 where a near finished Dead Rising 2 is being shown and is also a playable demo. This showcases off combo weapons as well as showing off co-op mode as well. Some things are unfinsihed, some elements such as the UI is a little bit different from the final game and Royal Flusgh Plaza texture and lighting wise looked really different. This build also contained some sounds that would later be changed for the final game as well as the textures and lighting getting redesigned. This build also featured some custom cinematics when the combo weapons were introduced in this build. As well as showing a menu that came up with snapshots showing how combo weapons work. This feature is not present at all in the final game and seems more likely to have been put in this build to give reviewers and gamers a quick understanding of the combo weapons mechanic.
Dead Rising 2 - (Retail build)
So there is not much to say about this build as we all own it as this is the final game product we all purchased in stores. As we all know this was the final build they stuck with which has changed drastically from the first DR2 screen shots and from TGS. Some changes seem bland in comparison to the previous builds, but it's a game we all enjoyed.
So there is not much to say about this build as we all own it as this is the final game product we all purchased in stores. As we all know this was the final build they stuck with which has changed drastically from the first DR2 screen shots and from TGS. Some changes seem bland in comparison to the previous builds, but it's a game we all enjoyed.
Pictures
Below are a selection of pictures from each build (Minus the final retail build) and showcases some noticeable differences
Below are a selection of pictures from each build (Minus the final retail build) and showcases some noticeable differences
Mt Framework
These are the few shots we see of this build. Not much else is none. We can just speculate this was a demo build for the people putting the funding in to this game.
These are the few shots we see of this build. Not much else is none. We can just speculate this was a demo build for the people putting the funding in to this game.
TGS 2009
In these shots you can spot numerous changes to textures and even how the UI aka health and weapons slots and even tne "X" zombies killed font is different. TGS 2009 has two builds of it. Private build where only select people got access to it and TGS 2009 where everyone had access to it that attended the event. The public one is the one where we have the 10 minute kill 300 zombies challenge.
In these shots you can spot numerous changes to textures and even how the UI aka health and weapons slots and even tne "X" zombies killed font is different. TGS 2009 has two builds of it. Private build where only select people got access to it and TGS 2009 where everyone had access to it that attended the event. The public one is the one where we have the 10 minute kill 300 zombies challenge.
(Since this topic is a work in progress. It will be updated when I can update it and any info I may have got wrong will be sorted if I find evidence suggesting I got some info wrong. Also credits to Stipo for letting me follow a similar format to his dr1 beta topic.)