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Post by freeman on Mar 10, 2017 21:14:48 GMT -5
Just watch this video:
The worst thing is: people are already giving positive reviews to this game and some of them sound like this is their first dead rising game they've ever played
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jacktheripper
Survivor
I'm just the little oddball who loves hiding in the shadows.
Posts: 102
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Post by jacktheripper on Mar 11, 2017 5:20:09 GMT -5
this seriously rubs it in that the game was rushed out....or they didn't care....what do you think?
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djlarryt
Modder
Ridin the dolphin!
Posts: 171
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Post by djlarryt on Mar 11, 2017 14:58:29 GMT -5
"..but look, there are hunnerts of zombies on the screen at once. Like hunnerts!!!"
It looks like the developers put all their attention on cramming more and more onscreen, but in the process, sacrificed some of the details that gave finesse to the gameplay.
Not being able to close the doors after you go through is a big one for me- It's like CapCom is saying, "we put all those aggressive zombies onscreen and we're going to MAKE you have to fight them instead of avoid them, because they will chase you in there... we worked so hard to put so many zombies in gameplay, so just fight them. No closing doors.... 'cause we said so."
My big beef is the amount of stuff sitting there that you can't interact with... aka the facade doors that look just like doors you're supposed to go in... big waste of time running into stuff that doesn't do anything and then having to fight the zombie mob just to get out of there.
Oh and the collision/ camera... Interaction between the two is so chaotic at times the game gives me a headache.
Plus stuff getting stuck in other stuff, including Frank getting stuck in things... again, another result of trying to cram too much stuff onscreen, and stuff conflicting with each other.
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jacktheripper
Survivor
I'm just the little oddball who loves hiding in the shadows.
Posts: 102
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Post by jacktheripper on Mar 11, 2017 16:42:59 GMT -5
"..but look, there are hunnerts of zombies on the screen at once. Like hunnerts!!!" It looks like the developers put all their attention on cramming more and more onscreen, but in the process, sacrificed some of the details that gave finesse to the gameplay. Not being able to close the doors after you go through is a big one for me- It's like CapCom is saying, "we put all those aggressive zombies onscreen and we're going to MAKE you have to fight them instead of avoid them, because they will chase you in there... we worked so hard to put so many zombies in gameplay, so just fight them. No closing doors.... 'cause we said so." My big beef is the amount of stuff sitting there that you can't interact with... aka the facade doors that look just like doors you're supposed to go in... big waste of time running into stuff that doesn't do anything and then having to fight the zombie mod just to get out of there. Oh and the collision/ camera... Interaction between the two is so chaotic at times the game gives me a headache. Plus stuff getting stuck in other stuff, including Frank getting stuck in things... again, another result of trying to cram too much stuff onscreen, and stuff conflicting with each other. this game really needs modding....
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Post by freeman on Mar 11, 2017 17:08:04 GMT -5
"..but look, there are hunnerts of zombies on the screen at once. Like hunnerts!!!" It looks like the developers put all their attention on cramming more and more onscreen, but in the process, sacrificed some of the details that gave finesse to the gameplay. Not being able to close the doors after you go through is a big one for me- It's like CapCom is saying, "we put all those aggressive zombies onscreen and we're going to MAKE you have to fight them instead of avoid them, because they will chase you in there... we worked so hard to put so many zombies in gameplay, so just fight them. No closing doors.... 'cause we said so." My big beef is the amount of stuff sitting there that you can't interact with... aka the facade doors that look just like doors you're supposed to go in... big waste of time running into stuff that doesn't do anything and then having to fight the zombie mod just to get out of there. Oh and the collision/ camera... Interaction between the two is so chaotic at times the game gives me a headache. Plus stuff getting stuck in other stuff, including Frank getting stuck in things... again, another result of trying to cram too much stuff onscreen, and stuff conflicting with each other. this game really needs modding.... I wonder if it's possible that modders can make this game feel like a true Dead Rising game
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jacktheripper
Survivor
I'm just the little oddball who loves hiding in the shadows.
Posts: 102
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Post by jacktheripper on Mar 12, 2017 2:54:27 GMT -5
this game really needs modding.... I wonder if it's possible that modders can make this game feel like a true Dead Rising game while that would be my nerdy wet dream. I doubt it. Cracking the code can only do so much.
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Post by Domenikus on Mar 13, 2017 10:13:29 GMT -5
I facepalmed the whole video
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jacktheripper
Survivor
I'm just the little oddball who loves hiding in the shadows.
Posts: 102
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Post by jacktheripper on Mar 13, 2017 21:57:45 GMT -5
I facepalmed the whole video why though?
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Post by Domenikus on Mar 14, 2017 6:19:08 GMT -5
I facepalmed the whole video why though? So far I have not seen anything good about DR4. Its lost all of the DR essence.I think the only reason I liked DR3 is because I played it co op ,now even that is gone for the main campaign.They said they wanted the voice for frank to sound older like someone in thier 50s .....Terence J. Rotolo Actor Born: May 18, 1966 (age 50 years).But the dlc that should be in the game ,no real psychopath(watching the cutscene wondering what they where going to be was one of the best parts) and all the pure crap in this video just makes me lose hope for the future of DR.
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