There's a fix in tpf, so it must be in the normal maps. It would be possible to edit the texture itself in order to have a more "definitive" fix.
It's not part of the normal maps, at least I don't think so, I've edited them all, but to no avail, but the way the blood affects it, it acts like the indent is actually a little part added on the top (Or made visible) when she get's the fatal shot, the textures also reiterate this idea, since the bullet hole is on a separate part of the maps. I hope I'm making sense Any help? xD
1.Once you have downloaded Texmod, Extract the ZIP
2. Boot up TexMod.EXE (If your using Vista or Windows 7, you may need admin status to use program properly)
3. The program will auto-boot up in the "Packing Mode" tab, In the top left corner you'll see a folder. Click this, and select DeadRising2.EXE (you should know your installation location)
4. Once you have the game selected, Go down a bit and you'll see a smaller folder icon, click this, and this is where you pick the mod you want to use. Go to where you downloaded the mod on your PC , and select the .TPF file. (Rebecca Bullet Hole Fix.tpf)
5. Now you have the mod selected! When your ready, click "RUN", and enjoy the mod!
(Thanks to Wizard for this)
Oh and can you edit your post to something like, "How do you use the fix?" Spoilers and all
Last Edit: Jul 24, 2011 19:15:47 GMT -5 by anno1404