This kind of pisses me off, the timer gave you edge to do shit in Dead Rising, it was either, do a few side quests, go with the story, and get the best ending, or go and do EVERY/Most side missions and dont do the story and get a kind of OK, but bad ending. The timer told you to get your shit together and do shit. They (almost) took out the timer in DR3, but they kept it in, as a week, which just lets you do everything, with the story, and be lazy, and that was kinda not the point. Lets go back to Off The Record, it had Story Mode, and Sandbox mode. You can do the story, but you can also do sandbox to do whatever the hell you want, Why the hell isnt that in DR3, and DR4? Its kind of perfect.
If you've heard it and not seen concreate images showing it, I'd take it with a pinch of salt. I am sure they'll keep the timer, cause as you said it is a stapel in the DR series and makes you plan what to do, if you go for the true ending or not.
I hope it's false or it means there is a mode without it or something. The lack of scheduled events was only one of many many problems I had with Dead Rising 3, but it is the biggest one. I love the time pressure. I love when I don't make it to an event and it just goes ahead and happens without me. I love that to unlock a sandbox mode where I do whatever I want, all I do is tell the story to piss off, and it pisses off. I love the groundhog day effect you get from playing it over and over, where you know what will happen and when. There aren't enough games that have this, a world where what happens will happen and it's up to you to respond to it.
Dead Rising 3? You have to play the story. If you don't, nothing of interest will happen. No survivors will appear. No bosses will show up. Half the doors on the map will be locked until you play the story to unlock side missions and do those. All you can do is just kill zombies. And Nightmare Mode is an insult. If you're trying to net a wider audience, adding a new mode to appeal to them is a good idea, but they changed the main mode to be bland trash to appeal to the lowest common denominator and put in a half-assed additional mode in an attempt to appease the fans they already had. But even then one overarching time limit is nothing like the schedule.
imo the ideal would be to have the scheduled events paced similarly to Dead Rising 2, and put in not just Off the Record's Sandbox Mode, but a mode where it works like Dead Rising 3 without an overall timer at all, where you can take as long as you want, and side missions crop up according to story progress. It sure is easy to make everybody happy!
Post by screamhurt on Jul 10, 2016 18:22:54 GMT -5
I've always thought the tight time limit was one of the main features that made DR1 and DR2 frustrating and rage-inducing games. If it weren't for it, they would be both much more player-friendly. That said, it is a signature of the series, so it probably wouldn't hurt to implement it in one way or another I suppose (even though I certainly won't complain if it really is absent in the end).
Last Edit: Jul 11, 2016 3:32:22 GMT -5 by screamhurt
Dr1 had a strict timer. Dr2 had a loose timer. Dr3 had none. Dr4 probably wont have one. I think a sequel should have the same elements as the original. But improve on existing features while developing a strong* plot. *not like Dr2's half-assed plot.
Last Edit: Jul 12, 2016 5:41:54 GMT -5 by Janson: Put Fr4 instead of Dr4 like a goofus.