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Post by gique13 on Sept 4, 2014 18:48:03 GMT -5
So I messed around with the viewport.txt in datafile.big and got DR2 and OTR to show ultrawide without bars and without stretch. The best part is: no need to wait for a coder to create an injector that doesn't work! Here's the code for viewport:
cViewportShape MainView_16x9 { X = "0" Y = "0" Width = "1" Height = "0.96" Aspect="2.35" }
cViewportShape MainView_4x3 { X = "0" Y = "0" Width = "1" Height = "0.65" Aspect="2.35" }
cViewportShape MainView_4x3_16x9_Letterbox { X = "0" Y = "0" Width = "1" Height = "0.95" Aspect="1.777777778" }
cViewportShape MainView_5x4 { X = "0" Y = "0" Width = "1" Height = "2" Aspect="1.25" }
cViewportShape MainView_5x4_16x9_Letterbox { X = "0" Y = "0.0" Width = "1" Height = "0.803125" Aspect="1.777777778" }
cViewportShape MainView_16x10 { X = "0" Y = "0.0" Width = "1" Height = "0.9" Aspect="2.35" }
cViewportShape MainView_16x10_16x9_Letterbox { X = "0" Y = "0" Width = "1" Height = "1.1" Aspect="1.777777778" }
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Post by solidcal on Sept 4, 2014 20:02:25 GMT -5
Any pics to show of this in action? A comparison and so on.
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Post by JasonDone on Sept 5, 2014 9:36:34 GMT -5
I agree with solidical, i want to see pics before i download a mod
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Post by lozmastermm on Jul 31, 2019 4:26:28 GMT -5
I know I'm necroing, but I decided to try this for myself, and here's the results: imgur.com/a/mPYanDWThe black bar at the bottom is present, UI obviously wasn't designed for 21:9 and so it stretches. 2560x1080. Dead Rising 2 Compatible.
I have found that weirdly, the ui will go through the black bar at the bottom: imgur.com/a/Kat2nbo
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Post by Chuck Greene TIR on Feb 21, 2020 18:07:58 GMT -5
I know this is necroing, but just use Flawless Widescreen. It works for me at 3440 x 1440
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