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Post by solidcal on Aug 7, 2013 14:29:25 GMT -5
So I was messing around and became curious when I realised the model imports we do for OTR rely on the persistent.big of the outfit or npc we are rigging a custom model over. So I unpacked the DR2 outfits big of the same outfit I was rigging for OTR and decided to see if it worked, Turned out it did. I have made a quick and rough tut of how I did it here. deadrising2mods.proboards.com/thread/1590/model-imports-dr2So it seems we can pretty much get OTR outfits in to DR2 this way now. So it is exciting indeed. Feel free to discuss this on this topic and the tut topic I have made too.
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Post by Deleted on Aug 7, 2013 14:58:43 GMT -5
Wow cool solid!
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Post by solidcal on Aug 7, 2013 20:57:44 GMT -5
It is cool indeed. I've been using this method to get Frank's DR1 default outfit in to DR2 for Chuck. Got everything done except the chest part. But yeah this works as long as the OTR versions of the same DR2 outfits don't have the word "deformed" at the end of the geo name.
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