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Post by solidcal on Jul 17, 2013 13:22:10 GMT -5
So me and Wesyes are working on a reskin mod that will put Chuck's Case Zero shirt into DR2 and later into OTR. Wesyes is working on the reskin by using in game screen shots from Case Zero. While I'm trying to swap the geo's of the dr metal shirt over another model so the textures will actually appear out in the colour they are meant to be. As you know both Chuck's CZ IJIEK shirt and the dr metal shirt in DR2 both use the same models. So it's just a case of reskinning everything correctly to make it look exactly like it did in CZ. For now it isn't ready yet. But here's a progress pic of it so far. Feedback is welcome 
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Post by Wizard on Jul 19, 2013 11:29:28 GMT -5
Well that is certainly a good start 
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Post by solidcal on Jul 24, 2013 6:32:53 GMT -5
Oh welcome back madda. I knew this would raise you from the dead soon enough 
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Post by anno1404 on Jul 24, 2013 22:40:26 GMT -5
awesome! I bet madda is shitting his pants... something he has talked about for years. welcome back madda nice job sol and wes. you guys are incredible
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Post by wesyes on Jul 25, 2013 6:36:37 GMT -5
I will reconfigure all the aspects of the shirt possibly tomorrow and get it to you Sol. I have just been backed up with learning how to rig and stuff(Which was successful hehe). It needs more sweat, blood, and black needs to be lighter OH and the orange stripe down the side. Shouldn't take long.........
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Post by anno1404 on Jul 31, 2013 0:49:30 GMT -5
okay 6 days later gentlemen - where is that shirt!
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Post by wesyes on Jul 31, 2013 7:14:38 GMT -5
I am holding it up, I gotta try and redo the texture map of the dr metal shirt to try and reset or obliterate the filter so we can use the model.
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Post by solidcal on Jul 31, 2013 7:34:21 GMT -5
okay 6 days later gentlemen - where is that shirt! What Wes said. I have geo swapped the model parts of the Dr Metal shirt over many models that have normal coloured textures and they will always come out bugged. Like they explode either the arms out or the amrs and stomach and spazzing out like crazy. So for now Wes is gonna try to figure what makes the outfit model tied to always using that filtered texture no matter what.
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Post by wesyes on Aug 1, 2013 6:56:26 GMT -5
Phase 1 is done, now we need to figure out how to get it in the game so its not black and white... Looks pretty good though.
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Post by wesyes on Aug 1, 2013 9:20:10 GMT -5
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Post by wesyes on Aug 2, 2013 9:30:59 GMT -5
Maybe what we need to try is replacing the CM texture with another DXT5 texture that has no filter on it? Because I feel like the problem lies in the CM of the DR METAL shirt file.
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Post by wesyes on Aug 5, 2013 6:32:10 GMT -5
 Still tweaking the rig a bit, the neck, the lower back, and right shoulder are still a little wonky during certain animations.
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Post by solidcal on Aug 5, 2013 13:30:03 GMT -5
Holy shit, you finally did it?! I was NEVER able to properly edit that damn dr. Metal shirt texture! Also can you port it to DR2? We are working on that too. Kinda hard when we are limited to Geo model only swaps in DR2. We'll find a way soon  OTR wise though it should be available for that game soon.
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Post by wesyes on Aug 5, 2013 15:04:44 GMT -5
So yeah, i forgot to mention i had to rig andys shirt over the fireman jacket to get this into the game. The cz shirt texture was recreated from a 100 screenshots of case zero. Each detail of the shirt has its own layer so yeah quite the process! Haha fun stuff though
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Post by wesyes on Aug 7, 2013 7:12:15 GMT -5
Looks like Sol is working on the frank and chuck versions of it. I'm sure it will be released soon, I was just having too many problems with the rig and I dont know how to assign the model to the bones outside of swapping in a new model. So Sol is gonna flesh it out.
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