tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Jun 28, 2012 20:30:19 GMT -5
Stacey in Catsuit This was a request from HERE. DOWNLOAD HEREInstructions:1. Click link and download "Stacey.zip" 2. unzip 3. Place datafile.big in /data/ (backup your original) 4. Unpack npcs.big in /data/models/ using Gibbed.Tools. 5. Place contents of "in npcs.big" in newly created npcs_big folder. 6. Pack npcs_big using Gibbed.Tools. 7. Located in Storage Room 1 in Safehouse.
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Post by solidcal on Jun 29, 2012 2:49:59 GMT -5
Awsome work tommah.I might actually use this for lols sometime.
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Deleted
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Post by Deleted on Jul 5, 2012 18:01:07 GMT -5
Could you post just the info in the datafile.big? so i dont have to replace the my file, please!
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Post by solidcal on Jul 5, 2012 18:45:16 GMT -5
Could you post just the info in the datafile.big? so i dont have to replace the my file, please! Here you are. This in items.txt cClothingDispenserItem staceydispenser { AchievementCategory = "8" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "1" CollidableQuality = "0" CollisionType = "3" DisplayName = "50520" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHeadwear = "true" IsLegs = "true" LoadDistance = "25" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_STACEY" OutfitIdFrank = "OUTFIT_STACEY" Restitution = "0.05" Unmoveable = "true" Weight = "100" }
cOutfitItem OUTFIT_STACEY { BodyItem = "boss_stacey" FacewearItem = "boss_stacey" FeetOverItem = "boss_stacey" FeetUnderItem = "boss_stacey" HeadwearItem = "boss_stacey" }
cFeetItem boss_stacey { AssetFilename = "boss_stacey" AudioName = "LeatherShoe" FootstepType = "40" }
cHeadwearItem boss_stacey { HeadwearAssetFilename = "boss_stacey" }
cFacewearItem boss_stacey { FacewearAssetFilename = "boss_stacey" HeadAssetFilename = "boss_stacey" }
cBodyItem boss_stacey { ChestAssetFilename = "boss_stacey" ChestAudioName = "LeatherChest" CoversShin = "true" HandsAssetFilename = "boss_stacey" LegsAssetFilename = "boss_stacey" LegsAudioName = "ClothLegs" } This in safehouse.txt cItemPlacement staceydispenser { ItemName = "staceydispenser" Location = "1.4,-1.067,-13.5" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" } Enjoy
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Deleted
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Post by Deleted on Jul 5, 2012 18:54:29 GMT -5
Thanks a million!
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Jul 5, 2012 21:10:21 GMT -5
Thanks a million! Thanks Solid, you got to it before I did.
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Post by imogene on Jul 17, 2012 2:36:30 GMT -5
Does anyone else crash with this? Every time I go fight zombies, I crash.
I don't get this problem when I'm frank/chuck, only with this mod. Can anyone else, it'd be very appreciated.
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Post by superdemonsam1991 on Jul 18, 2012 6:23:56 GMT -5
what did he do to the quote?
Aside, also that sounds just like the crashing from trying to play as one of Mario's female imports...EITHER same whether using male/female skeleton, as direct overriding underwear/as (/over the entry of) an outfit dispenser, etc etc, just random crashing whenever trying to go somewhere/make an action... perhaps a vector inconsistency that sort of scrambles all the game's logic? DR2 - drags.
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Deleted
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Post by Deleted on Dec 31, 2012 13:02:41 GMT -5
Every time I try to unpack npcs.big gibbed tools crashes.
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Post by solidcal on Dec 31, 2012 14:08:46 GMT -5
Every time I try to unpack npcs.big gibbed tools crashes. Try to unpack it with the unpack many script.But create a new folder and name it anything like Folder1.Then copy and paste your nocs.big into it.The drag the folder you created and copied the npcs.big into and drag it to the unpackmany.exe.It should now unpack.Wait for the black box to disappear.Now you should have a newly created folder named folder1_unpack.Now open that folder and there yo go.All the model files are now editable.Do the same if you have the same issues with unpacking any other files.you can also drop it in the same folder again and it will still appear in the unpacked folder along with your other unpack files.
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Deleted
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Post by Deleted on Dec 31, 2012 14:42:39 GMT -5
It crashed when I dragged them to the unpack many.
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Post by solidcal on Dec 31, 2012 15:11:25 GMT -5
It crashed when I dragged them to the unpack many. Then I am not sure what you are doing wrong as that works for me every time.
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Post by firepaw74 on Mar 3, 2013 2:39:32 GMT -5
Do you need to do something with animation to make it work? I swapped the skeleton to female one but my character still looks like orangutan. Original Dead Rising 2 mods like "Play as Stacey" had "default.big" file from "anim" folder but contents of that file now different in "Off the record".
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Deleted
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Post by Deleted on Oct 14, 2013 23:47:30 GMT -5
I dont get it at number 5, can you explain a bit more please?
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Deleted
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Post by Deleted on Oct 15, 2013 8:19:49 GMT -5
I dont get it at number 5, can you explain a bit more please? After you have unpacked npcs.big (Step 4), a npcs.big folder will appear. (Step 5) You have to move the contents from the file you downloaded to the new created folder. (Step 6) You have to pack again the folder using gibbeds, erase the old npcs.big file and rename the new .big file from npcs.big.big to npcs.big (Step 7) See if it works. If not, take your backup and start again.
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