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Post by Freako on May 17, 2012 4:03:29 GMT -5
Dead Rising 1 Frank for Dead Rising 2 Off The Record Download: dl.dropbox.com/u/71327294/dr1frankotr.rar
Adds a new outfit to the game which is the complete head, hair, hands, jacket, pants and shoes of Frank West in the first Dead Rising. Converted from DR1 by Plasmid, completed and fixed by Freako using Mariokart64n's 3ds Max scripts. You will need Gibbed's Dead Rising 2 tools to install this mod. Instructions: Unpack your npcs.big Place the files inside the "npcs_big" folder found in this .rar into your extracted npcs.big folder. then add these lines to your extracted npcs.big's bigfile.xml: <entry name="hands_drfrank.big" scheme="zlib" alignment="2048">hands_drfrank.big</entry> <entry name="hands_drfrank.tex" scheme="zlib" alignment="2048">hands_drfrank.tex</entry> <entry name="chest_drfrank.big" scheme="zlib" alignment="2048">chest_drfrank.big</entry> <entry name="chest_drfrank.tex" scheme="zlib" alignment="2048">chest_drfrank.tex</entry> <entry name="headwear_drfrank.big" scheme="zlib" alignment="2048">headwear_drfrank.big</entry> <entry name="headwear_drfrank.tex" scheme="zlib" alignment="2048">headwear_drfrank.tex</entry> <entry name="leg_drfrank.big" scheme="zlib" alignment="2048">leg_drfrank.big</entry> <entry name="leg_drfrank.tex" scheme="zlib" alignment="2048">leg_drfrank.tex</entry> <entry name="facewear_drfrank.big" scheme="zlib" alignment="2048">facewear_drfrank.big</entry> <entry name="facewear_drfrank.tex" scheme="zlib" alignment="2048">facewear_drfrank.tex</entry> <entry name="head_drfrank.big" scheme="zlib" alignment="2048">head_drfrank.big</entry> <entry name="head_drfrank.tex" scheme="zlib" alignment="2048">head_drfrank.tex</entry> <entry name="feet_drfrank.big" scheme="zlib" alignment="2048">feet_drfrank.big</entry> <entry name="feet_drfrank.tex" scheme="zlib" alignment="2048">feet_drfrank.tex</entry> <entry name="hands_drfrank_f.big" scheme="zlib" alignment="2048">hands_drfrank_f.big</entry> <entry name="hands_drfrank_f.tex" scheme="zlib" alignment="2048">hands_drfrank_f.tex</entry> <entry name="chest_drfrank_f.big" scheme="zlib" alignment="2048">chest_drfrank_f.big</entry> <entry name="chest_drfrank_f.tex" scheme="zlib" alignment="2048">chest_drfrank_f.tex</entry> <entry name="headwear_drfrank_f.big" scheme="zlib" alignment="2048">headwear_drfrank_f.big</entry> <entry name="headwear_drfrank_f.tex" scheme="zlib" alignment="2048">headwear_drfrank_f.tex</entry> <entry name="leg_drfrank_f.big" scheme="zlib" alignment="2048">leg_drfrank_f.big</entry> <entry name="leg_drfrank_f.tex" scheme="zlib" alignment="2048">leg_drfrank_f.tex</entry> <entry name="facewear_drfrank_f.big" scheme="zlib" alignment="2048">facewear_drfrank_f.big</entry> <entry name="facewear_drfrank_f.tex" scheme="zlib" alignment="2048">facewear_drfrank_f.tex</entry> <entry name="head_drfrank_f.big" scheme="zlib" alignment="2048">head_drfrank_f.big</entry> <entry name="head_drfrank_f.tex" scheme="zlib" alignment="2048">head_drfrank_f.tex</entry> <entry name="feet_drfrank_f.big" scheme="zlib" alignment="2048">feet_drfrank_f.big</entry> <entry name="feet_drfrank_f.tex" scheme="zlib" alignment="2048">feet_drfrank_f.tex</entry> Repack your npcs.big file. Next extract your datafile.big and place these lines into your items.txt: cClothingDispenserItem drfrankdispenser { AchievementCategory = "-1" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "1" CollidableQuality = "0" CollisionType = "3" DisplayName = "50821" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHands = "true" IsHead = "false" IsHeadwear = "true" IsLegs = "true" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_DRFRANK" OutfitIdFrank = "OUTFIT_DRFRANK" Restitution = "0.05" RestrictedByRegion = "false" Unmoveable = "true" Weight = "100" }
cOutfitItem OUTFIT_DRFRANK { BodyItem = "body_drfrank" FacewearItem = "facewear_drfrank" FeetOverItem = "feet_drfrank" FeetUnderItem = "feet_drfrank" HeadwearItem = "headwear_drfrank" }
cBodyItem body_drfrank { ChestAssetFilename = "chest_drfrank" ChestAudioName = "LeatherChest" CoversShin = "true" HandsAssetFilename = "hands_drfrank" LegsAssetFilename = "leg_drfrank" LegsAudioName = "ClothLegs" }
cHeadwearItem headwear_drfrank { HeadwearAssetFilename = "headwear_drfrank" }
cFacewearItem facewear_drfrank { FacewearAssetFilename = "facewear_drfrank" HeadAssetFilename = "head_drfrank" }
cFeetItem feet_drfrank { AssetFilename = "feet_drfrank" AudioName = "LeatherShoe" FootstepType = "40" }
Then add this to your datafile.big's safehouse.txt: cItemPlacement drfrankdispenser { ItemName = "drfrankdispenser" Location = "-4.8,-2.8,32.7" PropState = "3" Rotation = "-0.000,1.000,0.000,1.000" }
Repack your datafile.big and you're done! You can find the the outfit in the crates underneath the stairs right at the safehouse entrance. Enjoy!
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Post by replayer115 on May 17, 2012 6:28:56 GMT -5
Fantastic !,but i can't find it .
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Post by Freako on May 17, 2012 8:28:28 GMT -5
Oh you must be one of those blind gamers.
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Post by replayer115 on May 17, 2012 8:49:46 GMT -5
thanks for calling me a blind gamer.
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Post by Freako on May 17, 2012 9:00:52 GMT -5
No prob . Anyway I updated it so reinstall and it should work now.
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Post by Dwayne Phoenix on May 17, 2012 9:07:52 GMT -5
Probably doesn't work because the dispenser is a Willamette Bag which isn't included in the download, you dingus.
Nevermind, you already fixed it derp.
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Post by superdemonsam1991 on May 19, 2012 9:53:59 GMT -5
you said to repack npcs twice! : D
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Post by Freako on May 19, 2012 20:47:56 GMT -5
Silly me.
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Post by megaman82343 on Jun 9, 2012 0:12:07 GMT -5
Just installed the mod today, Great job. But there is a glitch, when wearing nothing but underwear or the TIR uniform. This happens: imgur.com/YjdEX
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Post by Freako on Jun 9, 2012 0:41:38 GMT -5
I'm aware of that and I'm not quite sure why it happens.
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Post by Freako on Jun 9, 2012 10:50:23 GMT -5
It doesn't fit the low cut topped outfits.
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Post by Wizard on Jun 24, 2012 17:44:26 GMT -5
I just tested out this mod, looks & works FANTASTICALLY Great rig job Freako I really like how it doesn't replace anything, and is it's own outfit. *Big thumbs up*
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 19, 2012 13:41:49 GMT -5
Is this just the outfit or does it have Franks's Dr1 Head included?
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Post by solidcal on Jul 19, 2012 14:16:54 GMT -5
Is this just the outfit or does it have Franks's Dr1 Head included? It's the whole original dr1 model.So yes the head and hair and everything else of DR1 Frank is there.
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Post by chadeichart on Feb 27, 2013 6:58:52 GMT -5
The file's down.does anyone have a backup of this?would be really great !
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Post by solidcal on Feb 27, 2013 13:05:44 GMT -5
This mod has been reuploaded by me. I have edited Freako's first post with the reuploaded mod. Enjoy everyone.
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Post by chadeichart on Mar 3, 2013 13:07:19 GMT -5
Thanks mate ! really missed that mod ! ;D
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Post by wesyes on May 28, 2013 13:52:46 GMT -5
I'm sure I will figure out what I did wrong but just in case. I followed the instructions and edited the texts, and xml. It seems to register that the item is there because it says press "E" but it does not change anything on frank. I'll fiddle with it some more.
Well after fiddling with it, and editing my post 3 times. My computer will not complete the repacking of the NPC.BIG, it gets to about 524,000kb and stops responding..
This time it made it to 545,000kb and crapped out. Is there something im doing wrong here that wont allow NPC to repack?
NEVER MIND, I got it to work! yayayayayayayay!!!!
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Post by anno1404 on May 29, 2013 8:53:09 GMT -5
great wes, glad you got it to work! NPC.Big files are so big, it is hard to swap the finished modded file, so most mods require that you do it yourself.
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Post by gridalien on Jul 5, 2013 4:26:14 GMT -5
The mod doesn't seem to be working for me. I've followed the instructions, retraced my steps for any mistakes, and tried to customize the code a little to see if I can make it work myself, but haven't found a solution.
No matter what I specify in the code, I can't manage to get the dispenser entity to appear anywhere in the safehouse. Not in the crates under the stairs, nore as a replacement for the underwear outfit in the shower of the bathroom. I've compared the code against the code of working mods I have installed, and everything seems to be fine, yet I still can't figure out why the dispenser isn't appearing at all.
Any ideas?
[EDIT]
Fixed it. I'm not quite sure what I did to break it while all my other mods worked, but after starting from square one with the backup of my original game files and installing the mod all over again, it seems to work now.
Other than that, all I can say is great work. This is the original Frank for sure, and as a person prefering Frank West when he wasn't wrinkled, fat-assed and greasy one-liner-spewing, I'm very satisfied with the effort you've put into the reskin.
Great job, and thanks a lot.
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Post by solidcal on Jul 5, 2013 9:27:04 GMT -5
The mod doesn't seem to be working for me. I've followed the instructions, retraced my steps for any mistakes, and tried to customize the code a little to see if I can make it work myself, but haven't found a solution. No matter what I specify in the code, I can't manage to get the dispenser entity to appear anywhere in the safehouse. Not in the crates under the stairs, nore as a replacement for the underwear outfit in the shower of the bathroom. I've compared the code against the code of working mods I have installed, and everything seems to be fine, yet I still can't figure out why the dispenser isn't appearing at all. Any ideas? [EDIT] Fixed it. I'm not quite sure what I did to break it while all my other mods worked, but after starting from square one with the backup of my original game files and installing the mod all over again, it seems to work now. Other than that, all I can say is great work. This is the original Frank for sure, and as a person prefering Frank West when he wasn't wrinkled, fat-assed and greasy one-liner-spewing, I'm very satisfied with the effort you've put into the reskin. Great job, and thanks a lot. Usually certain mods may conflict with each other or stop others from working. Glad to see you fixed it though
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Post by JasonDone on Aug 23, 2014 10:49:57 GMT -5
I know that this is an old mod, but where do i put the lines in the xml files?
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Post by solidcal on Aug 23, 2014 13:45:35 GMT -5
I know that this is an old mod, but where do i put the lines in the xml files? Anywhere in between the first line of code and the end of it. So put in in the middle. As long as it is in between the start code and the end code it'll still work the same.
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Post by JasonDone on Sept 5, 2014 7:53:30 GMT -5
I know that this is an old mod, but where do i put the lines in the xml files? Anywhere in between the first line of code and the end of it. So put in in the middle. As long as it is in between the start code and the end code it'll still work the same. I did that, but it did nothing.
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Post by solidcal on Sept 5, 2014 9:17:51 GMT -5
Anywhere in between the first line of code and the end of it. So put in in the middle. As long as it is in between the start code and the end code it'll still work the same. I did that, but it did nothing. Then you must be messing up somewhere, since it works fine for me and many others.
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Post by JasonDone on Sept 5, 2014 9:34:37 GMT -5
okay, i'll try again then.
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Post by JasonDone on Sept 5, 2014 10:53:13 GMT -5
OH! nevermind, i realized that i only did the FIRST step, and not the other two.
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Post by solidcal on Sept 5, 2014 11:27:41 GMT -5
Great. Also please refrain from double posting. Edit you last post rather that double posting. Thanks.
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Post by arthurmatrix on Sept 14, 2014 16:25:34 GMT -5
I also need some help. =/
I've been trying for an hour but i can't make sense of all these commands because i'm new to modding.
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Post by mitchmanusa on Feb 26, 2015 21:00:04 GMT -5
is there a way i can get the already converted file for this? my repacking in Gibbed DeadRsing2 Pack wont repack the files back together. it keeps having an error. i need
datafile.big rpcs.big files converted
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