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Post by solidcal on Feb 29, 2012 16:51:15 GMT -5
Okay.So I was browsing the DR2 files and saw that Jed's boss fight data is still in the game in the text files called battle_mechanic and boss_mechanic.txt
So I had a attempt at seeing if I could get all of what Jed did and had in his CZ fight into DR2 by replacing Slappy's fight with Jed's.As you can see in the video.His model is used and not replaced over Slappy.His name appears over his head.But he doesn't have his weapons and doesn't come to attack me.He is a like a unmobile survivor.Heres a vid I did of it.
So yeah thats all I could get to work is his model loading in the fight with his name above his head.Also after I killed him the boss fight didn't end.It was like Chuck just killed a survivor.There was no way to end the mission.
So yeah if anyone else would like to share some info on this or take a crack at getting Jed's fight to work in DR2.Go right ahead.
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Deleted
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Post by Deleted on Feb 29, 2012 17:03:13 GMT -5
I have the case zero files with me, I can give you it's missions.txt to see how Jed's fight is coded.
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etrius0023
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Post by etrius0023 on Feb 29, 2012 18:22:18 GMT -5
I have the case zero files with me, I can give you it's missions.txt to see how Jed's fight is coded. Anywhere I could download the case zero files?
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Post by solidcal on Feb 29, 2012 18:22:34 GMT -5
I have the case zero files with me, I can give you it's missions.txt to see how Jed's fight is coded. Oh that'll be helpful madda.I'm new to this whole mission thing.So It will be helpful.One thing I noticed when I compared Slappy's fight files to Jed's is that Slappy's has a item placement for him to appear.Where as Jed's file doesn't. Edit: He does.But it's somewhere in the middle of his code.But I did notice boss psychos have nodes.But they seem different slightly.
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Deleted
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Post by Deleted on Feb 29, 2012 19:25:25 GMT -5
I have the case zero files with me, I can give you it's missions.txt to see how Jed's fight is coded. Anywhere I could download the case zero files? They're not publicly available for legal reasons but I do have them on me. Send me a message if you want them.
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Post by solidcal on Feb 29, 2012 19:38:29 GMT -5
Ok so I tried seeing if I could do this better through missions txt.No luck.Just kinda disbles the fight all together.So I may like to see CZ's mission.txd madda.Will send you a PM if I need them in a bit.
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Post by ubiquitous on Mar 1, 2012 3:20:20 GMT -5
I tried a while back when I was trying to make my Boss Challenge Mod. I also inserted Snappy's girl but it was glitchy. Basically from what I remember is that each boss has a file for its movements so that file is called up from within the missions.txt but it also contained another property which was the bosses value. I don't remember what I tried but I will take a look at the files when I get a chance an maybe find something that could help you. It may be something simple or it may be something more complicated.
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Post by solidcal on Mar 1, 2012 6:08:52 GMT -5
I don't remember what I tried but I will take a look at the files when I get a chance an maybe find something that could help you. It may be something simple or it may be something more complicated. That'll be helpful. Also in other news I took a look at CZ's Missions.txt thanks to Madda for sending me it.So from what I saw.The file for Jed is called up on in the same way DR2's bosses are.It looks in the games datafile and calls up that file.So I did a bit more digging seeing if I could find where in the miussions.txt it called up on the boss_*boss name*.txt.But I could not see it in both the CZ Missions.txd and DR2's.But I can say Jed's files that are in DR2's files are pretty much the same as his CZ ones.I did try to replace the line in missions txt that calles up on Slappy's battle file with Jed's.Only problem is that the co-ordinates for both of them are way different.Pretty much there was no boss to fight after the Slappy cutscene.No boss music either.It was as if the fight had ended,but the mission name was still there.
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etrius0023
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Post by etrius0023 on Mar 1, 2012 9:17:39 GMT -5
I don't remember what I tried but I will take a look at the files when I get a chance an maybe find something that could help you. It may be something simple or it may be something more complicated. That'll be helpful. Also in other news I took a look at CZ's Missions.txt thanks to Madda for sending me it.So from what I saw.The file for Jed is called up on in the same way DR2's bosses are.It looks in the games datafile and calls up that file.So I did a bit more digging seeing if I could find where in the miussions.txt it called up on the boss_*boss name*.txt.But I could not see it in both the CZ Missions.txd and DR2's.But I can say Jed's files that are in DR2's files are pretty much the same as his CZ ones.I did try to replace the line in missions txt that calles up on Slappy's battle file with Jed's.Only problem is that the co-ordinates for both of them are way different.Pretty much there was no boss to fight after the Slappy cutscene.No boss music either.It was as if the fight had ended,but the mission name was still there. Interesting hope you can find a fix.
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Deleted
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Post by Deleted on Mar 1, 2012 9:41:11 GMT -5
Here's the entire mission file for Jed's battle. Hope this helps.
cMissionDefinition PrologueMechanic { DebugSpawnPoint = "EndPrologueZombrex" DescriptionSummary = "77631" DisplayName = "85238" DontAutoCompleteOnDebugJump = "true" Duration = "7200" ExplicitStart = "false" LevelRequiredToStartName = "PROLOGUE_SAFEHOUSE" LevelToStartAtIfDebuggingMission = "PROLOGUE_SAFEHOUSE" MissionType = "9" Module = "1" PrerequisiteMission = "PrologueKateyZombrex" REMOVE_BEFORE_SHIP = "false" ShowInDebugMenu = "true" ShowInHUD = "true" StartTime = "68400" cMissionObjective PrologueCase1-Objective5 { IgnoreWarning = "true" cMissionObjectiveKillBoss KillMechanic { BOSS_NAME = "Mechanic" }
}
cMissionLevelReady PrologueCase1-Start5 { IgnoreWarning = "true" LevelName = "LEVEL_PROLOGUE_SAFEHOUSE" cMissionSendCommandToProp DisableSafehouseSpawingSurvivors3 { PropCommand = "36" Value = "0" }
cMissionSetChuckState TurnOffSurvivorLoadVolumes1 { ChuckState = "36" Value = "1" }
cMissionBossBattle Mechanic1 { BattleFile = "data/datafile/battle_mechanic.txt" BattleName = "Mechanic" }
cMissionSetChuckState FightinTime { ChuckState = "2" }
cMissionSendCommandToProp CloseJunkyardDoor3 { PropCommand = "12" PropName = "SurvivorPathDoor" }
cMissionSendCommandToProp LockJunkyardDoor { PropCommand = "11" PropName = "SurvivorPathDoor" }
cMissionSendCommandToProp LockJunkyardDoor3 { PropCommand = "11" PropName = "SafehouseDoor1" }
cMissionDestroyNPC HideKatey { NPCName = "cast_katey_prologue" }
cMissionDestroyNPC HideKatey1 { NPCName = "srv_jemi" }
cMissionSendCommandToProp DisableSafehouseSpawingSurvivors2 { PropCommand = "24" Value = "0" }
cMissionDisableTriggerVolume HideBikeTrigger { TriggerName = "ExamineBike1" }
}
cMissionOnSuccess EndCase5 { cMissionSendCommandToProp EnableSafehouseSpawingSurvivors4 { PropCommand = "36" Value = "1" }
cMissionSetChuckState TurnOnSurvivorLoadVolumes2 { ChuckState = "36" Value = "0" }
cMissionEnableTriggerVolume EnableBike { TriggerName = "ExamineBike1" }
cMissionCinematic IntroNIS15 { CinematicName = "708_psycho_is_dead" cMissionTeleportPlayer StartprologueCase10 { SpawnPoint = "EndMechanic" TeleportAllPlayers = "true" }
cMissionSendCommandToProp LockJunkyardDoor2 { PropCommand = "8" PropName = "SurvivorPathDoor" }
cMissionSendCommandToProp CloseJunkyardDoor4 { PropCommand = "13" PropName = "SurvivorPathDoor" }
cMissionSendCommandToProp LockJunkyardDoor4 { PropCommand = "8" PropName = "SafehouseDoor1" }
cMissionSetChuckState FightinTime5 { ChuckState = "1" }
cMissionLoadLevel reloadsafehouse1 { Level = "PROLOGUE_SAFEHOUSE" LevelSpawnPoint = "EndMechanic" }
}
}
cMissionOnFail FailToEscape2 { cMissionSetChuckState game_over_c3 { ChuckState = "66" Value = "2" }
cMissionCinematic FailEscape3 { CinematicName = "715_ending_c_quarantined" NoTeleportAfterIsOK = "true" }
}
}
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Post by solidcal on Mar 1, 2012 10:56:30 GMT -5
Yeah thanks for hat Madda.But I still can;t figure out how to get Jed to spawn and act as he does in the CZ fight.I'm really clueless now.My brain is hurting from all this uderstanding of codes. XD So yeah if someone else understands more of this psycho's coding,do try to help or have a crack at it like I did.It seriously is driving me a bit nuts XD
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